Opentk/Source/OpenTK/Platform/DummyGLContext.cs

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#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenTK.Platform
{
/// <summary>
/// An empty IGLContext implementation to be used inside the Visual Studio designer.
/// </summary>
internal sealed class DummyGLContext : IGLContext
{
WindowInfo info = new WindowInfo();
DisplayMode mode = new DisplayMode();
#region --- IGLContext Members ---
public IntPtr Context { get { return IntPtr.Zero; } }
public IWindowInfo Info { get { return info; } }
public DisplayMode Mode { get { return mode; } }
public void CreateContext() { }
public void CreateContext(bool direct) { }
public void CreateContext(bool direct, IGLContext source) { }
public void SwapBuffers() { }
public void MakeCurrent() { }
public IntPtr GetAddress(string function) { return IntPtr.Zero; }
public IEnumerable<DisplayMode> GetDisplayModes() { return null; }
#endregion
#region --- IDisposable Members ---
public void Dispose() { }
#endregion
}
}