mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-26 19:15:33 +00:00
218 lines
7.9 KiB
C#
218 lines
7.9 KiB
C#
|
#region --- License ---
|
|||
|
/* Licensed under the MIT/X11 license.
|
|||
|
* Copyright (c) 2006-2008 the OpenTK Team.
|
|||
|
* This notice may not be removed from any source distribution.
|
|||
|
* See license.txt for licensing detailed licensing details.
|
|||
|
*/
|
|||
|
#endregion
|
|||
|
|
|||
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Text;
|
|||
|
|
|||
|
namespace OpenTK.Graphics
|
|||
|
{
|
|||
|
/// <summary>Defines the format for graphics operations.</summary>
|
|||
|
public class GraphicsFormat
|
|||
|
{
|
|||
|
private ColorMode color_format, auxilliary_color_format;
|
|||
|
int depth, stencil, buffers;
|
|||
|
bool stereo;
|
|||
|
|
|||
|
#region --- Constructors ---
|
|||
|
|
|||
|
/// <summary>Constructs a new GraphicsFormat from the given GraphicsFormat.</summary>
|
|||
|
/// <param name="mode"></param>
|
|||
|
|
|||
|
#region public GraphicsFormat(GraphicsFormat mode)
|
|||
|
|
|||
|
public GraphicsFormat(GraphicsFormat mode)
|
|||
|
: this(mode.ColorMode, mode.Depth, mode.Stencil, mode.AuxilliaryColorFormat, mode.Buffers, mode.Stereo) { }
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region public GraphicsFormat()
|
|||
|
|
|||
|
/// <summary>Constructs a new GraphicsFormat with sensible default parameters.</summary>
|
|||
|
public GraphicsFormat()
|
|||
|
: this(DisplayDevice.PrimaryDisplay.BitsPerPixel, 16, 0, 0, 2, false)
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region public GraphicsFormat(ColorMode color)
|
|||
|
|
|||
|
/// <summary>Constructs a new GraphicsFormat with the specified parameters.</summary>
|
|||
|
/// <param name="color">The ColorMode of the color buffer.</param>
|
|||
|
public GraphicsFormat(ColorMode color)
|
|||
|
: this(color, 16, 0, 0, 2, false) { }
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region public GraphicsFormat(ColorMode color, int depth)
|
|||
|
|
|||
|
/// <summary>Constructs a new GraphicsFormat with the specified parameters.</summary>
|
|||
|
/// <param name="color">The ColorMode of the color buffer.</param>
|
|||
|
/// <param name="depth">The number of bits in the depth buffer.</param>
|
|||
|
public GraphicsFormat(ColorMode color, int depth)
|
|||
|
: this(color, depth, 0, 0, 2, false) { }
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region public GraphicsFormat(ColorMode color, int depth, int stencil)
|
|||
|
|
|||
|
/// <summary>Constructs a new GraphicsFormat with the specified parameters.</summary>
|
|||
|
/// <param name="color">The ColorMode of the color buffer.</param>
|
|||
|
/// <param name="depth">The number of bits in the depth buffer.</param>
|
|||
|
/// <param name="stencil">The number of bits in the stencil buffer.</param>
|
|||
|
public GraphicsFormat(ColorMode color, int depth, int stencil)
|
|||
|
: this(color, depth, stencil, 0, 2, false) { }
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region public GraphicsFormat(ColorMode color, int depth, int stencil, ColorMode aux)
|
|||
|
|
|||
|
/// <summary>Constructs a new GraphicsFormat with the specified parameters.</summary>
|
|||
|
/// <param name="color">The ColorMode of the color buffer.</param>
|
|||
|
/// <param name="depth">The number of bits in the depth buffer.</param>
|
|||
|
/// <param name="stencil">The number of bits in the stencil buffer.</param>
|
|||
|
/// <param name="aux">The ColorMode of the auxilliary buffer.</param>
|
|||
|
public GraphicsFormat(ColorMode color, int depth, int stencil, ColorMode aux)
|
|||
|
: this(color, depth, stencil, aux, 2, false) { }
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region public GraphicsFormat(ColorMode color, int depth, int stencil, ColorMode aux, int buffers)
|
|||
|
|
|||
|
/// <summary>Constructs a new GraphicsFormat with the specified parameters.</summary>
|
|||
|
/// <param name="color">The ColorMode of the color buffer.</param>
|
|||
|
/// <param name="depth">The number of bits in the depth buffer.</param>
|
|||
|
/// <param name="stencil">The number of bits in the stencil buffer.</param>
|
|||
|
/// <param name="aux">The ColorMode of the auxilliary buffer.</param>
|
|||
|
/// <param name="buffers">The number of render buffers. Typical values include one (single-), two (double-) or three (triple-buffering).</param>
|
|||
|
public GraphicsFormat(ColorMode color, int depth, int stencil, ColorMode aux, int buffers)
|
|||
|
: this(color, depth, stencil, aux, buffers, false) { }
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region public GraphicsFormat(ColorMode color, int depth, int stencil, ColorMode aux, int buffers, bool stereo)
|
|||
|
|
|||
|
/// <summary>Constructs a new GraphicsFormat with the specified parameters.</summary>
|
|||
|
/// <param name="color">The ColorMode of the color buffer.</param>
|
|||
|
/// <param name="depth">The number of bits in the depth buffer.</param>
|
|||
|
/// <param name="stencil">The number of bits in the stencil buffer.</param>
|
|||
|
/// <param name="aux">The ColorMode of the auxilliary buffer.</param>
|
|||
|
/// <param name="stereo">Set to true for a GraphicsFormat with stereographic capabilities.</param>
|
|||
|
/// <param name="buffers">The number of render buffers. Typical values include one (single-), two (double-) or three (triple-buffering).</param>
|
|||
|
public GraphicsFormat(ColorMode color, int depth, int stencil, ColorMode aux, int buffers, bool stereo)
|
|||
|
{
|
|||
|
this.ColorMode = color;
|
|||
|
this.Depth = depth;
|
|||
|
this.Stencil = stencil;
|
|||
|
this.AuxilliaryColorFormat = aux;
|
|||
|
this.Buffers = buffers;
|
|||
|
this.Stereo = stereo;
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region --- Public Methods ---
|
|||
|
|
|||
|
#region public int ColorMode
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Gets an OpenTK.Graphics.ColorMode that describes the color format of this DisplayMode.
|
|||
|
/// </summary>
|
|||
|
public ColorMode ColorMode
|
|||
|
{
|
|||
|
get { return color_format; }
|
|||
|
private set { color_format = value; }
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region public int AuxilliaryColorFormat
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Gets an OpenTK.Graphics.ColorMode that describes the color format of this DisplayMode.
|
|||
|
/// </summary>
|
|||
|
public ColorMode AuxilliaryColorFormat
|
|||
|
{
|
|||
|
get { return auxilliary_color_format; }
|
|||
|
private set { auxilliary_color_format = value; }
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region public int Depth
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Gets a System.Int32 that contains the bits per pixel for the depth buffer
|
|||
|
/// of this DisplayMode.
|
|||
|
/// </summary>
|
|||
|
public int Depth
|
|||
|
{
|
|||
|
get { return depth; }
|
|||
|
private set { depth = value; }
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region public int Stencil
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Gets a System.Int32 that contains the bits per pixel for the stencil buffer
|
|||
|
/// of this DisplayMode.
|
|||
|
/// </summary>
|
|||
|
public int Stencil
|
|||
|
{
|
|||
|
get { return stencil; }
|
|||
|
private set { stencil = value; }
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region public bool Stereo
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Gets a System.Boolean indicating whether this DisplayMode is stereoscopic.
|
|||
|
/// </summary>
|
|||
|
public bool Stereo
|
|||
|
{
|
|||
|
get { return this.stereo; }
|
|||
|
private set { this.stereo = value; }
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region public int Buffers
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Gets a System.Int32 containing the number of buffers associated with this
|
|||
|
/// DisplayMode.
|
|||
|
/// </summary>
|
|||
|
public int Buffers
|
|||
|
{
|
|||
|
get { return this.buffers; }
|
|||
|
private set { this.buffers = value; }
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region public static GraphicsFormat Default
|
|||
|
|
|||
|
/// <summary>Returns an OpenTK.GraphicsFormat compatible with the underlying platform.</summary>
|
|||
|
public static GraphicsFormat Default
|
|||
|
{
|
|||
|
get { return new GraphicsFormat(DisplayDevice.PrimaryDisplay.BitsPerPixel, 16, 0, 0, 2, false); }
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#endregion
|
|||
|
}
|
|||
|
}
|