/// <summary>This function enables a feature of the OpenAL driver. There are no capabilities defined in OpenAL 1.1 to be used with this function, but it may be used by an extension.</summary>
/// <param name="capability">The name of a capability to enable.</param>
/// <summary>Error support. Obtain the most recent error generated in the AL state machine. When an error is detected by AL, a flag is set and the error code is recorded. Further errors, if they occur, do not affect this recorded code. When alGetError is called, the code is returned and the flag is cleared, so that a further error will again record its code.</summary>
/// <returns>The first error that occured. can be used with AL.GetString. Returns an Alenum representing the error state. When an OpenAL error occurs, the error state is set and will not be changed until the error state is retrieved using alGetError. Whenever alGetError is called, the error state is cleared and the last state (the current state when the call was made) is returned. To isolate error detection to a specific portion of code, alGetError should be called before the isolated section to clear the current error state.</returns>
// AL_API void AL_APIENTRY alGenSources( ALsizei n, ALuint* Sources );
/// <summary>This function generates one or more sources. References to sources are uint values, which are used wherever a source reference is needed (in calls such as AL.DeleteSources and AL.Source with parameter ALSourcei).</summary>
/// <param name="n">The number of sources to be generated.</param>
/// <param name="sources">Pointer to an array of uint values which will store the names of the new sources.</param>
/// <summary>This function generates one or more sources. References to sources are int values, which are used wherever a source reference is needed (in calls such as AL.DeleteSources and AL.Source with parameter ALSourcei).</summary>
/// <param name="n">The number of sources to be generated.</param>
/// <param name="sources">Pointer to an array of int values which will store the names of the new sources.</param>
/// <summary>This function generates one or more sources. References to sources are int values, which are used wherever a source reference is needed (in calls such as AL.DeleteSources and AL.Source with parameter ALSourcei).</summary>
/// <param name="sources">Pointer to an array of int values which will store the names of the new sources.</param>
publicstaticvoidGenSources(int[]sources)
{
uint[]temp=newuint[sources.Length];
GenSources(temp.Length,outtemp[0]);
for(inti=0;i<temp.Length;i++)
{
sources[i]=(int)temp[i];
}
}
/// <summary>This function generates one or more sources. References to sources are int values, which are used wherever a source reference is needed (in calls such as AL.DeleteSources and AL.Source with parameter ALSourcei).</summary>
/// <param name="n">The number of sources to be generated.</param>
/// <returns>Pointer to an array of int values which will store the names of the new sources.</returns>
publicstaticint[]GenSources(intn)
{
uint[]temp=newuint[n];
GenSources(temp.Length,outtemp[0]);
int[]sources=newint[n];
for(inti=0;i<temp.Length;i++)
{
sources[i]=(int)temp[i];
}
returnsources;
}
/// <summary>This function generates one source only. References to sources are int values, which are used wherever a source reference is needed (in calls such as AL.DeleteSources and AL.Source with parameter ALSourcei).</summary>
/// <returns>Pointer to an int value which will store the name of the new source.</returns>
publicstaticintGenSource()
{
inttemp;
GenSources(1,outtemp);
return(int)temp;
}
/// <summary>This function generates one source only. References to sources are uint values, which are used wherever a source reference is needed (in calls such as AL.DeleteSources and AL.Source with parameter ALSourcei).</summary>
/// <param name="source">Pointer to an uint value which will store the name of the new source.</param>
/// <summary>This function tests if a source name is valid, returning True if valid and False if not.</summary>
/// <param name="sid">A source name to be tested for validity</param>
/// <returns>Success.</returns>
publicstaticboolIsSource(intsid)
{
returnIsSource((uint)sid);
}
#endregionIsSource()
#endregionCreateSourceobjects
#regionSetSourceparameters
#regionSourcef
/// <summary>This function sets a floating point property of a source.</summary>
/// <param name="sid">Source name whose attribute is being set</param>
/// <param name="param">The name of the attribute to set: ALSourcef.Pitch, Gain, MinGain, MaxGain, MaxDistance, RolloffFactor, ConeOuterGain, ConeInnerAngle, ConeOuterAngle, ReferenceDistance, EfxAirAbsorptionFactor, EfxRoomRolloffFactor, EfxConeOuterGainHighFrequency.</param>
/// <param name="value">The value to set the attribute to.</param>
/// <summary>This function sets a floating point property of a source.</summary>
/// <param name="sid">Source name whose attribute is being set</param>
/// <param name="param">The name of the attribute to set: ALSourcef.Pitch, Gain, MinGain, MaxGain, MaxDistance, RolloffFactor, ConeOuterGain, ConeInnerAngle, ConeOuterAngle, ReferenceDistance, EfxAirAbsorptionFactor, EfxRoomRolloffFactor, EfxConeOuterGainHighFrequency.</param>
/// <param name="value">The value to set the attribute to.</param>
/// <summary>This function sets an integer property of a source.</summary>
/// <param name="sid">Source name whose attribute is being set.</param>
/// <param name="param">The name of the attribute to set: ALSourcei.SourceRelative, ConeInnerAngle, ConeOuterAngle, Looping, Buffer, SourceState.</param>
/// <param name="value">The value to set the attribute to.</param>
/// <summary>This function sets an integer property of a source.</summary>
/// <param name="sid">Source name whose attribute is being set.</param>
/// <param name="param">The name of the attribute to set: ALSourcei.SourceRelative, ConeInnerAngle, ConeOuterAngle, Looping, Buffer, SourceState.</param>
/// <param name="value">The value to set the attribute to.</param>
/// <summary>This function sets 3 integer properties of a source. This property is used to establish connections between Sources and Auxiliary Effect Slots.</summary>
/// <param name="sid">Source name whose attribute is being set.</param>
/// <param name="param">The name of the attribute to set: EfxAuxiliarySendFilter</param>
/// <param name="value1">The value to set the attribute to. (EFX Extension) The destination Auxiliary Effect Slot ID</param>
/// <param name="value2">The value to set the attribute to. (EFX Extension) The Auxiliary Send number.</param>
///<param name="value3">The value to set the attribute to. (EFX Extension) optional Filter ID.</param>
/// <summary>This function sets 3 integer properties of a source. This property is used to establish connections between Sources and Auxiliary Effect Slots.</summary>
/// <param name="sid">Source name whose attribute is being set.</param>
/// <param name="param">The name of the attribute to set: EfxAuxiliarySendFilter</param>
/// <param name="value1">The value to set the attribute to. (EFX Extension) The destination Auxiliary Effect Slot ID</param>
/// <param name="value2">The value to set the attribute to. (EFX Extension) The Auxiliary Send number.</param>
///<param name="value3">The value to set the attribute to. (EFX Extension) optional Filter ID.</param>
/// <summary>This function retrieves a floating point property of a source.</summary>
/// <param name="sid">Source name whose attribute is being retrieved.</param>
/// <param name="param">The name of the attribute to set: ALSourcef.Pitch, Gain, MinGain, MaxGain, MaxDistance, RolloffFactor, ConeOuterGain, ConeInnerAngle, ConeOuterAngle, ReferenceDistance, EfxAirAbsorptionFactor, EfxRoomRolloffFactor, EfxConeOuterGainHighFrequency.</param>
/// <param name="value">A pointer to the floating point value being retrieved</param>
/// <summary>This function retrieves a floating point property of a source.</summary>
/// <param name="sid">Source name whose attribute is being retrieved.</param>
/// <param name="param">The name of the attribute to set: ALSourcef.Pitch, Gain, MinGain, MaxGain, MaxDistance, RolloffFactor, ConeOuterGain, ConeInnerAngle, ConeOuterAngle, ReferenceDistance, EfxAirAbsorptionFactor, EfxRoomRolloffFactor, EfxConeOuterGainHighFrequency.</param>
/// <param name="value">A pointer to the floating point value being retrieved</param>
/// <summary>This function plays a set of sources. The playing sources will have their state changed to ALSourceState.Playing. When called on a source which is already playing, the source will restart at the beginning. When the attached buffer(s) are done playing, the source will progress to the ALSourceState.Stopped state.</summary>
/// <param name="ns">The number of sources to be played.</param>
/// <param name="sids">A pointer to an array of sources to be played.</param>
/// <summary>This function plays a set of sources. The playing sources will have their state changed to ALSourceState.Playing. When called on a source which is already playing, the source will restart at the beginning. When the attached buffer(s) are done playing, the source will progress to the ALSourceState.Stopped state.</summary>
/// <param name="ns">The number of sources to be played.</param>
/// <param name="sids">A pointer to an array of sources to be played.</param>
[CLSCompliant(false)]
publicstaticvoidSourcePlay(intns,uint[]sids)
{
unsafe
{
fixed(uint*ptr=sids)
{
SourcePlay(ns,ptr);
}
}
}
/// <summary>This function plays a set of sources. The playing sources will have their state changed to ALSourceState.Playing. When called on a source which is already playing, the source will restart at the beginning. When the attached buffer(s) are done playing, the source will progress to the ALSourceState.Stopped state.</summary>
/// <param name="ns">The number of sources to be played.</param>
/// <param name="sids">A pointer to an array of sources to be played.</param>
publicstaticvoidSourcePlay(intns,int[]sids)
{
uint[]temp=newuint[ns];
for(inti=0;i<ns;i++)
{
temp[i]=(uint)sids[i];
}
SourcePlay(ns,temp);
}
/// <summary>This function plays a set of sources. The playing sources will have their state changed to ALSourceState.Playing. When called on a source which is already playing, the source will restart at the beginning. When the attached buffer(s) are done playing, the source will progress to the ALSourceState.Stopped state.</summary>
/// <param name="ns">The number of sources to be played.</param>
/// <param name="sids">A pointer to an array of sources to be played.</param>
[CLSCompliant(false)]
publicstaticvoidSourcePlay(intns,refuintsids)
{
unsafe
{
fixed(uint*ptr=&sids)
{
SourcePlay(ns,ptr);
}
}
}
#endregionSourcePlay
#regionSourceStop
/// <summary>This function stops a set of sources. The stopped sources will have their state changed to ALSourceState.Stopped.</summary>
/// <param name="ns">The number of sources to stop.</param>
/// <param name="sids">A pointer to an array of sources to be stopped.</param>
/// <summary>This function pauses a set of sources. The paused sources will have their state changed to ALSourceState.Paused.</summary>
/// <param name="ns">The number of sources to be paused.</param>
/// <param name="sids">A pointer to an array of sources to be paused.</param>
[CLSCompliant(false)]
publicstaticvoidSourcePause(intns,uint[]sids)
{
unsafe
{
fixed(uint*ptr=sids)
{
SourcePause(ns,ptr);
}
}
}
/// <summary>This function pauses a set of sources. The paused sources will have their state changed to ALSourceState.Paused.</summary>
/// <param name="ns">The number of sources to be paused.</param>
/// <param name="sids">A pointer to an array of sources to be paused.</param>
publicstaticvoidSourcePause(intns,int[]sids)
{
uint[]temp=newuint[ns];
for(inti=0;i<ns;i++)
{
temp[i]=(uint)sids[i];
}
SourcePause(ns,temp);
}
/// <summary>This function pauses a set of sources. The paused sources will have their state changed to ALSourceState.Paused.</summary>
/// <param name="ns">The number of sources to be paused.</param>
/// <param name="sids">A pointer to an array of sources to be paused.</param>
[CLSCompliant(false)]
publicstaticvoidSourcePause(intns,refuintsids)
{
unsafe
{
fixed(uint*ptr=&sids)
{
SourcePause(ns,ptr);
}
}
}
#endregionSourcePause
#endregionSourcevectorbasedplaybackcalls
#regionSourcebasedplaybackcalls
#regionSourcePlay
/// <summary>This function plays, replays or resumes a source. The playing source will have it's state changed to ALSourceState.Playing. When called on a source which is already playing, the source will restart at the beginning. When the attached buffer(s) are done playing, the source will progress to the ALSourceState.Stopped state.</summary>
/// <param name="sid">The name of the source to be played.</param>
/// <summary>This function plays, replays or resumes a source. The playing source will have it's state changed to ALSourceState.Playing. When called on a source which is already playing, the source will restart at the beginning. When the attached buffer(s) are done playing, the source will progress to the ALSourceState.Stopped state.</summary>
/// <param name="sid">The name of the source to be played.</param>
publicstaticvoidSourcePlay(intsid)
{
SourcePlay((uint)sid);
}
#endregionSourcePlay
#regionSourceStop
/// <summary>This function stops a source. The stopped source will have it's state changed to ALSourceState.Stopped.</summary>
/// <param name="sid">The name of the source to be stopped.</param>
/// <summary>This function pauses a source. The paused source will have its state changed to ALSourceState.Paused.</summary>
/// <param name="sid">The name of the source to be paused.</param>
publicstaticvoidSourcePause(intsid)
{
SourcePause((uint)sid);
}
#endregionSourcePause
#endregionSourcebasedplaybackcalls
#regionSourceQueuing
#regionSourceQueueBuffers
/// <summary>This function queues a set of buffers on a source. All buffers attached to a source will be played in sequence, and the number of processed buffers can be detected using AL.GetSource with parameter ALGetSourcei.BuffersProcessed. When first created, a source will be of type ALSourceType.Undetermined. A successful AL.SourceQueueBuffers call will change the source type to ALSourceType.Streaming.</summary>
/// <param name="sid">The name of the source to queue buffers onto.</param>
/// <param name="numEntries">The number of buffers to be queued.</param>
/// <param name="bids">A pointer to an array of buffer names to be queued.</param>
/// <summary>This function queues a set of buffers on a source. All buffers attached to a source will be played in sequence, and the number of processed buffers can be detected using AL.GetSource with parameter ALGetSourcei.BuffersProcessed. When first created, a source will be of type ALSourceType.Undetermined. A successful AL.SourceQueueBuffers call will change the source type to ALSourceType.Streaming.</summary>
/// <param name="sid">The name of the source to queue buffers onto.</param>
/// <param name="numEntries">The number of buffers to be queued.</param>
/// <param name="bids">A pointer to an array of buffer names to be queued.</param>
/// <summary>This function queues a set of buffers on a source. All buffers attached to a source will be played in sequence, and the number of processed buffers can be detected using AL.GetSource with parameter ALGetSourcei.BuffersProcessed. When first created, a source will be of type ALSourceType.Undetermined. A successful AL.SourceQueueBuffers call will change the source type to ALSourceType.Streaming.</summary>
/// <param name="sid">The name of the source to queue buffers onto.</param>
/// <param name="numEntries">The number of buffers to be queued.</param>
/// <param name="bids">A pointer to an array of buffer names to be queued.</param>
/// <summary>This function queues a set of buffers on a source. All buffers attached to a source will be played in sequence, and the number of processed buffers can be detected using AL.GetSource with parameter ALGetSourcei.BuffersProcessed. When first created, a source will be of type ALSourceType.Undetermined. A successful AL.SourceQueueBuffers call will change the source type to ALSourceType.Streaming.</summary>
/// <param name="sid">The name of the source to queue buffers onto.</param>
/// <param name="numEntries">The number of buffers to be queued.</param>
/// <param name="bids">A pointer to an array of buffer names to be queued.</param>
/// <summary>This function queues a set of buffers on a source. All buffers attached to a source will be played in sequence, and the number of processed buffers can be detected using AL.GetSource with parameter ALGetSourcei.BuffersProcessed. When first created, a source will be of type ALSourceType.Undetermined. A successful AL.SourceQueueBuffers call will change the source type to ALSourceType.Streaming.</summary>
/// <summary>This function unqueues a set of buffers attached to a source. The number of processed buffers can be detected using AL.GetSource with parameter ALGetSourcei.BuffersProcessed, which is the maximum number of buffers that can be unqueued using this call. The unqueue operation will only take place if all n buffers can be removed from the queue.</summary>
/// <param name="sid">The name of the source to unqueue buffers from.</param>
/// <param name="numEntries">The number of buffers to be unqueued.</param>
/// <param name="bids">A pointer to an array of buffer names that were removed.</param>
/// <summary>This function unqueues a set of buffers attached to a source. The number of processed buffers can be detected using AL.GetSource with parameter ALGetSourcei.BuffersProcessed, which is the maximum number of buffers that can be unqueued using this call. The unqueue operation will only take place if all n buffers can be removed from the queue.</summary>
/// <param name="sid">The name of the source to unqueue buffers from.</param>
/// <param name="numEntries">The number of buffers to be unqueued.</param>
/// <param name="bids">A pointer to an array of buffer names that were removed.</param>
/// <summary>This function unqueues a set of buffers attached to a source. The number of processed buffers can be detected using AL.GetSource with parameter ALGetSourcei.BuffersProcessed, which is the maximum number of buffers that can be unqueued using this call. The unqueue operation will only take place if all n buffers can be removed from the queue.</summary>
/// <param name="sid">The name of the source to unqueue buffers from.</param>
/// <param name="numEntries">The number of buffers to be unqueued.</param>
/// <param name="bids">A pointer to an array of buffer names that were removed.</param>
/// <summary>This function unqueues a set of buffers attached to a source. The number of processed buffers can be detected using AL.GetSource with parameter ALGetSourcei.BuffersProcessed, which is the maximum number of buffers that can be unqueued using this call. The unqueue operation will only take place if all n buffers can be removed from the queue.</summary>
/// <param name="sid">The name of the source to unqueue buffers from.</param>
/// <param name="numEntries">The number of buffers to be unqueued.</param>
/// <param name="bids">A pointer to an array of buffer names that were removed.</param>
/// <summary>This function unqueues a set of buffers attached to a source. The number of processed buffers can be detected using AL.GetSource with parameter ALGetSourcei.BuffersProcessed, which is the maximum number of buffers that can be unqueued using this call. The unqueue operation will only take place if all n buffers can be removed from the queue.</summary>
/// <param name="sid">The name of the source to unqueue buffers from.</param>
/// <param name="numEntries">The number of buffers to be unqueued.</param>
/// <param name="bids">A pointer to an array of buffer names that were removed.</param>
/// <summary>This function unqueues a set of buffers attached to a source. The number of processed buffers can be detected using AL.GetSource with parameter ALGetSourcei.BuffersProcessed, which is the maximum number of buffers that can be unqueued using this call. The unqueue operation will only take place if all n buffers can be removed from the queue.</summary>
/// <param name="sid">The name of the source to unqueue buffers from.</param>
publicstaticintSourceUnqueueBuffer(intsid)
{
uintbuf;
unsafe{SourceUnqueueBuffers((uint)sid,1,&buf);}
return(int)buf;
}
/// <summary>This function unqueues a set of buffers attached to a source. The number of processed buffers can be detected using AL.GetSource with parameter ALGetSourcei.BuffersProcessed, which is the maximum number of buffers that can be unqueued using this call. The unqueue operation will only take place if all n buffers can be removed from the queue.</summary>
/// <param name="sid">The name of the source to unqueue buffers from.</param>
/// <param name="numEntries">The number of buffers to be unqueued.</param>
if(numEntries<=0)thrownewArgumentOutOfRangeException("numEntries","Must be greater than zero.");
int[]buf=newint[numEntries];
SourceUnqueueBuffers(sid,numEntries,buf);
returnbuf;
}
#endregionSourceUnqueueBuffers
#endregionSourceQueuing
/*
*Buffer
*Bufferobjectsarestoragespaceforsamplebuffer.
*BuffersarereferredtobySources.OneBuffercanbeused
*bymultipleSources.
*
*Propertiesinclude:-
*
*Frequency(Queryonly)AL_FREQUENCYALint
*Size(Queryonly)AL_SIZEALint
*Bits(Queryonly)AL_BITSALint
*Channels(Queryonly)AL_CHANNELSALint
*/
#regionBufferobjects
#regionGenBuffers
/// <summary>This function generates one or more buffers, which contain audio buffer (see AL.BufferData). References to buffers are uint values, which are used wherever a buffer reference is needed (in calls such as AL.DeleteBuffers, AL.Source with parameter ALSourcei, AL.SourceQueueBuffers, and AL.SourceUnqueueBuffers).</summary>
/// <param name="n">The number of buffers to be generated.</param>
/// <param name="buffers">Pointer to an array of uint values which will store the names of the new buffers.</param>
// AL_API void AL_APIENTRY alGenBuffers( ALsizei n, ALuint* Buffers );
/// <summary>This function generates one or more buffers, which contain audio buffer (see AL.BufferData). References to buffers are uint values, which are used wherever a buffer reference is needed (in calls such as AL.DeleteBuffers, AL.Source with parameter ALSourcei, AL.SourceQueueBuffers, and AL.SourceUnqueueBuffers).</summary>
/// <param name="n">The number of buffers to be generated.</param>
/// <param name="buffers">Pointer to an array of uint values which will store the names of the new buffers.</param>
/// <summary>This function generates one or more buffers, which contain audio buffer (see AL.BufferData). References to buffers are uint values, which are used wherever a buffer reference is needed (in calls such as AL.DeleteBuffers, AL.Source with parameter ALSourcei, AL.SourceQueueBuffers, and AL.SourceUnqueueBuffers).</summary>
/// <param name="n">The number of buffers to be generated.</param>
/// <param name="buffers">Pointer to an array of uint values which will store the names of the new buffers.</param>
/// <summary>This function generates one or more buffers, which contain audio data (see AL.BufferData). References to buffers are uint values, which are used wherever a buffer reference is needed (in calls such as AL.DeleteBuffers, AL.Source with parameter ALSourcei, AL.SourceQueueBuffers, and AL.SourceUnqueueBuffers).</summary>
/// <param name="n">The number of buffers to be generated.</param>
/// <returns>Pointer to an array of uint values which will store the names of the new buffers.</returns>
publicstaticint[]GenBuffers(intn)
{
int[]buffers=newint[n];
GenBuffers(buffers.Length,outbuffers[0]);
returnbuffers;
}
/// <summary>This function generates one buffer only, which contain audio data (see AL.BufferData). References to buffers are uint values, which are used wherever a buffer reference is needed (in calls such as AL.DeleteBuffers, AL.Source with parameter ALSourcei, AL.SourceQueueBuffers, and AL.SourceUnqueueBuffers).</summary>
/// <returns>Pointer to an uint value which will store the name of the new buffer.</returns>
publicstaticintGenBuffer()
{
inttemp;
GenBuffers(1,outtemp);
return(int)temp;
}
/// <summary>This function generates one buffer only, which contain audio data (see AL.BufferData). References to buffers are uint values, which are used wherever a buffer reference is needed (in calls such as AL.DeleteBuffers, AL.Source with parameter ALSourcei, AL.SourceQueueBuffers, and AL.SourceUnqueueBuffers).</summary>
/// <summary>This function deletes one or more buffers, freeing the resources used by the buffer. Buffers which are attached to a source can not be deleted. See AL.Source (ALSourcei) and AL.SourceUnqueueBuffers for information on how to detach a buffer from a source.</summary>
/// <param name="n">The number of buffers to be deleted.</param>
/// <param name="buffers">Pointer to an array of buffer names identifying the buffers to be deleted.</param>
/// <summary>This function deletes one or more buffers, freeing the resources used by the buffer. Buffers which are attached to a source can not be deleted. See AL.Source (ALSourcei) and AL.SourceUnqueueBuffers for information on how to detach a buffer from a source.</summary>
/// <param name="n">The number of buffers to be deleted.</param>
/// <param name="buffers">Pointer to an array of buffer names identifying the buffers to be deleted.</param>
/// <summary>This function deletes one or more buffers, freeing the resources used by the buffer. Buffers which are attached to a source can not be deleted. See AL.Source (ALSourcei) and AL.SourceUnqueueBuffers for information on how to detach a buffer from a source.</summary>
/// <param name="n">The number of buffers to be deleted.</param>
/// <param name="buffers">Pointer to an array of buffer names identifying the buffers to be deleted.</param>
/// <summary>This function deletes one buffer only, freeing the resources used by the buffer. Buffers which are attached to a source can not be deleted. See AL.Source (ALSourcei) and AL.SourceUnqueueBuffers for information on how to detach a buffer from a source.</summary>
/// <summary>This function deletes one or more buffers, freeing the resources used by the buffer. Buffers which are attached to a source can not be deleted. See AL.Source (ALSourcei) and AL.SourceUnqueueBuffers for information on how to detach a buffer from a source.</summary>
/// <param name="buffers">Pointer to an array of buffer names identifying the buffers to be deleted.</param>
/// <summary>This function deletes one buffer only, freeing the resources used by the buffer. Buffers which are attached to a source can not be deleted. See AL.Source (ALSourcei) and AL.SourceUnqueueBuffers for information on how to detach a buffer from a source.</summary>
/// <param name="buffer">Pointer to a buffer name identifying the buffer to be deleted.</param>
/// <summary>This function deletes one buffer only, freeing the resources used by the buffer. Buffers which are attached to a source can not be deleted. See AL.Source (ALSourcei) and AL.SourceUnqueueBuffers for information on how to detach a buffer from a source.</summary>
/// <param name="buffer">Pointer to a buffer name identifying the buffer to be deleted.</param>
/// <summary>This function fills a buffer with audio buffer. All the pre-defined formats are PCM buffer, but this function may be used by extensions to load other buffer types as well.</summary>
/// <param name="bid">buffer Handle/Name to be filled with buffer.</param>
/// <param name="format">Format type from among the following: ALFormat.Mono8, ALFormat.Mono16, ALFormat.Stereo8, ALFormat.Stereo16.</param>
/// <summary>This function fills a buffer with audio buffer. All the pre-defined formats are PCM buffer, but this function may be used by extensions to load other buffer types as well.</summary>
/// <param name="bid">buffer Handle/Name to be filled with buffer.</param>
/// <param name="format">Format type from among the following: ALFormat.Mono8, ALFormat.Mono16, ALFormat.Stereo8, ALFormat.Stereo16.</param>
/// <summary>This function fills a buffer with audio buffer. All the pre-defined formats are PCM buffer, but this function may be used by extensions to load other buffer types as well.</summary>
/// <param name="bid">buffer Handle/Name to be filled with buffer.</param>
/// <param name="format">Format type from among the following: ALFormat.Mono8, ALFormat.Mono16, ALFormat.Stereo8, ALFormat.Stereo16.</param>
/// <summary>This function retrieves an integer property of a buffer.</summary>
/// <param name="bid">Buffer name whose attribute is being retrieved</param>
/// <param name="param">The name of the attribute to be retrieved: ALGetBufferi.Frequency, Bits, Channels, Size, and the currently hidden AL_DATA (dangerous).</param>
/// <param name="value">A pointer to an int to hold the retrieved buffer</param>
/// <summary>This function retrieves an integer property of a buffer.</summary>
/// <param name="bid">Buffer name whose attribute is being retrieved</param>
/// <param name="param">The name of the attribute to be retrieved: ALGetBufferi.Frequency, Bits, Channels, Size, and the currently hidden AL_DATA (dangerous).</param>
/// <param name="value">A pointer to an int to hold the retrieved buffer</param>
/// <summary>AL.DopplerFactor is a simple scaling of source and listener velocities to exaggerate or deemphasize the Doppler (pitch) shift resulting from the calculation.</summary>
/// <param name="value">A negative value will result in an error, the command is then ignored. The default value is 1f. The current setting can be queried using AL.Get with parameter ALGetFloat.SpeedOfSound.</param>
// AL_API void AL_APIENTRY alDopplerVelocity( ALfloat value );
/// <summary>AL.SpeedOfSound allows the application to change the reference (propagation) speed used in the Doppler calculation. The source and listener velocities should be expressed in the same units as the speed of sound.</summary>
/// <param name="value">A negative or zero value will result in an error, and the command is ignored. Default: 343.3f (appropriate for velocity units of meters and air as the propagation medium). The current setting can be queried using AL.Get with parameter ALGetFloat.SpeedOfSound.</param>
// AL_API void AL_APIENTRY alSpeedOfSound( ALfloat value );
/// <summary>This function selects the OpenAL distance model – ALDistanceModel.InverseDistance, ALDistanceModel.InverseDistanceClamped, ALDistanceModel.LinearDistance, ALDistanceModel.LinearDistanceClamped, ALDistanceModel.ExponentDistance, ALDistanceModel.ExponentDistanceClamped, or ALDistanceModel.None. The default distance model in OpenAL is ALDistanceModel.InverseDistanceClamped.</summary>
/// <remarks>
/// The ALDistanceModel .InverseDistance model works according to the following formula: