Opentk/Source/Bind/Specifications/Docs/glGetProgram.xml

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
<refentry id="glGetProgram">
<refmeta>
<refentrytitle>glGetProgram</refentrytitle>
<manvolnum>3G</manvolnum>
</refmeta>
<refnamediv>
<refname>glGetProgramiv</refname>
<refpurpose>Returns a parameter from a program object</refpurpose>
</refnamediv>
<refsynopsisdiv><title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>void <function>glGetProgramiv</function></funcdef>
<paramdef>GLuint <parameter>program</parameter></paramdef>
<paramdef>GLenum <parameter>pname</parameter></paramdef>
<paramdef>GLint *<parameter>params</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<refsect1 id="parameters"><title>Parameters</title>
<variablelist>
<varlistentry>
<term><parameter>program</parameter></term>
<listitem>
<para>Specifies the program object to be
queried.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>pname</parameter></term>
<listitem>
<para>Specifies the object parameter. Accepted
symbolic names are
<constant>GL_DELETE_STATUS</constant>,
<constant>GL_LINK_STATUS</constant>,
<constant>GL_VALIDATE_STATUS</constant>,
<constant>GL_INFO_LOG_LENGTH</constant>,
<constant>GL_ATTACHED_SHADERS</constant>,
<constant>GL_ACTIVE_ATTRIBUTES</constant>,
<constant>GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</constant>,
<constant>GL_ACTIVE_UNIFORMS</constant>,
<constant>GL_ACTIVE_UNIFORM_MAX_LENGTH</constant>.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>params</parameter></term>
<listitem>
<para>Returns the requested object parameter.</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1 id="description"><title>Description</title>
<para><function>glGetProgram</function>
returns in <parameter>params</parameter>
the value of a parameter for a specific program object. The following parameters are defined:</para>
<variablelist>
<varlistentry>
<term><constant>GL_DELETE_STATUS</constant></term>
<listitem>
<para>
</para>
<para> <parameter>params</parameter> returns
<constant>GL_TRUE</constant> if
<parameter>program</parameter> is currently flagged
for deletion, and <constant>GL_FALSE</constant>
otherwise.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><constant>GL_LINK_STATUS</constant></term>
<listitem>
<para>
</para>
<para> <parameter>params</parameter> returns
<constant>GL_TRUE</constant> if the last link
operation on <parameter>program</parameter> was
successful, and <constant>GL_FALSE</constant>
otherwise.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><constant>GL_VALIDATE_STATUS</constant></term>
<listitem>
<para>
</para>
<para> <parameter>params</parameter> returns
<constant>GL_TRUE</constant> or if the last
validation operation on
<parameter>program</parameter> was successful, and
<constant>GL_FALSE</constant>
otherwise.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><constant>GL_INFO_LOG_LENGTH</constant></term>
<listitem>
<para>
</para>
<para> <parameter>params</parameter> returns the
number of characters in the information log for
<parameter>program</parameter> including the null
termination character (i.e., the size of the
character buffer required to store the information
log). If <parameter>program</parameter> has no
information log, a value of 0 is
returned.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><constant>GL_ATTACHED_SHADERS</constant></term>
<listitem>
<para>
</para>
<para> <parameter>params</parameter> returns the
number of shader objects attached to
<parameter>program</parameter>.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><constant>GL_ACTIVE_ATTRIBUTES</constant></term>
<listitem>
<para>
</para>
<para> <parameter>params</parameter> returns the
number of active attribute variables for
<parameter>program</parameter>.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><constant>GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</constant></term>
<listitem>
<para>
</para>
<para> <parameter>params</parameter> returns the
length of the longest active attribute name for
<parameter>program</parameter>, including the null
termination character (i.e., the size of the
character buffer required to store the longest
attribute name). If no active attributes exist, 0 is
returned.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><constant>GL_ACTIVE_UNIFORMS</constant></term>
<listitem>
<para>
</para>
<para> <parameter>params</parameter> returns the
number of active uniform variables for
<parameter>program</parameter>.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><constant>GL_ACTIVE_UNIFORM_MAX_LENGTH</constant></term>
<listitem>
<para>
</para>
<para> <parameter>params</parameter> returns the
length of the longest active uniform variable name
for <parameter>program</parameter>, including the
null termination character (i.e., the size of the
character buffer required to store the longest
uniform variable name). If no active uniform
variables exist, 0 is returned.</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1 id="notes"><title>Notes</title>
<para><function>glGetProgram</function> is available only if the
GL version is 2.0 or greater.</para>
<para>If an error is generated, no change is made to the
contents of <parameter>params</parameter>.</para>
</refsect1>
<refsect1 id="errors"><title>Errors</title>
<para><constant>GL_INVALID_VALUE</constant>
is generated if <parameter>program</parameter>
is not a value generated by OpenGL.</para>
<para><constant>GL_INVALID_OPERATION</constant>
is generated if <parameter>program</parameter>
does not refer to a program object.</para>
<para><constant>GL_INVALID_ENUM</constant>
is generated if <parameter>pname</parameter>
is not an accepted value.</para>
<para><constant>GL_INVALID_OPERATION</constant> is generated if
<function>glGetProgram</function> is executed between the
execution of
<citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry>
and the corresponding execution of
<citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.</para>
</refsect1>
<refsect1 id="associatedgets"><title>Associated Gets</title>
<para><citerefentry><refentrytitle>glGetActiveAttrib</refentrytitle></citerefentry>
with argument <parameter>program</parameter></para>
<para><citerefentry><refentrytitle>glGetActiveUniform</refentrytitle></citerefentry>
with argument <parameter>program</parameter></para>
<para><citerefentry><refentrytitle>glGetAttachedShaders</refentrytitle></citerefentry>
with argument <parameter>program</parameter></para>
<para><citerefentry><refentrytitle>glGetProgramInfoLog</refentrytitle></citerefentry>
with argument <parameter>program</parameter></para>
<para><citerefentry><refentrytitle>glIsProgram</refentrytitle></citerefentry>
<parameter></parameter></para>
</refsect1>
<refsect1 id="seealso"><title>See Also</title>
<para><citerefentry><refentrytitle>glAttachShader</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glCreateProgram</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glDeleteProgram</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glGetShader</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glValidateProgram</refentrytitle></citerefentry></para>
</refsect1>
<refsect1 id="Copyright"><title>Copyright</title>
<para>
Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
</para>
</refsect1>
</refentry>