2009-07-24 21:13:46 +00:00
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#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2009 the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using OpenTK.Graphics;
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using System.Diagnostics;
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namespace OpenTK.Platform.Egl
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{
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class EglContext : IGraphicsContext
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{
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#region Fields
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EglWindowInfo window;
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EGLContext context;
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GraphicsMode mode;
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bool vsync = true; // Default vsync value is defined as 1 (true) in EGL.
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bool disposed = false;
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#endregion
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#region Constructors
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public EglContext(GraphicsMode mode, EglWindowInfo window, IGraphicsContext sharedContext,
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int major, int minor, GraphicsContextFlags flags)
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{
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if (mode == null)
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throw new ArgumentNullException("mode");
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if (window == null)
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throw new ArgumentNullException("window");
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EglContext shared = (EglContext)sharedContext;
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Egl.Initialize(window.Display, out major, out minor);
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EGLConfig config = new EGLConfig(mode.Index);
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if (window.Surface.Handle == EGLSurface.None.Handle)
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window.CreateWindowSurface(config);
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context = Egl.CreateContext(window.Display, config, shared.context, null);
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MakeCurrent(window);
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}
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#endregion
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#region IGraphicsContext Members
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public void SwapBuffers()
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{
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Egl.SwapBuffers(window.Display, window.Surface);
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}
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public void MakeCurrent(IWindowInfo window)
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{
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EglWindowInfo egl = (EglWindowInfo)window;
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Egl.MakeCurrent(egl.Display, egl.Surface, egl.Surface, context);
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this.window = egl;
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}
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public bool IsCurrent
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{
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get { return Egl.GetCurrentContext().Handle == context.Handle; }
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}
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public event DestroyEvent<IGraphicsContext> Destroy;
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public bool VSync
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{
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get
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{
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// Egl.GetSwapInterval does not exist, so store and return the current interval.
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// The default interval is defined as 1 (true).
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return vsync;
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}
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set
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{
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if (Egl.SwapInterval(window.Display, value ? 1 : 0))
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vsync = value;
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else
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Debug.Print("[Warning] Egl.SwapInterval({0}, {1}) failed.", window.Display, value);
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}
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}
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public void Update(IWindowInfo window)
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{
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// Do nothing.
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}
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public GraphicsMode GraphicsMode
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{
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get { return mode; }
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}
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// Todo: implement this!
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public bool ErrorChecking
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{
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get
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{
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return false;
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}
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set
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{
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}
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}
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#endregion
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#region IDisposable Members
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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// Todo: cross-reference the specs. What should happen if the context is destroyed from a different
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// thread?
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void Dispose(bool manual)
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{
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if (!disposed)
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{
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if (manual)
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{
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Egl.MakeCurrent(window.Display, window.Surface, window.Surface, EGLContext.None);
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Egl.DestroyContext(window.Display, context);
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}
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else
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{
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Debug.Print("[Warning] {0}:{1} was not disposed.", this.GetType().Name, context.Handle);
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}
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disposed = true;
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}
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}
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~EglContext()
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{
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Dispose(false);
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}
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#endregion
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}
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}
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