Opentk/Source/Examples/Tests/GameWindowStates.cs

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#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using OpenTK;
using OpenTK.Graphics;
using System.Drawing;
namespace Examples.Tests
{
[Example("GameWindow states.", ExampleCategory.Test)]
public class GameWindowStates : GameWindow
{
TextureFont font = new TextureFont(new Font(FontFamily.GenericSansSerif, 16.0f));
TextPrinter printer = new TextPrinter();
public GameWindowStates()
: base(800, 600)
{
this.VSync = VSyncMode.On;
this.Keyboard.KeyRepeat = true;
this.Keyboard.KeyUp += new OpenTK.Input.KeyUpEvent(Keyboard_KeyUp);
GL.ClearColor(System.Drawing.Color.SteelBlue);
}
void Keyboard_KeyUp(OpenTK.Input.KeyboardDevice sender, OpenTK.Input.Key key)
{
switch (key)
{
case OpenTK.Input.Key.Escape:
this.Exit();
break;
case OpenTK.Input.Key.Number1:
switch (this.WindowState)
{
case WindowState.Normal: this.WindowState = WindowState.Maximized; break;
case WindowState.Maximized: this.WindowState = WindowState.Fullscreen; break;
case WindowState.Fullscreen:
this.WindowState = WindowState.Normal;
this.WindowState = WindowState.Minimized;
break;
case WindowState.Minimized: this.WindowState = WindowState.Normal;
break;
}
break;
case OpenTK.Input.Key.Number2:
this.WindowState = WindowState.Normal;
switch (this.WindowBorder)
{
case WindowBorder.Fixed: this.WindowBorder = WindowBorder.Hidden; break;
case WindowBorder.Hidden: this.WindowBorder = WindowBorder.Resizable; break;
case WindowBorder.Resizable: this.WindowBorder = WindowBorder.Fixed; break;
}
break;
case OpenTK.Input.Key.Number3:
if (this.WindowState == WindowState.Fullscreen)
this.WindowState = WindowState.Normal;
else
this.WindowState = WindowState.Fullscreen;
break;
}
}
protected override void OnResize(OpenTK.Platform.ResizeEventArgs e)
{
GL.Viewport(0, 0, Width, Height);
}
public override void OnRenderFrame(RenderFrameEventArgs e)
{
GL.Clear(ClearBufferMask.ColorBufferBit);
printer.Begin();
printer.Draw("Instructions:", font); GL.Translate(0, font.Height, 0);
printer.Draw(String.Format("1 - cycle through window styles (current: {0}).", this.WindowState), font);
GL.Translate(0, font.Height, 0);
printer.Draw(String.Format("2 - cycle through window borders (current: {0}).", this.WindowBorder), font);
GL.Translate(0, font.Height, 0);
printer.Draw(String.Format("3 - toggle fullscreen (current: {0}).",
this.WindowState == WindowState.Fullscreen ? "enabled" : "disabled"), font);
printer.End();
SwapBuffers();
}
public static void Main()
{
using (GameWindowStates ex = new GameWindowStates())
{
Utilities.SetWindowTitle(ex);
ex.Run(20.0);
}
}
}
}