Opentk/Source/Bind/Settings.cs

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C#
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#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
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namespace Bind
{
static class Settings
{
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public static string InputPath = "..\\..\\..\\Source\\Bind\\Specifications";
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public static string OutputPath = "..\\..\\..\\Source\\OpenTK\\OpenGL\\Bindings";
public static string OutputNamespace = "OpenTK.OpenGL";
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public const string DefaultInputPath = "..\\..\\..\\Source\\Bind\\Specifications";
public const string DefaultOutputPath = "..\\..\\..\\Source\\OpenTK\\OpenGL\\Bindings";
public const string DefaultOutputNamespace = "OpenTK.OpenGL";
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public static string OutputClass = "GL";
public static string FunctionPrefix = "gl";
public static string ConstantPrefix = "GL_";
public static string NestedEunmsClass = "Enums";
public static string NormalEnumsClass = OutputClass + "." + NestedEunmsClass;
public static string AuxEnumsClass = "GL." + NestedEunmsClass;
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public static string DelegatesClass = "Delegates";
public static string ImportsClass = "Imports";
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public static Legacy Compatibility = Legacy.None;
/// <summary>
/// The name of the C# enum which holds every single OpenGL enum (for compatibility purposes).
/// </summary>
public static string CompleteEnumName = "All";
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public enum Legacy
{
None,
Tao,
}
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public static string WindowsGDI = "OpenTK.Platform.Windows.API";
}
}