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#region - - - License - - -
/ * Copyright ( c ) 2006 , 2007 Stefanos Apostolopoulos
* See license . txt for license info
* /
#endregion
using System ;
using System.Collections.Generic ;
using System.Text ;
using System.Drawing.Text ;
using System.Drawing ;
using System.Drawing.Imaging ;
using System.Runtime.InteropServices ;
using System.Diagnostics ;
using OpenTK.Graphics ;
using OpenTK.Platform ;
namespace OpenTK.Graphics
{
using Graphics = System . Drawing . Graphics ;
using PixelFormat = OpenTK . Graphics . PixelFormat ;
using System.Text.RegularExpressions ;
[Obsolete("Use System.Drawing.Font instead")]
public class TextureFont : IFont
{
internal Font font ;
Dictionary < char , RectangleF > loaded_glyphs = new Dictionary < char , RectangleF > ( 64 ) ;
Bitmap bmp ;
Graphics gfx ;
// TODO: We need to be able to use multiple font sheets.
static int texture ;
static TexturePacker < Glyph > pack ;
static int texture_width , texture_height ;
static readonly StringFormat default_string_format = StringFormat . GenericTypographic ; // Check the constructor, too, for additional flags.
static readonly StringFormat load_glyph_string_format = StringFormat . GenericDefault ;
static SizeF maximum_graphics_size ;
int [ ] data = new int [ 256 ] ; // Used to upload the glyph buffer to the OpenGL texture.
object upload_lock = new object ( ) ;
static readonly char [ ] newline_characters = new char [ ] { '\n' , '\r' } ;
#region - - - Constructor - - -
/// <summary>
/// Constructs a new TextureFont, using the specified System.Drawing.Font.
/// </summary>
/// <param name="font">The System.Drawing.Font to use.</param>
public TextureFont ( Font font )
{
if ( font = = null )
throw new ArgumentNullException ( "font" , "Argument to TextureFont constructor cannot be null." ) ;
this . font = font ;
bmp = new Bitmap ( font . Height * 2 , font . Height * 2 ) ;
gfx = Graphics . FromImage ( bmp ) ;
maximum_graphics_size = gfx . ClipBounds . Size ;
// Adjust font rendering mode. Small sizes look blurry without gridfitting, so turn
// that on. Increasing contrast also seems to help.
if ( font . Size < = 18.0f )
{
gfx . TextRenderingHint = TextRenderingHint . AntiAliasGridFit ;
//gfx.TextContrast = 11;
}
else
{
gfx . TextRenderingHint = TextRenderingHint . AntiAlias ;
//gfx.TextContrast = 0;
}
default_string_format . FormatFlags | = StringFormatFlags . MeasureTrailingSpaces ;
}
/// <summary>
/// Constructs a new TextureFont, using the specified parameters.
/// </summary>
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/// <param name="family">The System.Drawing.FontFamily to use for the typeface.</param>
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/// <param name="emSize">The em size to use for the typeface.</param>
public TextureFont ( FontFamily family , float emSize )
: this ( new Font ( family , emSize ) )
{ }
/// <summary>
/// Constructs a new TextureFont, using the specified parameters.
/// </summary>
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/// <param name="family">The System.Drawing.FontFamily to use for the typeface.</param>
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/// <param name="emSize">The em size to use for the typeface.</param>
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/// <param name="style">The style to use for the typeface.</param>
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public TextureFont ( FontFamily family , float emSize , FontStyle style )
: this ( new Font ( family , emSize , style ) )
{ }
#endregion
#region - - - Public Methods - - -
#region public void LoadGlyphs ( string glyphs )
/// <summary>
/// Prepares the specified glyphs for rendering.
/// </summary>
/// <param name="glyphs">The glyphs to prepare for rendering.</param>
public void LoadGlyphs ( string glyphs )
{
RectangleF rect = new RectangleF ( ) ;
foreach ( char c in glyphs )
{
if ( Char . IsWhiteSpace ( c ) )
continue ;
try
{
if ( ! loaded_glyphs . ContainsKey ( c ) )
LoadGlyph ( c , out rect ) ;
}
catch ( Exception e )
{
Debug . Print ( e . ToString ( ) ) ;
throw ;
}
}
}
#endregion
#region public void LoadGlyph ( char glyph )
/// <summary>
/// Prepares the specified glyph for rendering.
/// </summary>
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/// <param name="glyph">The glyph to prepare for rendering.</param>
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public void LoadGlyph ( char glyph )
{
RectangleF rect = new RectangleF ( ) ;
if ( ! loaded_glyphs . ContainsKey ( glyph ) )
LoadGlyph ( glyph , out rect ) ;
}
#endregion
#region public bool GlyphData ( char glyph , out float width , out float height , out RectangleF textureRectangle , out int texture )
/// <summary>
/// Returns the characteristics of a loaded glyph.
/// </summary>
/// <param name="glyph">The character corresponding to this glyph.</param>
/// <param name="width">The width of this glyph.</param>
/// <param name="height">The height of this glyph (line spacing).</param>
/// <param name="textureRectangle">The bounding box of the texture buffer of this glyph.</param>
/// <param name="texture">The handle to the texture that contains this glyph.</param>
/// <returns>True if the glyph has been loaded, false otherwise.</returns>
/// <seealso cref="LoadGlyphs"/>
public bool GlyphData ( char glyph , out float width , out float height , out RectangleF textureRectangle , out int texture )
{
if ( loaded_glyphs . TryGetValue ( glyph , out textureRectangle ) )
{
width = textureRectangle . Width * texture_width ;
height = textureRectangle . Height * texture_height ;
texture = TextureFont . texture ;
return true ;
}
width = height = texture = 0 ;
return false ;
}
#endregion
#region public float Height
/// <summary>
/// Gets a float indicating the default line spacing of this font.
/// </summary>
public float Height
{
get { return font . Height ; }
}
#endregion
#region public float Width
/// <summary>
/// Gets a float indicating the default size of this font, in points.
/// </summary>
public float Width
{
get { return font . SizeInPoints ; }
}
#endregion
#region public void MeasureString ( string str , out float width , out float height , bool accountForOverhangs )
/// <summary>
/// Measures the width of the specified string.
/// </summary>
/// <param name="str">The string to measure.</param>
/// <param name="width">The measured width.</param>
/// <param name="height">The measured height.</param>
/// <param name="accountForOverhangs">If true, adds space to account for glyph overhangs. Set to true if you wish to measure a complete string. Set to false if you wish to perform layout on adjacent strings.</param>
[Obsolete("Returns invalid results - use MeasureText() instead")]
public void MeasureString ( string str , out float width , out float height , bool accountForOverhangs )
{
System . Drawing . StringFormat format = accountForOverhangs ? System . Drawing . StringFormat . GenericDefault : System . Drawing . StringFormat . GenericTypographic ;
System . Drawing . SizeF size = gfx . MeasureString ( str , font , 16384 , format ) ;
height = size . Height ;
width = size . Width ;
}
#endregion
#region public void MeasureString ( string str , out float width , out float height )
/// <summary>
/// Measures the width of the specified string.
/// </summary>
/// <param name="str">The string to measure.</param>
/// <param name="width">The measured width.</param>
/// <param name="height">The measured height.</param>
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/// <seealso cref="MeasureString(string, out float, out float, bool)"/>
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[Obsolete("Returns invalid results - use MeasureText() instead")]
public void MeasureString ( string str , out float width , out float height )
{
MeasureString ( str , out width , out height , true ) ;
}
#endregion
#region public RectangleF MeasureText ( string text )
/// <summary>
/// Calculates size information for the specified text.
/// </summary>
/// <param name="text">The string to measure.</param>
/// <returns>A RectangleF containing the bounding box for the specified text.</returns>
public RectangleF MeasureText ( string text )
{
return MeasureText ( text , SizeF . Empty , default_string_format , null ) ;
}
#endregion
#region public RectangleF MeasureText ( string text , SizeF bounds )
/// <summary>
/// Calculates size information for the specified text.
/// </summary>
/// <param name="text">The string to measure.</param>
/// <param name="bounds">A SizeF structure containing the maximum desired width and height of the text. Default is SizeF.Empty.</param>
/// <returns>A RectangleF containing the bounding box for the specified text.</returns>
public RectangleF MeasureText ( string text , SizeF bounds )
{
return MeasureText ( text , bounds , default_string_format , null ) ;
}
#endregion
#region public RectangleF MeasureText ( string text , SizeF bounds , StringFormat format )
/// <summary>
/// Calculates size information for the specified text.
/// </summary>
/// <param name="text">The string to measure.</param>
/// <param name="bounds">A SizeF structure containing the maximum desired width and height of the text. Pass SizeF.Empty to disable wrapping calculations. A width or height of 0 disables the relevant calculation.</param>
/// <param name="format">A StringFormat object which specifies the measurement format of the string. Pass null to use the default StringFormat (StringFormat.GenericTypographic).</param>
/// <returns>A RectangleF containing the bounding box for the specified text.</returns>
public RectangleF MeasureText ( string text , SizeF bounds , StringFormat format )
{
return MeasureText ( text , bounds , format , null ) ;
}
#endregion
#region public RectangleF MeasureText ( string text , SizeF bounds , StringFormat format , IList < RectangleF > ranges )
IntPtr [ ] regions = new IntPtr [ GdiPlus . MaxMeasurableCharacterRanges ] ;
CharacterRange [ ] characterRanges = new CharacterRange [ GdiPlus . MaxMeasurableCharacterRanges ] ;
/// <summary>
/// Calculates size information for the specified text.
/// </summary>
/// <param name="text">The string to measure.</param>
/// <param name="bounds">A SizeF structure containing the maximum desired width and height of the text. Pass SizeF.Empty to disable wrapping calculations. A width or height of 0 disables the relevant calculation.</param>
/// <param name="format">A StringFormat object which specifies the measurement format of the string. Pass null to use the default StringFormat (StringFormat.GenericDefault).</param>
/// <param name="ranges">Fills the specified IList of RectangleF structures with position information for individual characters. If this argument is null, these calculations are skipped.</param>
/// <returns>A RectangleF containing the bounding box for the specified text.</returns>
public RectangleF MeasureText ( string text , SizeF bounds , StringFormat format , List < RectangleF > ranges )
{
if ( String . IsNullOrEmpty ( text ) )
return RectangleF . Empty ;
if ( bounds = = SizeF . Empty )
bounds = maximum_graphics_size ;
if ( format = = null )
format = default_string_format ;
// TODO: What should we do in this case?
if ( ranges = = null )
ranges = new List < RectangleF > ( ) ;
ranges . Clear ( ) ;
PointF origin = PointF . Empty ;
SizeF size = SizeF . Empty ;
IntPtr native_graphics = GdiPlus . GetNativeGraphics ( gfx ) ;
IntPtr native_font = GdiPlus . GetNativeFont ( font ) ;
IntPtr native_string_format = GdiPlus . GetNativeStringFormat ( format ) ;
RectangleF layoutRect = new RectangleF ( PointF . Empty , bounds ) ;
int height = 0 ;
// It seems that the mere presence of \n and \r characters
// is enough for Mono to botch the layout (even if these
// characters are not processed.) We'll need to find a
// different way to perform layout on Mono, probably
// through Pango.
// Todo: This workaround allocates memory.
//if (Configuration.RunningOnMono)
{
string [ ] lines = text . Replace ( "\r" , String . Empty ) . Split ( newline_characters ) ;
foreach ( string s in lines )
{
ranges . AddRange ( GetCharExtents (
s , height , 0 , s . Length , layoutRect ,
native_graphics , native_font , native_string_format ) ) ;
height + = font . Height ;
}
}
return new RectangleF ( ranges [ 0 ] . X , ranges [ 0 ] . Y , ranges [ ranges . Count - 1 ] . Right , ranges [ ranges . Count - 1 ] . Bottom ) ;
}
#endregion
#endregion
#region - - - Private Methods - - -
#region private void PrepareTexturePacker ( )
/// <summary>
/// Calculates the optimal size for the font texture and TexturePacker, and creates both.
/// </summary>
private void PrepareTexturePacker ( )
{
// Calculate the size of the texture packer. We want a power-of-two size
// that is less than 1024 (supported in Geforce256-era cards), but large
// enough to hold at least 256 (16*16) font glyphs.
// TODO: Find the actual card limits, maybe?
int size = ( int ) ( font . Size * 16 ) ;
size = ( int ) System . Math . Pow ( 2.0 , System . Math . Ceiling ( System . Math . Log ( ( double ) size , 2.0 ) ) ) ;
if ( size > 1024 )
size = 1024 ;
texture_width = size ;
texture_height = size ;
pack = new TexturePacker < Glyph > ( texture_width , texture_height ) ;
GL . GenTextures ( 1 , out texture ) ;
GL . BindTexture ( TextureTarget . Texture2D , texture ) ;
GL . TexParameter ( TextureTarget . Texture2D , TextureParameterName . TextureMinFilter , ( int ) All . Linear ) ;
GL . TexParameter ( TextureTarget . Texture2D , TextureParameterName . TextureMagFilter , ( int ) All . Linear ) ;
if ( GL . SupportsExtension ( "Version12" ) )
{
GL . TexParameter ( TextureTarget . Texture2D , TextureParameterName . TextureWrapS , ( int ) All . ClampToEdge ) ;
GL . TexParameter ( TextureTarget . Texture2D , TextureParameterName . TextureWrapT , ( int ) All . ClampToEdge ) ;
}
else
{
GL . TexParameter ( TextureTarget . Texture2D , TextureParameterName . TextureWrapS , ( int ) All . Clamp ) ;
GL . TexParameter ( TextureTarget . Texture2D , TextureParameterName . TextureWrapT , ( int ) All . Clamp ) ;
}
GL . TexImage2D ( TextureTarget . Texture2D , 0 , PixelInternalFormat . Alpha , texture_width , texture_height , 0 ,
OpenTK . Graphics . PixelFormat . Rgba , PixelType . UnsignedByte , IntPtr . Zero ) ;
}
#endregion
#region private void LoadGlyph ( char c , out RectangleF rectangle )
// Adds the specified caharacter to the texture packer.
private void LoadGlyph ( char c , out RectangleF rectangle )
{
if ( pack = = null )
PrepareTexturePacker ( ) ;
RectangleF glyph_rect = MeasureText ( c . ToString ( ) , SizeF . Empty , load_glyph_string_format ) ;
SizeF glyph_size = new SizeF ( glyph_rect . Right , glyph_rect . Bottom ) ; // We need to do this, since the origin might not be (0, 0)
Glyph g = new Glyph ( c , font , glyph_size ) ;
Rectangle rect ;
try
{
pack . Add ( g , out rect ) ;
}
catch ( InvalidOperationException expt )
{
// TODO: The TexturePacker is full, create a new font sheet.
Trace . WriteLine ( expt ) ;
throw ;
}
GL . BindTexture ( TextureTarget . Texture2D , texture ) ;
gfx . Clear ( System . Drawing . Color . Transparent ) ;
gfx . DrawString ( g . Character . ToString ( ) , g . Font , System . Drawing . Brushes . White , 0.0f , 0.0f , default_string_format ) ;
BitmapData bitmap_data = bmp . LockBits ( new Rectangle ( 0 , 0 , bmp . Width , bmp . Height ) , ImageLockMode . ReadOnly ,
System . Drawing . Imaging . PixelFormat . Format32bppArgb ) ;
GL . PushClientAttrib ( ClientAttribMask . ClientPixelStoreBit ) ;
try
{
GL . PixelStore ( PixelStoreParameter . UnpackAlignment , 1.0f ) ;
GL . PixelStore ( PixelStoreParameter . UnpackRowLength , bmp . Width ) ;
GL . TexSubImage2D ( TextureTarget . Texture2D , 0 , ( int ) rect . Left , ( int ) rect . Top ,
rect . Width , rect . Height ,
OpenTK . Graphics . PixelFormat . Rgba ,
PixelType . UnsignedByte , bitmap_data . Scan0 ) ;
}
finally
{
GL . PopClientAttrib ( ) ;
}
bmp . UnlockBits ( bitmap_data ) ;
rectangle = RectangleF . FromLTRB (
rect . Left / ( float ) texture_width ,
rect . Top / ( float ) texture_height ,
rect . Right / ( float ) texture_width ,
rect . Bottom / ( float ) texture_height ) ;
loaded_glyphs . Add ( g . Character , rectangle ) ;
}
#endregion
#region GetCharExtents
// Gets the bounds of each character in a line of text.
// The line is processed in blocks of 32 characters (GdiPlus.MaxMeasurableCharacterRanges).
IEnumerable < RectangleF > GetCharExtents ( string text , int height , int line_start , int line_length ,
RectangleF layoutRect , IntPtr native_graphics , IntPtr native_font , IntPtr native_string_format )
{
RectangleF rect = new RectangleF ( ) ;
int line_end = line_start + line_length ;
while ( line_start < line_end )
{
//if (text[line_start] == '\n' || text[line_start] == '\r')
//{
// line_start++;
// continue;
//}
int num_characters = ( line_end - line_start ) > GdiPlus . MaxMeasurableCharacterRanges ?
GdiPlus . MaxMeasurableCharacterRanges :
line_end - line_start ;
int status = 0 ;
for ( int i = 0 ; i < num_characters ; i + + )
{
characterRanges [ i ] = new CharacterRange ( line_start + i , 1 ) ;
IntPtr region ;
status = GdiPlus . CreateRegion ( out region ) ;
regions [ i ] = region ;
Debug . Assert ( status = = 0 , String . Format ( "GDI+ error: {0}" , status ) ) ;
}
status = GdiPlus . SetStringFormatMeasurableCharacterRanges ( native_string_format , num_characters , characterRanges ) ;
Debug . Assert ( status = = 0 , String . Format ( "GDI+ error: {0}" , status ) ) ;
status = GdiPlus . MeasureCharacterRanges ( native_graphics , text , text . Length ,
native_font , ref layoutRect , native_string_format , num_characters , regions ) ;
Debug . Assert ( status = = 0 , String . Format ( "GDI+ error: {0}" , status ) ) ;
for ( int i = 0 ; i < num_characters ; i + + )
{
GdiPlus . GetRegionBounds ( regions [ i ] , native_graphics , ref rect ) ;
Debug . Assert ( status = = 0 , String . Format ( "GDI+ error: {0}" , status ) ) ;
GdiPlus . DeleteRegion ( regions [ i ] ) ;
Debug . Assert ( status = = 0 , String . Format ( "GDI+ error: {0}" , status ) ) ;
rect . Y + = height ;
yield return rect ;
}
line_start + = num_characters ;
}
}
#endregion
#endregion
#region - - - Internal Methods - - -
#region internal int Texture
/// <summary>
/// Gets the handle to the texture were this font resides.
/// </summary>
internal int Texture
{
get { return TextureFont . texture ; }
}
#endregion
#endregion
#region - - - IDisposable Members - - -
bool disposed ;
/// <summary>
/// Releases all resources used by this OpenTK.Graphics.TextureFont.
/// </summary>
public void Dispose ( )
{
GC . SuppressFinalize ( this ) ;
Dispose ( true ) ;
}
private void Dispose ( bool manual )
{
if ( ! disposed )
{
pack = null ;
if ( manual )
{
GL . DeleteTextures ( 1 , ref texture ) ;
font . Dispose ( ) ;
gfx . Dispose ( ) ;
}
disposed = true ;
}
}
~ TextureFont ( )
{
Dispose ( false ) ;
}
#endregion
}
}