2014-04-26 12:22:37 +00:00
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#region License
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2014-03-28 19:06:55 +00:00
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//
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// GL2Generator.cs
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//
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// Author:
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// Stefanos A. <stapostol@gmail.com>
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//
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// Copyright (c) 2006-2014 Stefanos Apostolopoulos
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#endregion
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using System;
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using System.IO;
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namespace Bind.GL2
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{
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class GL2Generator : Generator
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{
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public GL2Generator(Settings settings, string dirname)
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: base(settings, dirname)
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{
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if (Settings.Compatibility == Settings.Legacy.Tao)
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{
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Settings.OutputNamespace = "Tao.OpenGl";
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Settings.OutputClass = "Gl";
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}
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else
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{
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// Defaults
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}
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Settings.DefaultOutputNamespace = "OpenTK.Graphics.OpenGL";
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Settings.DefaultImportsFile = "GLCore.cs";
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Settings.DefaultDelegatesFile = "GLDelegates.cs";
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Settings.DefaultEnumsFile = "GLEnums.cs";
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Settings.DefaultWrappersFile = "GL.cs";
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Settings.DefaultDocPath = Path.Combine(
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Settings.DefaultDocPath, "GL");
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2014-04-02 11:19:41 +00:00
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2014-08-13 09:22:37 +00:00
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Settings.OverridesFiles.Add("GL2/overrides.xml");
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Settings.OverridesFiles.Add("GL2/GL/");
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2014-04-26 12:22:37 +00:00
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//Settings.DefaultCompatibility |=
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// Settings.Legacy.UseDllImports | Settings.Legacy.UseWindowsCompatibleGL;
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}
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}
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}
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