2009-02-22 10:43:35 +00:00
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Drawing;
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namespace OpenTK.Graphics.Text
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{
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sealed class GL12TextOutputProvider : GL1TextOutputProvider
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{
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#region Fields
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TextQuality quality;
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GlyphCache cache;
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#endregion
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#region Constuctors
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public GL12TextOutputProvider(TextQuality quality)
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{
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this.quality = quality;
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cache = new GlyphCache<RgbaTexture2D>();
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}
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#endregion
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protected override void SetBlendFunction()
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{
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GL.BlendFunc(BlendingFactorSrc.ConstantColorExt, BlendingFactorDest.OneMinusSrcColor);
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}
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protected override void SetColor(Color color)
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{
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GL.Color3(Color.White);
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GL.BlendColor(color);
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}
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protected override TextQuality TextQuality
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{
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get { return quality; }
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}
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protected override GlyphCache Cache
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{
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get { return cache; }
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}
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}
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}
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