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108 lines
2.8 KiB
C#
108 lines
2.8 KiB
C#
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#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2008 the Open Toolkit library, except where noted.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Drawing;
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namespace OpenTK.Graphics.Text
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{
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class GlyphEnumerator : IEnumerator<Glyph>
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{
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#region Fields
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string text;
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Font font;
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IEnumerator<char> implementation;
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#endregion
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#region Constructors
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public GlyphEnumerator(string text, Font font)
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{
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if (text == null)
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throw new ArgumentNullException("text");
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if (font == null)
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throw new ArgumentNullException("font");
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this.text = text;
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this.font = font;
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implementation = text.GetEnumerator();
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}
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#endregion
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#region IEnumerator<Glyph> Members
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public Glyph Current
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{
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get { return new Glyph(implementation.Current, font); }
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}
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#endregion
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#region IDisposable Members
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public void Dispose()
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{
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implementation.Dispose();
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}
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#endregion
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#region IEnumerator Members
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object System.Collections.IEnumerator.Current
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{
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get { return new Glyph(implementation.Current, font); }
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}
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public bool MoveNext()
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{
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bool status;
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do
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{
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status = implementation.MoveNext();
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} while (status && (implementation.Current == '\n' || implementation.Current == '\r'));
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return status;
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}
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public void Reset()
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{
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implementation.Reset();
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}
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#endregion
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}
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}
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