Opentk/Source/OpenTK/Platform/X11/X11Input.cs

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2014-05-15 08:22:01 +00:00
#region License
//
// X11Input.cs
//
// Author:
// thefiddler <stapostol@gmail.com>
//
// Copyright (c) 2006-2014
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#endregion
using System;
using System.Diagnostics;
using OpenTK.Input;
namespace OpenTK.Platform.X11
{
class X11Input : IInputDriver2
{
readonly X11Mouse mouse = new X11Mouse();
readonly X11Keyboard keyboard = new X11Keyboard();
readonly X11Joystick joystick = new X11Joystick();
readonly IGamePadDriver gamepad = new MappedGamePadDriver();
internal X11Input()
{
Debug.WriteLine("Using X11 core input driver.");
Debug.WriteLine("[Warning] Mouse functionality will be significantly reduced.");
Debug.WriteLine("[Warning] Copy OpenTK.dll.config to use the XI2 input driver instead.");
}
#region IInputDriver2 Members
public IMouseDriver2 MouseDriver
{
get
{
return mouse;
}
}
public IKeyboardDriver2 KeyboardDriver
{
get
{
return keyboard;
}
}
public IGamePadDriver GamePadDriver
{
get
{
return gamepad;
}
}
public IJoystickDriver2 JoystickDriver
{
get
{
return joystick;
}
}
#endregion
#region IDisposable Members
public void Dispose()
{
joystick.Dispose();
}
#endregion
}
}