Opentk/Source/Bind/GL2/GL4Generator.cs

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#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2010 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Bind.GL2
{
class GL4Generator : ES.ESGenerator
{
public GL4Generator(string name, string dirname)
: base(name, dirname)
{
glTypemap = "GL2/gl.tm";
csTypemap = "csharp.tm";
enumSpec = "GL2/signatures.xml";
enumSpecExt = String.Empty;
glSpec = "GL2/signatures.xml";
glSpecExt = String.Empty;
Settings.OverridesFile = "GL2/gloverrides.xml";
Settings.ImportsFile = "GLCore.cs";
Settings.DelegatesFile = "GLDelegates.cs";
Settings.EnumsFile = "GLEnums.cs";
Settings.WrappersFile = "GL.cs";
Settings.ImportsClass = "Core";
Settings.DelegatesClass = "Delegates";
Settings.OutputClass = "GL";
}
}
}