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<?xml version="1.0" encoding="UTF-8"?>
< !DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
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"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
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<refentry id= "glVertexAttribPointer" >
<refmeta >
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<refentrytitle > glVertexAttribPointer</refentrytitle>
<manvolnum > 3G</manvolnum>
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</refmeta>
<refnamediv >
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<refname > glVertexAttribPointer</refname>
<refpurpose > define an array of generic vertex attribute data</refpurpose>
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</refnamediv>
<refsynopsisdiv > <title > C Specification</title>
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<funcsynopsis >
<funcprototype >
<funcdef > void <function > glVertexAttribPointer</function> </funcdef>
<paramdef > GLuint <parameter > index</parameter> </paramdef>
<paramdef > GLint <parameter > size</parameter> </paramdef>
<paramdef > GLenum <parameter > type</parameter> </paramdef>
<paramdef > GLboolean <parameter > normalized</parameter> </paramdef>
<paramdef > GLsizei <parameter > stride</parameter> </paramdef>
<paramdef > const GLvoid * <parameter > pointer</parameter> </paramdef>
</funcprototype>
<funcprototype >
<funcdef > void <function > glVertexAttribIPointer</function> </funcdef>
<paramdef > GLuint <parameter > index</parameter> </paramdef>
<paramdef > GLint <parameter > size</parameter> </paramdef>
<paramdef > GLenum <parameter > type</parameter> </paramdef>
<paramdef > GLsizei <parameter > stride</parameter> </paramdef>
<paramdef > const GLvoid * <parameter > pointer</parameter> </paramdef>
</funcprototype>
<funcprototype >
<funcdef > void <function > glVertexAttribLPointer</function> </funcdef>
<paramdef > GLuint <parameter > index</parameter> </paramdef>
<paramdef > GLint <parameter > size</parameter> </paramdef>
<paramdef > GLenum <parameter > type</parameter> </paramdef>
<paramdef > GLsizei <parameter > stride</parameter> </paramdef>
<paramdef > const GLvoid * <parameter > pointer</parameter> </paramdef>
</funcprototype>
</funcsynopsis>
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</refsynopsisdiv>
<refsect1 id= "parameters" > <title > Parameters</title>
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<variablelist >
<varlistentry >
<term > <parameter > index</parameter> </term>
<listitem >
<para > Specifies the index of the generic vertex
attribute to be modified.</para>
</listitem>
</varlistentry>
<varlistentry >
<term > <parameter > size</parameter> </term>
<listitem >
<para > Specifies the number of components per
generic vertex attribute. Must
be 1, 2, 3, 4. Additionally, the symbolic constant <constant > GL_BGRA</constant>
is accepted by <function > glVertexAttribPointer</function> . The initial value is 4.</para>
</listitem>
</varlistentry>
<varlistentry >
<term > <parameter > type</parameter> </term>
<listitem >
<para > Specifies the data type of each component in
the array. The symbolic constants
<constant > GL_BYTE</constant> ,
<constant > GL_UNSIGNED_BYTE</constant> ,
<constant > GL_SHORT</constant> ,
<constant > GL_UNSIGNED_SHORT</constant> ,
<constant > GL_INT</constant> , and
<constant > GL_UNSIGNED_INT</constant> are accepted by both functions. Additionally
<constant > GL_HALF_FLOAT</constant> ,
<constant > GL_FLOAT</constant> ,
<constant > GL_DOUBLE</constant> ,
<constant > GL_FIXED</constant> ,
<constant > GL_INT_2_10_10_10_REV</constant> , and
<constant > GL_UNSIGNED_INT_2_10_10_10_REV</constant> are accepted by <function > glVertexAttribPointer</function> .
The initial value is <constant > GL_FLOAT</constant> .</para>
</listitem>
</varlistentry>
<varlistentry >
<term > <parameter > normalized</parameter> </term>
<listitem >
<para > For <function > glVertexAttribPointer</function> , specifies whether fixed-point data values
should be normalized (<constant > GL_TRUE</constant> )
or converted directly as fixed-point values
(<constant > GL_FALSE</constant> ) when they are
accessed.</para>
</listitem>
</varlistentry>
<varlistentry >
<term > <parameter > stride</parameter> </term>
<listitem >
<para > Specifies the byte offset between consecutive
generic vertex attributes. If <parameter > stride</parameter>
is 0, the generic vertex attributes are
understood to be tightly packed in the
array. The initial value is 0.</para>
</listitem>
</varlistentry>
<varlistentry >
<term > <parameter > pointer</parameter> </term>
<listitem >
<para > Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the
buffer currently bound to the <constant > GL_ARRAY_BUFFER</constant> target. The initial value is 0.</para>
</listitem>
</varlistentry>
</variablelist>
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</refsect1>
<refsect1 id= "description" > <title > Description</title>
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<para >
<function > glVertexAttribPointer</function> , <function > glVertexAttribIPointer</function> and <function > glVertexAttribLPointer</function>
specify the
location and data format of the array of generic vertex attributes at index <parameter > index</parameter>
to use when rendering. <parameter > size</parameter> specifies the number of components per attribute and
must be 1, 2, 3, 4, or <constant > GL_BGRA</constant> . <parameter > type</parameter> specifies the data type
of each component, and <parameter > stride</parameter> specifies the byte stride from one attribute to the next,
allowing vertices and attributes to be packed into a single array or stored in separate arrays.
</para>
<para >
For <function > glVertexAttribPointer</function> , if <parameter > normalized</parameter> is set to <constant > GL_TRUE</constant> ,
it indicates that values stored in an integer format are to be mapped to the range [-1,1] (for signed values) or [0,1] (for
unsigned values) when they are accessed and converted to floating point. Otherwise, values will
be converted to floats directly without normalization.
</para>
<para >
For <function > glVertexAttribIPointer</function> , only the integer types <constant > GL_BYTE</constant> ,
<constant > GL_UNSIGNED_BYTE</constant> , <constant > GL_SHORT</constant> , <constant > GL_UNSIGNED_SHORT</constant> ,
<constant > GL_INT</constant> , <constant > GL_UNSIGNED_INT</constant> are accepted. Values are always left as integer values.
</para>
<para >
<function > glVertexAttribLPointer</function> specifies state for a generic vertex attribute array associated
with a shader attribute variable declared with 64-bit double precision components. <parameter > type</parameter>
must be <constant > GL_DOUBLE</constant> . <parameter > index</parameter> , <parameter > size</parameter> , and
<parameter > stride</parameter> behave as described for <function > glVertexAttribPointer</function> and
<function > glVertexAttribIPointer</function> .
</para>
<para >
If <parameter > pointer</parameter> is not <code > NULL</code> , a non-zero named buffer object must be bound to the
<constant > GL_ARRAY_BUFFER</constant> target (see <citerefentry > <refentrytitle > glBindBuffer</refentrytitle> </citerefentry> ),
otherwise an error is generated. <parameter > pointer</parameter> is treated as a byte offset into the buffer object's data store.
The buffer object binding (<constant > GL_ARRAY_BUFFER_BINDING</constant> ) is saved as generic vertex attribute array
state (<constant > GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</constant> ) for index <parameter > index</parameter> .
</para>
<para >
When a generic vertex attribute array is specified,
<parameter > size</parameter> , <parameter > type</parameter> ,
<parameter > normalized</parameter> ,
<parameter > stride</parameter> , and
<parameter > pointer</parameter> are saved as vertex array
state, in addition to the current vertex array buffer object binding.
</para>
<para >
To enable and disable a generic vertex attribute array, call
<citerefentry > <refentrytitle > glEnableVertexAttribArray</refentrytitle> </citerefentry> and
<citerefentry > <refentrytitle > glDisableVertexAttribArray</refentrytitle> </citerefentry> with <parameter > index</parameter> .
If enabled, the generic vertex attribute array is used when <citerefentry > <refentrytitle > glDrawArrays</refentrytitle> </citerefentry> ,
<citerefentry > <refentrytitle > glMultiDrawArrays</refentrytitle> </citerefentry> , <citerefentry > <refentrytitle > glDrawElements</refentrytitle> </citerefentry> ,
<citerefentry > <refentrytitle > glMultiDrawElements</refentrytitle> </citerefentry> , or <citerefentry > <refentrytitle > glDrawRangeElements</refentrytitle> </citerefentry>
is called.
</para>
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</refsect1>
<refsect1 id= "notes" > <title > Notes</title>
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<para >
Each generic vertex attribute array is initially disabled and isn't accessed when
<citerefentry > <refentrytitle > glDrawElements</refentrytitle> </citerefentry> , <citerefentry > <refentrytitle > glDrawRangeElements</refentrytitle> </citerefentry> ,
<citerefentry > <refentrytitle > glDrawArrays</refentrytitle> </citerefentry> , <citerefentry > <refentrytitle > glMultiDrawArrays</refentrytitle> </citerefentry> , or <citerefentry > <refentrytitle > glMultiDrawElements</refentrytitle> </citerefentry>
is called.
</para>
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</refsect1>
<refsect1 id= "errors" > <title > Errors</title>
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<para > <constant > GL_INVALID_VALUE</constant> is generated if
<parameter > index</parameter> is greater than or equal to
<constant > GL_MAX_VERTEX_ATTRIBS</constant> .</para>
<para > <constant > GL_INVALID_VALUE</constant> is generated if
<parameter > size</parameter> is not 1, 2, 3, 4 or (for <function > glVertexAttribPointer</function> ),
<constant > GL_BGRA</constant> .</para>
<para > <constant > GL_INVALID_ENUM</constant> is generated if
<parameter > type</parameter> is not an accepted value.</para>
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<para > <constant > GL_INVALID_VALUE</constant> is generated if
<parameter > stride</parameter> is negative.</para>
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<para > <constant > GL_INVALID_OPERATION</constant> is generated if <parameter > size</parameter>
is <constant > GL_BGRA</constant> and <parameter > type</parameter> is not
<constant > GL_INT_2_10_10_10_REV</constant> or <constant > GL_UNSIGNED_INT_2_10_10_10_REV</constant> .</para>
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<para > <constant > GL_INVALID_OPERATION</constant> is generated if <parameter > type</parameter>
is <constant > GL_INT_2_10_10_10_REV</constant> or <constant > GL_UNSIGNED_INT_2_10_10_10_REV</constant>
and <parameter > size</parameter> is not 4 or <constant > GL_BGRA</constant> .</para>
<para > <constant > GL_INVALID_OPERATION</constant> is generated by <function > glVertexAttribPointer</function>
if <parameter > size</parameter> is <constant > GL_BGRA</constant> and <parameter > noramlized</parameter>
is <constant > GL_FALSE</constant> .</para>
<para > <constant > GL_INVALID_OPERATION</constant> is generated if zero is bound to the
<constant > GL_ARRAY_BUFFER</constant> buffer object binding point and the
<parameter > pointer</parameter> argument is not <constant > NULL</constant> .</para>
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</refsect1>
<refsect1 id= "associatedgets" > <title > Associated Gets</title>
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<para > <citerefentry > <refentrytitle > glGet</refentrytitle> </citerefentry>
with argument <constant > GL_MAX_VERTEX_ATTRIBS</constant> </para>
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<para > <citerefentry > <refentrytitle > glGetVertexAttrib</refentrytitle> </citerefentry>
with arguments <parameter > index</parameter> and <constant > GL_VERTEX_ATTRIB_ARRAY_ENABLED</constant> </para>
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<para > <citerefentry > <refentrytitle > glGetVertexAttrib</refentrytitle> </citerefentry>
with arguments <parameter > index</parameter> and <constant > GL_VERTEX_ATTRIB_ARRAY_SIZE</constant> </para>
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<para > <citerefentry > <refentrytitle > glGetVertexAttrib</refentrytitle> </citerefentry>
with arguments <parameter > index</parameter> and <constant > GL_VERTEX_ATTRIB_ARRAY_TYPE</constant> </para>
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<para > <citerefentry > <refentrytitle > glGetVertexAttrib</refentrytitle> </citerefentry>
with arguments <parameter > index</parameter> and <constant > GL_VERTEX_ATTRIB_ARRAY_NORMALIZED</constant> </para>
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<para > <citerefentry > <refentrytitle > glGetVertexAttrib</refentrytitle> </citerefentry>
with arguments <parameter > index</parameter> and <constant > GL_VERTEX_ATTRIB_ARRAY_STRIDE</constant> </para>
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<para > <citerefentry > <refentrytitle > glGetVertexAttrib</refentrytitle> </citerefentry>
with arguments <parameter > index</parameter> and <constant > GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</constant> </para>
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<para > <citerefentry > <refentrytitle > glGet</refentrytitle> </citerefentry> with argument
<constant > GL_ARRAY_BUFFER_BINDING</constant> </para>
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<para > <citerefentry > <refentrytitle > glGetVertexAttribPointerv</refentrytitle> </citerefentry>
with arguments <parameter > index</parameter> and
<constant > GL_VERTEX_ATTRIB_ARRAY_POINTER</constant> </para>
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</refsect1>
<refsect1 id= "seealso" > <title > See Also</title>
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<para >
<citerefentry > <refentrytitle > glBindAttribLocation</refentrytitle> </citerefentry> ,
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<citerefentry > <refentrytitle > glBindBuffer</refentrytitle> </citerefentry> ,
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<citerefentry > <refentrytitle > glDisableVertexAttribArray</refentrytitle> </citerefentry> ,
<citerefentry > <refentrytitle > glDrawArrays</refentrytitle> </citerefentry> ,
<citerefentry > <refentrytitle > glDrawElements</refentrytitle> </citerefentry> ,
<citerefentry > <refentrytitle > glDrawRangeElements</refentrytitle> </citerefentry> ,
<citerefentry > <refentrytitle > glEnableVertexAttribArray</refentrytitle> </citerefentry> ,
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<citerefentry > <refentrytitle > glMultiDrawArrays</refentrytitle> </citerefentry> ,
<citerefentry > <refentrytitle > glMultiDrawElements</refentrytitle> </citerefentry> ,
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<citerefentry > <refentrytitle > glVertexAttrib</refentrytitle> </citerefentry>
</para>
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</refsect1>
<refsect1 id= "Copyright" > <title > Copyright</title>
<para >
Copyright <trademark class= "copyright" > </trademark> 2003-2005 3Dlabs Inc. Ltd.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<ulink url= "http://opencontent.org/openpub/" > http://opencontent.org/openpub/</ulink> .
</para>
</refsect1>
</refentry>