Opentk/Source/Examples/Shapes/Plane.cs

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using System;
using System.Collections.Generic;
using System.Text;
using OpenTK.Math;
namespace Examples.Shapes
{
public class Plane : Shape
{
public Plane(int x_res, int y_res, float x_scale, float y_scale)
{
Vertices = new Vector3[x_res * y_res];
Normals = new Vector3[x_res * y_res];
Indices = new int[6 * x_res * y_res];
Texcoords = new Vector2[x_res * y_res];
int i = 0;
for (int y = -y_res / 2; y < y_res / 2; y++)
{
for (int x = -x_res / 2; x < x_res / 2; x++)
{
Vertices[i].X = x_scale * (float)x / (float)x_res;
Vertices[i].Y = y_scale * (float)y / (float)y_res;
Vertices[i].Z = 0;
Normals[i].X = Normals[i].Y = 0;
Normals[i].Z = 1;
i++;
}
}
i = 0;
for (int y = 0; y < y_res - 1; y++)
{
for (int x = 0; x < x_res - 1; x++)
{
Indices[i++] = (y + 0) * x_res + x;
Indices[i++] = (y + 1) * x_res + x;
Indices[i++] = (y + 0) * x_res + x + 1;
Indices[i++] = (y + 0) * x_res + x + 1;
Indices[i++] = (y + 1) * x_res + x;
Indices[i++] = (y + 1) * x_res + x + 1;
}
}
}
}
}