Opentk/Source/OpenTK/Input/GamePadConfigurationTarget.cs

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#region License
//
// GamePadConfigurationTarget.cs
//
// Author:
// Stefanos A. <stapostol@gmail.com>
//
// Copyright (c) 2006-2014 Stefanos Apostolopoulos
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#endregion
using System;
namespace OpenTK.Input
{
struct GamePadConfigurationTarget
{
ConfigurationType map_type;
Nullable<Buttons> map_button;
Nullable<GamePadAxes> map_axis;
public GamePadConfigurationTarget(Buttons button)
: this()
{
Type = ConfigurationType.Button;
map_button = button;
}
public GamePadConfigurationTarget(GamePadAxes axis)
: this()
{
Type = ConfigurationType.Axis;
map_axis = axis;
}
public ConfigurationType Type
{
get { return map_type; }
private set { map_type = value; }
}
public GamePadAxes Axis
{
get { return map_axis.Value; }
private set { map_axis = value; }
}
public Buttons Button
{
get { return map_button.Value; }
private set { map_button = value; }
}
}
}