Opentk/Source/OpenTK/Fonts/DefaultLayoutProvider.cs

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C#
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using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Text.RegularExpressions;
using OpenTK.Math;
using OpenTK.OpenGL;
namespace OpenTK.Fonts
{
public class DefaultLayoutProvider : ILayoutProvider
{
static Regex break_point = new Regex("[ .,/*-+?\\!=]", RegexOptions.Compiled | RegexOptions.IgnoreCase);
static char[] split_chars = new char[] { ' ', ',', '.', '/', '?', '!', ';', '\\', '-', '+', '*', '=' };
#region --- ILayoutProvider Members ---
public void PerformLayout(string text, IFont font, RectangleF layoutRect, StringAlignment alignment, bool rightToLeft)
{
Vector2[] vertices = new Vector2[2 * text.Length + 4];
float x_pos, y_pos;
int i = 0, count, last_break_point = 0;
if (alignment == StringAlignment.Near && !rightToLeft || alignment == StringAlignment.Far && rightToLeft)
{
x_pos = vertices[0].X = layoutRect.Left;
y_pos = vertices[0].Y = layoutRect.Top;
vertices[1].X = x_pos;
vertices[1].Y = y_pos - font.Height;
count = 2;
foreach (char c in text)
{
// TODO: This code breaks for small widths or for words that do not fit in one width.
if (Char.IsSeparator(c))
last_break_point = i;
x_pos += font.MeasureString(text.Substring(i, 1)).Width;
if (x_pos > layoutRect.Width)
{
// Move the last word to the next line. If there is not enough vertical space
// for a new line, finish layout.
y_pos += font.Height;
if (y_pos > layoutRect.Bottom)
break;
x_pos = layoutRect.Left;
for (int j = last_break_point; j < i; j++)
{
int current_vertex = 2 * (j + 1);
vertices[current_vertex].X = x_pos;
vertices[current_vertex].Y += font.Height;
current_vertex++;
vertices[current_vertex].X = x_pos;
vertices[current_vertex].Y += font.Height;
x_pos += font.MeasureString(text.Substring(j, 1)).Width;
}
x_pos += font.MeasureString(text.Substring(i, 1)).Width;
}
vertices[count].X = x_pos;
vertices[count].Y = y_pos;
++count;
vertices[count].X = x_pos;
vertices[count].Y = y_pos - font.Height;
++count;
++i;
}
}
else if (alignment != StringAlignment.Center)
{
throw new NotImplementedException("This feature is not yet implemented. Sorry for the inconvenience.");
}
else
{
throw new NotImplementedException("This feature is not yet implemented. Sorry for the inconvenience.");
}
int buf;
GL.GenBuffers(1, out buf);
}
#endregion
}
}