Opentk/Source/OpenTK/Platform/WindowInfo.cs

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#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
namespace OpenTK.Platform
{
/// <summary>
/// Describes a Windows.Form.Control, Windows.Forms.NativeWindow or OpenTK.GameWindow.
/// </summary>
public sealed class WindowInfo : IMutableWindowInfo
{
IMutableWindowInfo implementation;
#region --- Constructors ---
/// <summary>
/// Detects the underlying platform and constructs a new WindowInfo class.
/// </summary>
/// <exception cref="PlatformNotSupportedException">Raised when the underlying platform is not supported.</exception>
public WindowInfo()
{
switch (Environment.OSVersion.Platform)
{
case PlatformID.Unix:
case (PlatformID)128:
implementation = new X11.WindowInfo();
break;
case PlatformID.Win32NT:
case PlatformID.Win32S:
case PlatformID.Win32Windows:
case PlatformID.WinCE:
implementation = new Windows.WindowInfo();
break;
default:
throw new PlatformNotSupportedException("Your Operating System is not supported. Please refer to http://opentk.sourceforge.net for more information.");
}
}
/// <summary>
/// Detects the underlying platform and constructs a new WindowInfo class describing the specified Control.
/// </summary>
/// <param name="control">The System.Windows.Forms.Control to get info from.</param>
public WindowInfo(Control control) : this()
{
implementation.CopyInfoFrom(implementation.GetInfoFrom(control));
}
/// <summary>
/// Detects the underlying platform and constructs a new WindowInfo class describing the specified NativeWindow.
/// </summary>
/// <param name="window">The System.Windows.Forms.NativeWindow to get info from.</param>
public WindowInfo(NativeWindow window) : this()
{
implementation.CopyInfoFrom(implementation.GetInfoFrom(window));
}
/// <summary>
/// Detects the underlying platform and constructs a new WindowInfo class describing the specified GameWindow.
/// </summary>
/// <param name="window">The OpenTK.GameWindow to get info from.</param>
public WindowInfo(GameWindow window) : this()
{
implementation.CopyInfoFrom(implementation.GetInfoFrom(window));
}
#endregion
#region --- IWindowInfo Members ---
/// <summary>
/// Gets the platform specific handle of the window described by the WindowInfo class.
/// </summary>
public IntPtr Handle
{
get { return implementation.Handle; }
}
/// <summary>
/// Gets the parent of the window described by the WindowInfo class.
/// </summary>
public IWindowInfo Parent
{
get { return implementation.Parent; }
}
/// <summary>
/// Updates the WindowInfo to describe the specified Control.
/// </summary>
/// <param name="control">The System.Windows.Forms.Control to describe.</param>
public IWindowInfo GetInfoFrom(Control control)
{
return implementation.GetInfoFrom(control);
}
/// <summary>
/// Updates the WindowInfo to describe the specified NativeWindow.
/// </summary>
/// <param name="window">The System.Windows.Forms.NativeWindow to describe.</param>
public IWindowInfo GetInfoFrom(NativeWindow window)
{
return implementation.GetInfoFrom(window);
}
/// <summary>
/// Updates the WindowInfo to describe the specified GameWindow.
/// </summary>
/// <param name="window">The OpenTK.GameWindow to describe.</param>
public IWindowInfo GetInfoFrom(GameWindow window)
{
return implementation.GetInfoFrom(window);
}
/// <summary>
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/// Updates the WindowInfo using the specified IWindowInfo.
/// </summary>
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/// <param name="window">The OpenTK.Platform.IWindowInfo to get information from.</param>
public IWindowInfo GetInfoFrom(IWindowInfo info)
{
return implementation.GetInfoFrom(info);
}
#endregion
#region --- IMutableWindowInfo Members ---
public void CopyInfoFrom(IWindowInfo info)
{
implementation.CopyInfoFrom(info);
}
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//public static explicit operator Windows.WindowInfo(WindowInfo info)
//{
// return (Windows.WindowInfo)info.implementation;
//}
//public static explicit operator X11.WindowInfo(WindowInfo info)
//{
// return (X11.WindowInfo)info.implementation;
//}
#endregion
}
}