Opentk/Source/OpenTK/Platform/MacOS/CarbonBindings/Agl.cs

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//
//
// Agl.cs
//
// Created by Erik Ylvisaker on 3/17/08.
// Copyright 2008. All rights reserved.
//
//
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace OpenTK.Platform.MacOS
{
#pragma warning disable 0169
/*
** Macintosh device type.
*/
using AGLDevice = IntPtr;
/*
** Macintosh drawable type.
*/
using AGLDrawable = IntPtr;
/*
** AGL opaque data.
*/
using AGLRendererInfo = IntPtr;
using AGLPixelFormat = IntPtr;
using AGLContext = IntPtr;
using AGLPbuffer = IntPtr;
using GLenum = UInt32;
unsafe static partial class Agl
{
const string agl = "/System/Library/Frameworks/AGL.framework/Versions/Current/AGL";
/*
** AGL API version.
*/
const int AGL_VERSION_2_0 = 1;
/************************************************************************/
/*
** Attribute names for aglChoosePixelFormat and aglDescribePixelFormat.
*/
internal enum PixelFormatAttribute
{
AGL_NONE = 0,
AGL_ALL_RENDERERS = 1, /* choose from all available renderers */
AGL_BUFFER_SIZE = 2, /* depth of the index buffer */
AGL_LEVEL = 3, /* level in plane stacking */
AGL_RGBA = 4, /* choose an RGBA format */
AGL_DOUBLEBUFFER = 5, /* double buffering supported */
AGL_STEREO = 6, /* stereo buffering supported */
AGL_AUX_BUFFERS = 7, /* number of aux buffers */
AGL_RED_SIZE = 8, /* number of red component bits */
AGL_GREEN_SIZE = 9, /* number of green component bits */
AGL_BLUE_SIZE = 10, /* number of blue component bits */
AGL_ALPHA_SIZE = 11, /* number of alpha component bits */
AGL_DEPTH_SIZE = 12, /* number of depth bits */
AGL_STENCIL_SIZE = 13, /* number of stencil bits */
AGL_ACCUM_RED_SIZE = 14, /* number of red accum bits */
AGL_ACCUM_GREEN_SIZE = 15, /* number of green accum bits */
AGL_ACCUM_BLUE_SIZE = 16, /* number of blue accum bits */
AGL_ACCUM_ALPHA_SIZE = 17, /* number of alpha accum bits */
AGL_PIXEL_SIZE = 50,
AGL_MINIMUM_POLICY = 51,
AGL_MAXIMUM_POLICY = 52,
AGL_OFFSCREEN = 53,
AGL_FULLSCREEN = 54,
AGL_SAMPLE_BUFFERS_ARB = 55,
AGL_SAMPLES_ARB = 56,
AGL_AUX_DEPTH_STENCIL = 57,
AGL_COLOR_FLOAT = 58,
AGL_MULTISAMPLE = 59,
AGL_SUPERSAMPLE = 60,
AGL_SAMPLE_ALPHA = 61,
}
/*
** Extended attributes
*/
internal enum ExtendedAttribute
{
AGL_PIXEL_SIZE = 50, /* frame buffer bits per pixel */
AGL_MINIMUM_POLICY = 51, /* never choose smaller buffers than requested */
AGL_MAXIMUM_POLICY = 52, /* choose largest buffers of type requested */
AGL_OFFSCREEN = 53, /* choose an off-screen capable renderer */
AGL_FULLSCREEN = 54, /* choose a full-screen capable renderer */
AGL_SAMPLE_BUFFERS_ARB = 55, /* number of multi sample buffers */
AGL_SAMPLES_ARB = 56, /* number of samples per multi sample buffer */
AGL_AUX_DEPTH_STENCIL = 57, /* independent depth and/or stencil buffers for the aux buffer */
AGL_COLOR_FLOAT = 58, /* color buffers store floating point pixels */
AGL_MULTISAMPLE = 59, /* choose multisample */
AGL_SUPERSAMPLE = 60, /* choose supersample */
AGL_SAMPLE_ALPHA = 61, /* request alpha filtering */
}
/*
** Renderer management
*/
internal enum RendererManagement
{
AGL_RENDERER_ID = 70, /* request renderer by ID */
AGL_SINGLE_RENDERER = 71, /* choose a single renderer for all screens */
AGL_NO_RECOVERY = 72, /* disable all failure recovery systems */
AGL_ACCELERATED = 73, /* choose a hardware accelerated renderer */
AGL_CLOSEST_POLICY = 74, /* choose the closest color buffer to request */
AGL_ROBUST = 75, /* renderer does not need failure recovery */
AGL_BACKING_STORE = 76, /* back buffer contents are valid after swap */
AGL_MP_SAFE = 78, /* renderer is multi-processor safe */
AGL_WINDOW = 80, /* can be used to render to a window */
AGL_MULTISCREEN = 81, /* single window can span multiple screens */
AGL_VIRTUAL_SCREEN = 82, /* virtual screen number */
AGL_COMPLIANT = 83, /* renderer is opengl compliant */
AGL_PBUFFER = 90, /* can be used to render to a pbuffer */
AGL_REMOTE_PBUFFER = 91, /* can be used to render offline to a pbuffer */
}
/*
** Property names for aglDescribeRenderer
*/
internal enum RendererProperties
{
/* const int AGL_OFFSCREEN = 53 */
/* const int AGL_FULLSCREEN = 54 */
/* const int AGL_RENDERER_ID = 70 */
/* const int AGL_ACCELERATED = 73 */
/* const int AGL_ROBUST = 75 */
/* const int AGL_BACKING_STORE = 76 */
/* const int AGL_MP_SAFE = 78 */
/* const int AGL_WINDOW = 80 */
/* const int AGL_MULTISCREEN = 81 */
/* const int AGL_COMPLIANT = 83 */
/* const int AGL_PBUFFER = 90 */
AGL_BUFFER_MODES = 100,
AGL_MIN_LEVEL = 101,
AGL_MAX_LEVEL = 102,
AGL_COLOR_MODES = 103,
AGL_ACCUM_MODES = 104,
AGL_DEPTH_MODES = 105,
AGL_STENCIL_MODES = 106,
AGL_MAX_AUX_BUFFERS = 107,
AGL_VIDEO_MEMORY = 120,
AGL_TEXTURE_MEMORY = 121,
AGL_RENDERER_COUNT = 128,
}
/*
** Integer parameter names
*/
internal enum ParameterNames
{
AGL_SWAP_RECT = 200, /* Enable or set the swap rectangle */
AGL_BUFFER_RECT = 202, /* Enable or set the buffer rectangle */
AGL_SWAP_LIMIT = 203, /* Enable or disable the swap async limit */
AGL_COLORMAP_TRACKING = 210, /* Enable or disable colormap tracking */
AGL_COLORMAP_ENTRY = 212, /* Set a colormap entry to {index, r, g, b} */
AGL_RASTERIZATION = 220, /* Enable or disable all rasterization */
AGL_SWAP_INTERVAL = 222, /* 0 -> Don't sync, n -> Sync every n retrace */
AGL_STATE_VALIDATION = 230, /* Validate state for multi-screen functionality */
AGL_BUFFER_NAME = 231, /* Set the buffer name. Allows for multi ctx to share a buffer */
AGL_ORDER_CONTEXT_TO_FRONT = 232, /* Order the current context in front of all the other contexts. */
AGL_CONTEXT_SURFACE_ID = 233, /* aglGetInteger only - returns the ID of the drawable surface for the context */
AGL_CONTEXT_DISPLAY_ID = 234, /* aglGetInteger only - returns the display ID(s) of all displays touched by the context, up to a maximum of 32 displays */
AGL_SURFACE_ORDER = 235, /* Position of OpenGL surface relative to window: 1 -> Above window, -1 -> Below Window */
AGL_SURFACE_OPACITY = 236, /* Opacity of OpenGL surface: 1 -> Surface is opaque (default), 0 -> non-opaque */
AGL_CLIP_REGION = 254, /* Enable or set the drawable clipping region */
AGL_FS_CAPTURE_SINGLE = 255, /* Enable the capture of only a single display for aglFullScreen, normally disabled */
AGL_SURFACE_BACKING_SIZE = 304, /* 2 params. Width/height of surface backing size */
AGL_ENABLE_SURFACE_BACKING_SIZE = 305, /* Enable or disable surface backing size override */
AGL_SURFACE_VOLATILE = 306, /* Flag surface to candidate for deletion */
}
/*
** Option names for aglConfigure.
*/
internal enum OptionName
{
AGL_FORMAT_CACHE_SIZE = 501, /* Set the size of the pixel format cache */
AGL_CLEAR_FORMAT_CACHE = 502, /* Reset the pixel format cache */
AGL_RETAIN_RENDERERS = 503, /* Whether to retain loaded renderers in memory */
}
/* buffer_modes */
internal enum BufferModes
{
AGL_MONOSCOPIC_BIT = 0x00000001,
AGL_STEREOSCOPIC_BIT = 0x00000002,
AGL_SINGLEBUFFER_BIT = 0x00000004,
AGL_DOUBLEBUFFER_BIT = 0x00000008,
}
internal enum BitDepths
{
/* bit depths */
AGL_0_BIT = 0x00000001,
AGL_1_BIT = 0x00000002,
AGL_2_BIT = 0x00000004,
AGL_3_BIT = 0x00000008,
AGL_4_BIT = 0x00000010,
AGL_5_BIT = 0x00000020,
AGL_6_BIT = 0x00000040,
AGL_8_BIT = 0x00000080,
AGL_10_BIT = 0x00000100,
AGL_12_BIT = 0x00000200,
AGL_16_BIT = 0x00000400,
AGL_24_BIT = 0x00000800,
AGL_32_BIT = 0x00001000,
AGL_48_BIT = 0x00002000,
AGL_64_BIT = 0x00004000,
AGL_96_BIT = 0x00008000,
AGL_128_BIT = 0x00010000,
}
/* color modes */
internal enum ColorModes
{
AGL_RGB8_BIT = 0x00000001, /* 8 rgb bit/pixel, RGB=7:0, inverse colormap */
AGL_RGB8_A8_BIT = 0x00000002, /* 8-8 argb bit/pixel, A=7:0, RGB=7:0, inverse colormap */
AGL_BGR233_BIT = 0x00000004, /* 8 rgb bit/pixel, B=7:6, G=5:3, R=2:0 */
AGL_BGR233_A8_BIT = 0x00000008, /* 8-8 argb bit/pixel, A=7:0, B=7:6, G=5:3, R=2:0 */
AGL_RGB332_BIT = 0x00000010, /* 8 rgb bit/pixel, R=7:5, G=4:2, B=1:0 */
AGL_RGB332_A8_BIT = 0x00000020, /* 8-8 argb bit/pixel, A=7:0, R=7:5, G=4:2, B=1:0 */
AGL_RGB444_BIT = 0x00000040, /* 16 rgb bit/pixel, R=11:8, G=7:4, B=3:0 */
AGL_ARGB4444_BIT = 0x00000080, /* 16 argb bit/pixel, A=15:12, R=11:8, G=7:4, B=3:0 */
AGL_RGB444_A8_BIT = 0x00000100, /* 8-16 argb bit/pixel, A=7:0, R=11:8, G=7:4, B=3:0 */
AGL_RGB555_BIT = 0x00000200, /* 16 rgb bit/pixel, R=14:10, G=9:5, B=4:0 */
AGL_ARGB1555_BIT = 0x00000400, /* 16 argb bit/pixel, A=15, R=14:10, G=9:5, B=4:0 */
AGL_RGB555_A8_BIT = 0x00000800, /* 8-16 argb bit/pixel, A=7:0, R=14:10, G=9:5, B=4:0 */
AGL_RGB565_BIT = 0x00001000, /* 16 rgb bit/pixel, R=15:11, G=10:5, B=4:0 */
AGL_RGB565_A8_BIT = 0x00002000, /* 8-16 argb bit/pixel, A=7:0, R=15:11, G=10:5, B=4:0 */
AGL_RGB888_BIT = 0x00004000, /* 32 rgb bit/pixel, R=23:16, G=15:8, B=7:0 */
AGL_ARGB8888_BIT = 0x00008000, /* 32 argb bit/pixel, A=31:24, R=23:16, G=15:8, B=7:0 */
AGL_RGB888_A8_BIT = 0x00010000, /* 8-32 argb bit/pixel, A=7:0, R=23:16, G=15:8, B=7:0 */
AGL_RGB101010_BIT = 0x00020000, /* 32 rgb bit/pixel, R=29:20, G=19:10, B=9:0 */
AGL_ARGB2101010_BIT = 0x00040000, /* 32 argb bit/pixel, A=31:30 R=29:20, G=19:10, B=9:0 */
AGL_RGB101010_A8_BIT = 0x00080000, /* 8-32 argb bit/pixel, A=7:0 R=29:20, G=19:10, B=9:0 */
AGL_RGB121212_BIT = 0x00100000, /* 48 rgb bit/pixel, R=35:24, G=23:12, B=11:0 */
AGL_ARGB12121212_BIT = 0x00200000, /* 48 argb bit/pixel, A=47:36, R=35:24, G=23:12, B=11:0 */
AGL_RGB161616_BIT = 0x00400000, /* 64 rgb bit/pixel, R=47:32, G=31:16, B=15:0 */
AGL_ARGB16161616_BIT = 0x00800000, /* 64 argb bit/pixel, A=63:48, R=47:32, G=31:16, B=15:0 */
AGL_INDEX8_BIT = 0x20000000, /* 8 bit color look up table (deprecated) */
AGL_INDEX16_BIT = 0x40000000, /* 16 bit color look up table (deprecated) */
AGL_RGBFLOAT64_BIT = 0x01000000, /* 64 rgb bit/pixel, half float */
AGL_RGBAFLOAT64_BIT = 0x02000000, /* 64 argb bit/pixel, half float */
AGL_RGBFLOAT128_BIT = 0x04000000, /* 128 rgb bit/pixel, ieee float */
AGL_RGBAFLOAT128_BIT = 0x08000000, /* 128 argb bit/pixel, ieee float */
AGL_RGBFLOAT256_BIT = 0x10000000, /* 256 rgb bit/pixel, ieee double */
AGL_RGBAFLOAT256_BIT = 0x20000000, /* 256 argb bit/pixel, ieee double */
}
/*
** Error return values from aglGetError.
*/
internal enum AglError
{
NoError = 0, /* no error */
BadAttribute = 10000, /* invalid pixel format attribute */
BadProperty = 10001, /* invalid renderer property */
BadPixelFormat = 10002, /* invalid pixel format */
BadRendererInfo = 10003, /* invalid renderer info */
BadContext = 10004, /* invalid context */
BadDrawable = 10005, /* invalid drawable */
BadGraphicsDevice = 10006, /* invalid graphics device */
BadState = 10007, /* invalid context state */
BadValue = 10008, /* invalid numerical value */
BadMatch = 10009, /* invalid share context */
BadEnum = 10010, /* invalid enumerant */
BadOffscreen = 10011, /* invalid offscreen drawable */
BadFullscreen = 10012, /* invalid offscreen drawable */
BadWindow = 10013, /* invalid window */
BadPointer = 10014, /* invalid pointer */
BadModule = 10015, /* invalid code module */
BadAlloc = 10016, /* memory allocation failure */
BadConnection = 10017, /* invalid CoreGraphics connection */
}
/************************************************************************/
/*
** Pixel format functions
*/
[DllImport(agl)] internal static extern AGLPixelFormat aglChoosePixelFormat(ref AGLDevice gdevs, int ndev, int []attribs);
/// <summary>
/// Use this overload only with IntPtr.Zero for the first argument.
/// </summary>
/// <param name="gdevs">
/// </param>
/// <param name="ndev">
/// </param>
/// <param name="attribs">
/// </param>
/// <returns>
/// </returns>
[DllImport(agl)] internal static extern AGLPixelFormat aglChoosePixelFormat(IntPtr gdevs, int ndev, int []attribs);
[DllImport(agl)] internal static extern void aglDestroyPixelFormat(AGLPixelFormat pix);
[DllImport(agl)] internal static extern AGLPixelFormat aglNextPixelFormat(AGLPixelFormat pix);
[DllImport(agl)] static extern byte aglDescribePixelFormat(AGLPixelFormat pix, int attrib, out int value);
[Obsolete("Use aglDisplaysOfPixelFormat instead.")]
[DllImport(agl)] static extern AGLDevice *aglDevicesOfPixelFormat(AGLPixelFormat pix, int *ndevs);
/*
** Renderer information functions
*/
[DllImport(agl)] static extern AGLRendererInfo aglQueryRendererInfo(AGLDevice[] gdevs, int ndev);
[DllImport(agl)] static extern void aglDestroyRendererInfo(AGLRendererInfo rend);
[DllImport(agl)] static extern AGLRendererInfo aglNextRendererInfo(AGLRendererInfo rend);
[DllImport(agl)] static extern byte aglDescribeRenderer(AGLRendererInfo rend, int prop, out int value);
/*
** Context functions
*/
[DllImport(agl)] internal static extern AGLContext aglCreateContext(AGLPixelFormat pix, AGLContext share);
[DllImport(agl,EntryPoint="aglDestroyContext")] static extern byte _aglDestroyContext(AGLContext ctx);
internal static bool aglDestroyContext(AGLContext context)
{
return (_aglDestroyContext(context) != 0) ? true : false;
}
[DllImport(agl)] static extern byte aglCopyContext(AGLContext src, AGLContext dst, uint mask);
[DllImport(agl)] internal static extern byte aglUpdateContext(AGLContext ctx);
/*
** Current state functions
*/
#region --- aglSetCurrentContext ---
[DllImport(agl,EntryPoint="aglSetCurrentContext")] static extern byte _aglSetCurrentContext(AGLContext ctx);
internal static bool aglSetCurrentContext(IntPtr context)
{
byte retval = _aglSetCurrentContext(context);
if (retval != 0)
return true;
else
return false;
}
#endregion
[DllImport(agl)] internal static extern AGLContext aglGetCurrentContext();
/*
** Drawable Functions
*/
[DllImport(agl,EntryPoint="aglSetDrawable")]
static extern byte _aglSetDrawable(AGLContext ctx, AGLDrawable draw);
internal static void aglSetDrawable(AGLContext ctx, AGLDrawable draw)
{
byte retval = _aglSetDrawable(ctx, draw);
if (retval == 0)
{
AglError err = GetError();
throw new MacOSException(err, ErrorString(err));
}
}
[DllImport(agl)] static extern byte aglSetOffScreen(AGLContext ctx, int width, int height, int rowbytes, IntPtr baseaddr);
[DllImport(agl)] static extern AGLDrawable aglGetDrawable(AGLContext ctx);
[DllImport(agl, EntryPoint = "aglSetFullScreen")]
static extern byte _aglSetFullScreen(AGLContext ctx, int width, int height, int freq, int device);
internal static void aglSetFullScreen(AGLContext ctx, int width, int height, int freq, int device)
{
byte retval = _aglSetFullScreen(ctx, width, height, freq, device);
if (retval == 0)
{
AglError err = GetError();
Debug.Print("AGL Error: {0}", err);
Debug.Indent();
Debug.Print(ErrorString(err));
Debug.Unindent();
throw new MacOSException(err, ErrorString(err));
}
}
/*
** Virtual screen functions
*/
[DllImport(agl)] static extern byte aglSetVirtualScreen(AGLContext ctx, int screen);
[DllImport(agl)] static extern int aglGetVirtualScreen(AGLContext ctx);
/*
** Obtain version numbers
*/
[DllImport(agl)] static extern void aglGetVersion(int *major, int *minor);
/*
** Global library options
*/
[DllImport(agl)] static extern byte aglConfigure(GLenum pname, uint param);
/*
** Swap functions
*/
[DllImport(agl)] internal static extern void aglSwapBuffers(AGLContext ctx);
/*
** Per context options
*/
[DllImport(agl)] internal static extern byte aglEnable(AGLContext ctx, ParameterNames pname);
[DllImport(agl)] internal static extern byte aglDisable(AGLContext ctx, ParameterNames pname);
[DllImport(agl)] static extern byte aglIsEnabled(AGLContext ctx, GLenum pname);
[DllImport(agl)]
internal static extern byte aglSetInteger(AGLContext ctx, ParameterNames pname, ref int @params);
[DllImport(agl)]
internal static extern byte aglSetInteger(AGLContext ctx, ParameterNames pname, int []@params);
[DllImport(agl)]
static extern byte aglGetInteger(AGLContext ctx, GLenum pname, int* @params);
/*
** Font function
*/
// TODO: face parameter should be of type StyleParameter in QuickDraw.
[DllImport(agl)] static extern byte aglUseFont(AGLContext ctx, int fontID, int face, int size, int first, int count, int @base);
/*
** Error functions
*/
[DllImport(agl,EntryPoint="aglGetError")] internal static extern AglError GetError();
[DllImport(agl,EntryPoint="aglErrorString")] static extern IntPtr _aglErrorString(AglError code);
internal static string ErrorString(AglError code)
{
return Marshal.PtrToStringAnsi(_aglErrorString(code));
}
/*
** Soft reset function
*/
[DllImport(agl)] static extern void aglResetLibrary();
/*
** Surface texture function
*/
[DllImport(agl)] static extern void aglSurfaceTexture (AGLContext context, GLenum target, GLenum internalformat, AGLContext surfacecontext) ;
/*
** PBuffer functions
*/
[DllImport(agl)] static extern byte aglCreatePBuffer (int width, int height, GLenum target, GLenum internalFormat, long max_level, AGLPbuffer *pbuffer);
[DllImport(agl)] static extern byte aglDestroyPBuffer (AGLPbuffer pbuffer);
[DllImport(agl)] static extern byte aglDescribePBuffer (AGLPbuffer pbuffer, int *width, int *height, GLenum *target, GLenum *internalFormat, int *max_level);
[DllImport(agl)] static extern byte aglTexImagePBuffer (AGLContext ctx, AGLPbuffer pbuffer, int source);
/*
** Pbuffer Drawable Functions
*/
[DllImport(agl)] static extern byte aglSetPBuffer (AGLContext ctx, AGLPbuffer pbuffer, int face, int level, int screen) ;
[DllImport(agl)] static extern byte aglGetPBuffer (AGLContext ctx, AGLPbuffer *pbuffer, int *face, int *level, int *screen) ;
/*
** CGL functions
*/
[DllImport(agl)] static extern byte aglGetCGLContext(AGLContext ctx, void **cgl_ctx) ;
[DllImport(agl)] static extern byte aglGetCGLPixelFormat(AGLPixelFormat pix, void **cgl_pix);
#pragma warning restore 0169
}
}