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124 lines
3.7 KiB
C#
124 lines
3.7 KiB
C#
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#region --- License ---
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/* Licensed under the MIT/X11 license.
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* Copyright (c) 2006-2008 the OpenTK Team.
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* This notice may not be removed from any source distribution.
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* See license.txt for licensing details.
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*/
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#endregion
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using System;
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using System.Threading;
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using OpenTK.Audio;
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namespace Examples
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{
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[Example("Playback Test", ExampleCategory.Test)]
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public partial class Playback
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{
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public static void Main()
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{
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const string file = "Data\\Audio\\the_ring_that_fell.wav";
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AudioContext context = new AudioContext();
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TestWaveReader(file);
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TestWaveReaderStreaming(file);
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}
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#region static void TestWaveReader(string filename)
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static void TestWaveReader(string filename)
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{
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using (SoundReader sound = new SoundReader(filename))
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{
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int buffer = AL.GenBuffer();
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int source = AL.GenSource();
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int state;
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Console.WriteLine("Testing WaveReader({0}).ReadToEnd()", filename);
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AL.BufferData(buffer, sound.ReadToEnd());
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AL.Source(source, ALSourcei.Buffer, buffer);
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AL.SourcePlay(source);
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Console.Write("Playing");
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// Query the source to find out when it stops playing.
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do
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{
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Thread.Sleep(250);
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Console.Write(".");
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AL.GetSource(source, ALGetSourcei.SourceState, out state);
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} while ((ALSourceState)state == ALSourceState.Playing);
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Console.WriteLine();
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AL.SourceStop(source);
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AL.DeleteSources(ref source);
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AL.DeleteBuffers(ref buffer);
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sound.Dispose();
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}
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}
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#endregion
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#region static void TestWaveReaderStreaming(string filename)
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static void TestWaveReaderStreaming(string filename)
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{
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using (SoundReader sound = new SoundReader(filename))
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{
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int[] buffers = AL.GenBuffers(2);
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int source = AL.GenSource();
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int state;
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Console.WriteLine("Testing WaveReader({0}).ReadSamples()", filename);
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Console.Write("Playing");
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//new Thread().Start(buffers
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// Query the source to find out when it stops playing.
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do
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{
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Thread.Sleep(100);
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Console.Write(".");
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AL.GetSource(source, ALGetSourcei.SourceState, out state);
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} while ((ALSourceState)state == ALSourceState.Playing);
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Console.WriteLine();
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AL.SourceStop(source);
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AL.DeleteSources(ref source);
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AL.DeleteBuffers(buffers);
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sound.Dispose();
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}
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}
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class SoundStreamer
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{
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public SoundStreamer(SoundReader sound, int source, int[] buffers)
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{
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while (!sound.EndOfFile)
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{
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int processed_count;
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AL.GetSource(source, ALGetSourcei.BuffersProcessed, out processed_count);
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while (processed_count-- > 0)
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{
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int buffer = AL.SourceUnqueueBuffer(source);
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AL.BufferData(buffer, sound.ReadSamples(8096));
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AL.SourceQueueBuffer(source, buffer);
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}
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}
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}
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}
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#endregion
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}
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}
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