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<refentry id= "glFramebufferTexture" >
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<refentryinfo >
<copyright >
<year > 2010-2013</year>
<holder > Khronos Group</holder>
</copyright>
</refentryinfo>
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<refmeta >
<refentrytitle > glFramebufferTexture</refentrytitle>
<manvolnum > 3G</manvolnum>
</refmeta>
<refnamediv >
<refname > glFramebufferTexture</refname>
<refpurpose > attach a level of a texture object as a logical buffer to the currently bound framebuffer object</refpurpose>
</refnamediv>
<refsynopsisdiv > <title > C Specification</title>
<funcsynopsis >
<funcprototype >
<funcdef > void <function > glFramebufferTexture</function> </funcdef>
<paramdef > GLenum <parameter > target</parameter> </paramdef>
<paramdef > GLenum <parameter > attachment</parameter> </paramdef>
<paramdef > GLuint <parameter > texture</parameter> </paramdef>
<paramdef > GLint <parameter > level</parameter> </paramdef>
</funcprototype>
<funcprototype >
<funcdef > void <function > glFramebufferTexture1D</function> </funcdef>
<paramdef > GLenum <parameter > target</parameter> </paramdef>
<paramdef > GLenum <parameter > attachment</parameter> </paramdef>
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<paramdef > GLenum <parameter > textarget</parameter> </paramdef>
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<paramdef > GLuint <parameter > texture</parameter> </paramdef>
<paramdef > GLint <parameter > level</parameter> </paramdef>
</funcprototype>
<funcprototype >
<funcdef > void <function > glFramebufferTexture2D</function> </funcdef>
<paramdef > GLenum <parameter > target</parameter> </paramdef>
<paramdef > GLenum <parameter > attachment</parameter> </paramdef>
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<paramdef > GLenum <parameter > textarget</parameter> </paramdef>
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<paramdef > GLuint <parameter > texture</parameter> </paramdef>
<paramdef > GLint <parameter > level</parameter> </paramdef>
</funcprototype>
<funcprototype >
<funcdef > void <function > glFramebufferTexture3D</function> </funcdef>
<paramdef > GLenum <parameter > target</parameter> </paramdef>
<paramdef > GLenum <parameter > attachment</parameter> </paramdef>
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<paramdef > GLenum <parameter > textarget</parameter> </paramdef>
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<paramdef > GLuint <parameter > texture</parameter> </paramdef>
<paramdef > GLint <parameter > level</parameter> </paramdef>
<paramdef > GLint <parameter > layer</parameter> </paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<refsect1 id= "parameters" > <title > Parameters</title>
<variablelist >
<varlistentry >
<term > <parameter > target</parameter> </term>
<listitem >
<para >
Specifies the framebuffer target. <parameter > target</parameter> must be <constant > GL_DRAW_FRAMEBUFFER</constant> ,
<constant > GL_READ_FRAMEBUFFER</constant> , or <constant > GL_FRAMEBUFFER</constant> . <constant > GL_FRAMEBUFFER</constant>
is equivalent to <constant > GL_DRAW_FRAMEBUFFER</constant> .
</para>
</listitem>
</varlistentry>
<varlistentry >
<term > <parameter > attachment</parameter> </term>
<listitem >
<para >
Specifies the attachment point of the framebuffer. <parameter > attachment</parameter> must be
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<constant > GL_COLOR_ATTACHMENT</constant> <emphasis > i</emphasis> , <constant > GL_DEPTH_ATTACHMENT</constant> ,
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<constant > GL_STENCIL_ATTACHMENT</constant> or <constant > GL_DEPTH_STENCIL_ATTACHMENT</constant> .
</para>
</listitem>
</varlistentry>
<varlistentry >
<term > <parameter > textarget</parameter> </term>
<listitem >
<para >
For <function > glFramebufferTexture1D</function> , <function > glFramebufferTexture2D</function> and
<function > glFramebufferTexture3D</function> , specifies what type of texture is expected
in the <parameter > texture</parameter> parameter, or for cube map textures, which face is to be attached.
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</para>
</listitem>
</varlistentry>
<varlistentry >
<term > <parameter > texture</parameter> </term>
<listitem >
<para >
Specifies the texture object to attach to the framebuffer attachment point named by <parameter > attachment</parameter> .
</para>
</listitem>
</varlistentry>
<varlistentry >
<term > <parameter > level</parameter> </term>
<listitem >
<para >
Specifies the mipmap level of <parameter > texture</parameter> to attach.
</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1 id= "description" > <title > Description</title>
<para >
<function > glFramebufferTexture</function> , <function > glFramebufferTexture1D</function> , <function > glFramebufferTexture2D</function> ,
and <function > glFramebufferTexture</function> attach a selected mipmap level or image of a texture object as one of the
logical buffers of the framebuffer object currently bound to <parameter > target</parameter> . <parameter > target</parameter> must
be <constant > GL_DRAW_FRAMEBUFFER</constant> , <constant > GL_READ_FRAMEBUFFER</constant> , or <constant > GL_FRAMEBUFFER</constant> .
<constant > GL_FRAMEBUFFER</constant> is equivalent to <constant > GL_DRAW_FRAMEBUFFER</constant> .
</para>
<para >
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<parameter > attachment</parameter> specifies the logical
attachment of the framebuffer and must be
<constant > GL_COLOR_ATTACHMENT</constant> <emphasis > i</emphasis> ,
<constant > GL_DEPTH_ATTACHMENT</constant> ,
<constant > GL_STENCIL_ATTACHMENT</constant> or
<constant > GL_DEPTH_STENCIL_ATTACHMENT</constant> .
<emphasis > i</emphasis> in
<constant > GL_COLOR_ATTACHMENT</constant> <emphasis > i</emphasis>
may range from zero to the value of
<constant > GL_MAX_COLOR_ATTACHMENTS</constant> minus one.
Attaching a level of a texture to
<constant > GL_DEPTH_STENCIL_ATTACHMENT</constant> is equivalent
to attaching that level to both the
<constant > GL_DEPTH_ATTACHMENT</constant>
<emphasis > and</emphasis> the
<constant > GL_STENCIL_ATTACHMENT</constant> attachment points
simultaneously.
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</para>
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<para >
<parameter > textarget</parameter> specifies what type of texture is named by <parameter > texture</parameter> , and for
cube map textures, specifies the face that is to be attached. If <parameter > texture</parameter> is not zero, it
must be the name of an existing texture with type <parameter > textarget</parameter> , unless it is a cube map
texture, in which case <parameter > textarget</parameter> must be <constant > GL_TEXTURE_CUBE_MAP_POSITIVE_X</constant>
<constant > GL_TEXTURE_CUBE_MAP_NEGATIVE_X</constant> , <constant > GL_TEXTURE_CUBE_MAP_POSITIVE_Y</constant> ,
<constant > GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</constant> , <constant > GL_TEXTURE_CUBE_MAP_POSITIVE_Z</constant> , or
<constant > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</constant> .
</para>
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<para >
If <parameter > texture</parameter> is non-zero, the specified <parameter > level</parameter> of the texture object named
<parameter > texture</parameter> is attached to the framebfufer attachment point named by <parameter > attachment</parameter> .
For <function > glFramebufferTexture1D</function> , <function > glFramebufferTexture2D</function> , and
<function > glFramebufferTexture3D</function> , <parameter > texture</parameter> must be zero or the name of an existing
texture with a target of <parameter > textarget</parameter> , or <parameter > texture</parameter> must be the name
of an existing cube-map texture and <parameter > textarget</parameter> must be one of <constant > GL_TEXTURE_CUBE_MAP_POSITIVE_X</constant> ,
<constant > GL_TEXTURE_CUBE_MAP_POSITIVE_Y</constant> , <constant > GL_TEXTURE_CUBE_MAP_POSITIVE_Z</constant> ,
<constant > GL_TEXTURE_CUBE_MAP_NEGATIVE_X</constant> , <constant > GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</constant> , or
<constant > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</constant> .
</para>
<para >
If <parameter > textarget</parameter> is <constant > GL_TEXTURE_RECTANGLE</constant> , <constant > GL_TEXTURE_2D_MULTISAMPLE</constant> ,
or <constant > GL_TEXTURE_2D_MULTISAMPLE_ARRAY</constant> , then <parameter > level</parameter> must be zero. If <parameter > textarget</parameter>
is <constant > GL_TEXTURE_3D</constant> , then level must be greater than or equal to zero and less than or equal to log<subscript > 2</subscript>
of the value of <constant > GL_MAX_3D_TEXTURE_SIZE</constant> . If <parameter > textarget</parameter> is one of <constant > GL_TEXTURE_CUBE_MAP_POSITIVE_X</constant> ,
<constant > GL_TEXTURE_CUBE_MAP_POSITIVE_Y</constant> , <constant > GL_TEXTURE_CUBE_MAP_POSITIVE_Z</constant> , <constant > GL_TEXTURE_CUBE_MAP_NEGATIVE_X</constant> ,
<constant > GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</constant> , or <constant > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</constant> , then <parameter > level</parameter> must be greater
than or equal to zero and less than or equal to log<subscript > 2</subscript> of the value of <constant > GL_MAX_CUBE_MAP_TEXTURE_SIZE</constant> . For all other
values of <parameter > textarget</parameter> , <parameter > level</parameter> must be greater than or equal to zero and no larger than log<subscript > 2</subscript>
of the value of <constant > GL_MAX_TEXTURE_SIZE</constant> .
</para>
<para >
<parameter > layer</parameter> specifies the layer of a 2-dimensional image within a 3-dimensional texture.
</para>
<para >
For <function > glFramebufferTexture1D</function> , if <parameter > texture</parameter> is not zero, then <parameter > textarget</parameter> must
be <constant > GL_TEXTURE_1D</constant> . For <function > glFramebufferTexture2D</function> , if <parameter > texture</parameter> is not zero,
<parameter > textarget</parameter> must be one of <constant > GL_TEXTURE_2D</constant> , <constant > GL_TEXTURE_RECTANGLE</constant> ,
<constant > GL_TEXTURE_CUBE_MAP_POSITIVE_X</constant> , <constant > GL_TEXTURE_CUBE_MAP_POSITIVE_Y</constant> , <constant > GL_TEXTURE_CUBE_MAP_POSITIVE_Z</constant> ,
<constant > GL_TEXTURE_CUBE_MAP_NEGATIVE_X</constant> , <constant > GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</constant> , <constant > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</constant> , or
<constant > GL_TEXTURE_2D_MULTISAMPLE</constant> . For <function > glFramebufferTexture3D</function> , if <parameter > texture</parameter> is
not zero, then <parameter > textarget</parameter> must be <constant > GL_TEXTURE_3D</constant> .
</para>
</refsect1>
<refsect1 id= "notes" > <title > Notes</title>
<para >
<function > glFramebufferTexture</function> is available only if the GL version is 3.2 or greater.
</para>
</refsect1>
<refsect1 id= "errors" > <title > Errors</title>
<para >
<constant > GL_INVALID_ENUM</constant> is generated if <parameter > target</parameter> is not one of the accepted tokens.
</para>
<para >
<constant > GL_INVALID_ENUM</constant> is generated if <parameter > renderbuffertarget</parameter> is not <constant > GL_RENDERBUFFER</constant> .
</para>
<para >
<constant > GL_INVALID_OPERATION</constant> is generated if zero is bound to <parameter > target</parameter> .
</para>
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<para >
<constant > GL_INVALID_OPERATION</constant> is generated if <parameter > textarget</parameter> and <parameter > texture</parameter>
are not compatible.
</para>
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</refsect1>
<refsect1 id= "seealso" > <title > See Also</title>
<para >
<citerefentry > <refentrytitle > glGenFramebuffers</refentrytitle> </citerefentry> ,
<citerefentry > <refentrytitle > glBindFramebuffer</refentrytitle> </citerefentry> ,
<citerefentry > <refentrytitle > glGenRenderbuffers</refentrytitle> </citerefentry> ,
<citerefentry > <refentrytitle > glFramebufferTexture</refentrytitle> </citerefentry> ,
<citerefentry > <refentrytitle > glFramebufferTexture1D</refentrytitle> </citerefentry> ,
<citerefentry > <refentrytitle > glFramebufferTexture2D</refentrytitle> </citerefentry> ,
<citerefentry > <refentrytitle > glFramebufferTexture3D</refentrytitle> </citerefentry>
</para>
</refsect1>
<refsect1 id= "Copyright" > <title > Copyright</title>
<para >
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Copyright <trademark class= "copyright" > </trademark> 2010-2013 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
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the Open Publication License, v 1.0, 8 June 1999.
<ulink url= "http://opencontent.org/openpub/" > http://opencontent.org/openpub/</ulink> .
</para>
</refsect1>
</refentry>