The Open Toolkit is an advanced, low-level C# library that wraps OpenGL, OpenGL ES and OpenAL. It is suitable for games, scientific applications and any other project that requires 3d graphics, audio or compute functionality.
- Create cutting-edge graphics with OpenGL 4.4 and OpenGL ES 3.0
- Spice up your GUI with 3d graphics
- Improve your code flow with strong types and inline documentation
- Write once run everywhere!
OpenTK is available on Windows, Linux, Mac OS X, *BSD, SteamOS, Android and iOS. It can be used standalone or integrated into a GUI (Windows.Forms, WPF, GTK+, Qt, VTK, ...)
Binaries and NuGet packages available at http://www.opentk.com
Roadmap
=======
- Merge opentk/opentk (upstream) with mono/opentk (Xamarin)
- Add Portable Class Library (PCL) target
- Add multitouch API
- Add new platforms: NaCL, emscripten, Windows Metro, Ouya, Raspberry PI
- Improve OpenCL bindings
- Improve math library
Contributing
============
1. Install git and a C# IDE (see requirements section below)
2. Fork the _develop_ branch of https://github.com/opentk/opentk
3. Commit your changes in small, incremental steps with clear descriptions
4. When ready, issue a Pull Request (PR) against the _develop_ branch of https://github.com/opentk/opentk
For details on coding style and best practices, refer to https://github.com/opentk/opentk/wiki/Contributing
Your favorite IDE will display inline documentation for all OpenTK APIs. Additional information can be found in the [OpenTK Manual](http://www.opentk.com/doc) and in the [opentk/Documentation/](https://github.com/opentk/opentk/tree/develop/Documentation) folder.
Technical documentation about the implementation of OpenTK can be found in the [Technical Wiki](https://github.com/opentk/opentk/wiki).