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168 lines
7.2 KiB
XML
168 lines
7.2 KiB
XML
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
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"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
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<refentry id="glClear">
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<refmeta>
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<refmetainfo>
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<copyright>
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<year>1991-2006</year>
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<holder>Silicon Graphics, Inc.</holder>
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</copyright>
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</refmetainfo>
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<refentrytitle>glClear</refentrytitle>
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<manvolnum>3G</manvolnum>
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</refmeta>
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<refnamediv>
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<refname>glClear</refname>
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<refpurpose>clear buffers to preset values</refpurpose>
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</refnamediv>
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<refsynopsisdiv><title>C Specification</title>
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<funcsynopsis>
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<funcprototype>
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<funcdef>void <function>glClear</function></funcdef>
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<paramdef>GLbitfield <parameter>mask</parameter></paramdef>
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</funcprototype>
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</funcsynopsis>
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</refsynopsisdiv>
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<refsect1 id="parameters"><title>Parameters</title>
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<variablelist>
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<varlistentry>
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<term><parameter>mask</parameter></term>
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<listitem>
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<para>
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Bitwise OR of masks that indicate the buffers to be cleared.
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The four masks are
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<constant>GL_COLOR_BUFFER_BIT</constant>,
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<constant>GL_DEPTH_BUFFER_BIT</constant>,
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<constant>GL_ACCUM_BUFFER_BIT</constant>, and
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<constant>GL_STENCIL_BUFFER_BIT</constant>.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</refsect1>
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<refsect1 id="description"><title>Description</title>
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<para>
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<function>glClear</function> sets the bitplane area of the window to values previously selected
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by <function>glClearColor</function>, <function>glClearIndex</function>, <function>glClearDepth</function>,
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<function>glClearStencil</function>, and <function>glClearAccum</function>.
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Multiple color buffers can be cleared simultaneously by selecting
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more than one buffer at a time using <citerefentry><refentrytitle>glDrawBuffer</refentrytitle></citerefentry>.
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</para>
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<para>
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The pixel ownership test,
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the scissor test,
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dithering, and the buffer writemasks affect the operation of <function>glClear</function>.
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The scissor box bounds the cleared region.
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Alpha function,
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blend function,
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logical operation,
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stenciling,
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texture mapping,
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and depth-buffering are ignored by <function>glClear</function>.
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</para>
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<para>
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<function>glClear</function> takes a single argument that is the bitwise OR of several
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values indicating which buffer is to be cleared.
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</para>
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<para>
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The values are as follows:
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</para>
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<variablelist>
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<varlistentry>
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<term><constant>GL_COLOR_BUFFER_BIT</constant></term>
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<listitem>
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<para>
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Indicates the buffers currently enabled for color
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writing.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><constant>GL_DEPTH_BUFFER_BIT</constant></term>
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<listitem>
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<para>
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Indicates the depth buffer.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><constant>GL_ACCUM_BUFFER_BIT</constant></term>
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<listitem>
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<para>
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Indicates the accumulation buffer.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><constant>GL_STENCIL_BUFFER_BIT</constant></term>
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<listitem>
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<para>
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Indicates the stencil buffer.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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<para>
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The value to which each buffer is cleared depends on the setting of the
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clear value for that buffer.
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</para>
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</refsect1>
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<refsect1 id="notes"><title>Notes</title>
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<para>
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If a buffer is not present,
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then a <function>glClear</function> directed at that buffer has no effect.
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</para>
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</refsect1>
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<refsect1 id="errors"><title>Errors</title>
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<para>
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<constant>GL_INVALID_VALUE</constant> is generated if any bit other than the four defined
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bits is set in <parameter>mask</parameter>.
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</para>
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<para>
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<constant>GL_INVALID_OPERATION</constant> is generated if <function>glClear</function>
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is executed between the execution of <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry>
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and the corresponding execution of <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.
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</para>
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</refsect1>
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<refsect1 id="associatedgets"><title>Associated Gets</title>
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<para>
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<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_ACCUM_CLEAR_VALUE</constant>
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</para>
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<para>
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<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_DEPTH_CLEAR_VALUE</constant>
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</para>
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<para>
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<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_INDEX_CLEAR_VALUE</constant>
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</para>
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<para>
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<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_COLOR_CLEAR_VALUE</constant>
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</para>
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<para>
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<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_STENCIL_CLEAR_VALUE</constant>
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</para>
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</refsect1>
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<refsect1 id="seealso"><title>See Also</title>
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<para>
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<function>glClearAccum</function>,
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<function>glClearColor</function>,
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<function>glClearDepth</function>,
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<function>glClearIndex</function>,
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<function>glClearStencil</function>,
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<citerefentry><refentrytitle>glColorMask</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glDepthMask</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glDrawBuffer</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glScissor</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glStencilMask</refentrytitle></citerefentry>
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</para>
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</refsect1>
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<refsect1 id="Copyright"><title>Copyright</title>
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<para>
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Copyright <trademark class="copyright"></trademark> 1991-2006
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Silicon Graphics, Inc. This document is licensed under the SGI
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Free Software B License. For details, see
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<ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
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</para>
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</refsect1>
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</refentry>
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