Opentk/Source/Bind/Settings.cs

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#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
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namespace Bind
{
static class Settings
{
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public static string InputPath = "..\\..\\..\\Source\\Bind\\Specifications";
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public static string OutputPath = "..\\..\\..\\Source\\OpenTK\\OpenGL\\Bindings";
public static string OutputNamespace = "OpenTK.OpenGL";
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public const string DefaultInputPath = "..\\..\\..\\Source\\Bind\\Specifications";
public const string DefaultOutputPath = "..\\..\\..\\Source\\OpenTK\\OpenGL\\Bindings";
public const string DefaultOutputNamespace = "OpenTK.OpenGL";
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public static string GLClass = "GL"; // Needed by Glu for the AuxEnumsClass. Can be set through -gl:"xxx".
public static string OutputClass = "GL"; // The real output class. Can be set through -class:"xxx".
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public static string FunctionPrefix = "gl";
public static string ConstantPrefix = "GL_";
// TODO: This code is too fragile.
// Old enums code:
public static string normalEnumsClassOverride;
public static string NestedEnumsClass = "Enums";
public static string NormalEnumsClass
{
get
{
return
normalEnumsClassOverride == null ?
String.IsNullOrEmpty(NestedEnumsClass) ? OutputClass : OutputClass + "." + NestedEnumsClass :
normalEnumsClassOverride;
}
}
public static string AuxEnumsClass
{
get { return GLClass + "." + NestedEnumsClass; }
}
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public static string EnumsOutput
{
get
{
if ((Settings.Compatibility & Settings.Legacy.NestedEnums) != Settings.Legacy.None)
return OutputNamespace + "." + OutputClass + "." + NestedEnumsClass;
else
return OutputNamespace + "." + EnumsNamespace;
}
}
public static string EnumsAuxOutput
{
get
{
if ((Settings.Compatibility & Settings.Legacy.NestedEnums) != Settings.Legacy.None)
return OutputNamespace + "." + GLClass + "." + NestedEnumsClass;
else
return OutputNamespace + "." + EnumsNamespace;
}
}
// New enums namespace (no nested class).
public static string EnumsNamespace = "Enums";
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public static string DelegatesClass = "Delegates";
public static string ImportsClass = "Imports";
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public static Legacy Compatibility = Legacy.None;
/// <summary>
/// The name of the C# enum which holds every single OpenGL enum (for compatibility purposes).
/// </summary>
public static string CompleteEnumName = "All";
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[Flags]
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public enum Legacy
{
None = 0x00,
ConstIntEnums = 0x01,
NoAdvancedEnumProcessing = 0x02,
NoPublicUnsafeFunctions = 0x04,
NoTrimFunctionEnding = NoPublicUnsafeFunctions,
NoTrimFunctionPrefix = 0x08,
NoSeparateFunctionNamespaces = 0x10,
TurnVoidPointersToIntPtr = 0x20,
GenerateAllPermutations = 0x40,
NestedEnums = 0x80,
Tao = ConstIntEnums | NoAdvancedEnumProcessing | NoPublicUnsafeFunctions | NoTrimFunctionEnding | NoTrimFunctionPrefix | NoSeparateFunctionNamespaces | TurnVoidPointersToIntPtr | GenerateAllPermutations,
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}
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public static string WindowsGDI = "OpenTK.Platform.Windows.API";
}
}