Opentk/Source/Bind/ES/ES31Generator.cs

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C#
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using System;
using System.Collections.Generic;
using System.IO;
using System.Xml.XPath;
using Bind.GL2;
using Bind.Structures;
using Delegate=Bind.Structures.Delegate;
using Enum=Bind.Structures.Enum;
namespace Bind.ES
{
// Generation implementation for OpenGL ES 3.1
class ES31Generator : Generator
{
public ES31Generator(Settings settings, string dirName)
: base(settings, dirName)
{
Settings.DefaultOutputPath = Path.Combine(
Settings.DefaultOutputPath, "../ES31");
Settings.DefaultOutputNamespace = "OpenTK.Graphics.ES31";
Settings.DefaultImportsFile = "ES31.Core.cs";
Settings.DefaultDelegatesFile = "ES31.Delegates.cs";
Settings.DefaultEnumsFile = "ES31.Enums.cs";
Settings.DefaultWrappersFile = "ES31.cs";
Settings.DefaultDocPath = Path.Combine(
Settings.DefaultDocPath, "ES31");
Settings.OverridesFiles.Add("GL2/overrides.xml");
Settings.OverridesFiles.Add("GL2/ES/3.1");
Profile = "gles2";
Version = "2.0|3.0|3.1";
// For compatibility with OpenTK 1.0 and Xamarin, generate
// overloads using the "All" enum in addition to strongly-typed enums.
// This can be disabled by passing "-o:-keep_untyped_enums" as a cmdline parameter.
Settings.DefaultCompatibility |= Settings.Legacy.KeepUntypedEnums;
//Settings.DefaultCompatibility |= Settings.Legacy.UseDllImports;
}
}
}