Opentk/Source/Bind/Specifications/Docs/glGetActiveSubroutineUniformName.xml

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
<refentry id="glGetActiveSubroutineUniformName">
<refentryinfo>
<copyright>
<year>2010-2013</year>
<holder>Khronos Group.</holder>
</copyright>
</refentryinfo>
<refmeta>
<refentrytitle>glGetActiveSubroutineUniformName</refentrytitle>
<manvolnum>3G</manvolnum>
</refmeta>
<refnamediv>
<refname>glGetActiveSubroutineUniformName</refname>
<refpurpose>query the name of an active shader subroutine uniform</refpurpose>
</refnamediv>
<refsynopsisdiv><title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>void <function>glGetActiveSubroutineUniformName</function></funcdef>
<paramdef>GLuint <parameter>program</parameter></paramdef>
<paramdef>GLenum <parameter>shadertype</parameter></paramdef>
<paramdef>GLuint <parameter>index</parameter></paramdef>
<paramdef>GLsizei <parameter>bufsize</parameter></paramdef>
<paramdef>GLsizei *<parameter>length</parameter></paramdef>
<paramdef>GLchar *<parameter>name</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<refsect1 id="parameters"><title>Parameters</title>
<variablelist>
<varlistentry>
<term><parameter>program</parameter></term>
<listitem>
<para>
Specifies the name of the program containing the subroutine.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>shadertype</parameter></term>
<listitem>
<para>
Specifies the shader stage from which to query for the subroutine parameter. <parameter>shadertype</parameter>
must be one of <constant>GL_VERTEX_SHADER</constant>, <constant>GL_TESS_CONTROL_SHADER</constant>,
<constant>GL_TESS_EVALUATION_SHADER</constant>, <constant>GL_GEOMETRY_SHADER</constant> or
<constant>GL_FRAGMENT_SHADER</constant>.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>index</parameter></term>
<listitem>
<para>
Specifies the index of the shader subroutine uniform.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>bufsize</parameter></term>
<listitem>
<para>
Specifies the size of the buffer whose address is given in <parameter>name</parameter>.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>length</parameter></term>
<listitem>
<para>
Specifies the address of a variable into which is written the number of characters copied into <parameter>name</parameter>.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>name</parameter></term>
<listitem>
<para>
Specifies the address of a buffer that will receive the name of the specified shader subroutine uniform.
</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1 id="description"><title>Description</title>
<para>
<function>glGetActiveSubroutineUniformName</function> retrieves the name of an active shader subroutine uniform.
<parameter>program</parameter> contains the name of the program containing the uniform. <parameter>shadertype</parameter>
specifies the stage for which which the uniform location, given by <parameter>index</parameter>, is valid. <parameter>index</parameter>
must be between zero and the value of <constant>GL_ACTIVE_SUBROUTINE_UNIFORMS</constant> minus one for the
shader stage.
</para>
<para>
The uniform name is returned as a null-terminated string in <parameter>name</parameter>. The actual number of characters
written into <parameter>name</parameter>, excluding the null terminator is returned in <parameter>length</parameter>.
If <parameter>length</parameter> is <constant>NULL</constant>, no length is returned. The maximum number of characters
that may be written into <parameter>name</parameter>, including the null terminator, is specified by <parameter>bufsize</parameter>.
The length of the longest subroutine uniform name in <parameter>program</parameter> and <parameter>shadertype</parameter> is given
by the value of <constant>GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH</constant>, which can be queried with
<citerefentry><refentrytitle>glGetProgramStage</refentrytitle></citerefentry>.
</para>
</refsect1>
<refsect1 id="errors"><title>Errors</title>
<para>
<constant>GL_INVALID_ENUM</constant> is generated if <parameter>shadertype</parameter> or <parameter>pname</parameter>
is not one of the accepted values.
</para>
<para>
<constant>GL_INVALID_VALUE</constant> is generated if <parameter>index</parameter> is greater than or equal to
the value of <constant>GL_ACTIVE_SUBROUTINES</constant>.
</para>
<para>
<constant>GL_INVALID_VALUE</constant> is generated if <parameter>program</parameter> is not the name of an
existing program object.
</para>
</refsect1>
<refsect1 id="associatedgets"><title>Associated Gets</title>
<para>
<citerefentry><refentrytitle>glGetProgramStage</refentrytitle></citerefentry> with argument <constant>GL_ACTIVE_SUBROUTINE_UNIFORMS</constant>
</para>
</refsect1>
<refsect1 id="seealso"><title>See Also</title>
<para>
<citerefentry><refentrytitle>glGetSubroutineIndex</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glGetActiveSubroutineUniform</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glGetProgramStage</refentrytitle></citerefentry>
</para>
</refsect1>
<refsect1 id="Copyright"><title>Copyright</title>
<para>
Copyright <trademark class="copyright"></trademark> 2010-2013 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
</para>
</refsect1>
</refentry>