mirror of
https://github.com/Ryujinx/Opentk.git
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152 lines
5.6 KiB
C#
152 lines
5.6 KiB
C#
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using System;
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using OpenTK.OpenAL;
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using AlContext = System.IntPtr;
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using AlDevice = System.IntPtr;
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using Examples;
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namespace OpenALTestProgram
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{
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#if false
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[Example("OpenAL Context Test", ExampleCategory.OpenAL, 101, false)]
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class TestApp
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{
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public static void GetOpenALErrors( IntPtr device )
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{
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Enums.AlError AlErr = Al.GetError( );
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Enums.AlcError AlcErr = Alc.GetError( device );
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Enums.AlutError AlutErr = Alut.GetError( );
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Console.WriteLine( " Al: " + AlErr + " Alc: " + AlcErr + " Alut: " + AlcErr + " " + Alut.GetErrorString( AlutErr ) );
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}
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static void Main( string[] args )
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{
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AlcUnitTestFunc( );
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}
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public static void AlcUnitTestFunc()
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{
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Console.WriteLine("Found Devices: "+ Alc.GetString( Al.Null, Enums.AlcGetString.DeviceSpecifier ));
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AlDevice MyDevice;
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AlContext MyContext;
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// Initialize Open AL
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MyDevice = Alc.OpenDevice( null );// open default device
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if ( MyDevice != Al.Null )
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{
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Console.WriteLine( "Device allocation succeeded." );
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MyContext = Alc.CreateContext( MyDevice, Al.Null ); // create context
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if ( MyContext != Al.Null )
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{
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Console.WriteLine( "Context allocation succeeded." );
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GetOpenALErrors( MyDevice );
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Alc.SuspendContext( MyContext ); // disable context
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Alc.ProcessContext( MyContext ); // enable context. The default state of a context created by alcCreateContext is that it is processing.
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Al.Bool result = Alc.MakeContextCurrent( MyContext ); // set active context
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Console.WriteLine( "MakeContextCurrent succeeded? " + result );
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GetOpenALErrors( MyDevice );
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Console.WriteLine( "Default: " + Alc.GetString( MyDevice, Enums.AlcGetString.DefaultDeviceSpecifier ) );
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Console.WriteLine( "Device: " + Alc.GetString( MyDevice, Enums.AlcGetString.DeviceSpecifier ) );
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Console.WriteLine( "Extensions: " + Alc.GetString( MyDevice, Enums.AlcGetString.Extensions ) );
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GetOpenALErrors( MyDevice );
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#region Get Attribs
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int AttribCount;
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Alc.GetInteger( MyDevice, Enums.AlcGetInteger.AttributesSize, sizeof( int ), out AttribCount );
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Console.WriteLine( "AttributeSize: " + AttribCount );
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if ( AttribCount > 0 )
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{
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int[] Attribs = new int[AttribCount];
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Alc.GetInteger( MyDevice, Enums.AlcGetInteger.AttributesSize, AttribCount, out Attribs[0] );
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for ( int i = 0; i < Attribs.Length; i++ )
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Console.Write( ", " + Attribs[i] );
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Console.WriteLine( );
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}
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#endregion Get Attribs
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GetOpenALErrors( MyDevice );
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AlDevice currdev = Alc.GetContextsDevice( MyContext );
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AlContext currcon = Alc.GetCurrentContext( );
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if ( MyDevice == currdev )
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Console.WriteLine( "Devices match." );
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else
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Console.WriteLine( "Error: Devices do not match." );
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if ( MyContext == currcon )
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Console.WriteLine( "Context match." );
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else
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Console.WriteLine( "Error: Contexts do not match." );
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// exit
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Alc.MakeContextCurrent( Al.Null ); // results in no context being current
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Alc.DestroyContext( MyContext );
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result = Alc.CloseDevice( MyDevice );
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Console.WriteLine( "Result: " + result );
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Console.ReadLine( );
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}
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else
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{
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Console.WriteLine( "Context creation failed." );
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}
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}
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else
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{
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Console.WriteLine( "Failed to find suitable Device." );
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}
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/*
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include <stdlib.h>
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include <AL/alut.h>
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int
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main (int argc, char **argv)
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{
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ALuint helloBuffer, helloSource;
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alutInit (&argc, argv);
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helloBuffer = alutCreateBufferHelloWorld ();
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alGenSources (1, &helloSource);
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alSourcei (helloSource, AL_Buffer, helloBuffer);
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alSourcePlay (helloSource);
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alutSleep (1);
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alutExit ();
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return EXIT_SUCCESS;
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}*/
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/*
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* Processing Loop Example:
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// PlaceCamera - places OpenGL camera & updates OpenAL listener data
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void AVEnvironment::PlaceCamera()
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{
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// update OpenGL camera position
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glFrustum(-0.1333, 0.1333, -0.1, 0.1, 0.2, 50.0);
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gluLookAt(listenerPos[0], listenerPos[1], listenerPos[2],
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(listenerPos[0] + sin(listenerAngle)), listenerPos[1],
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(listenerPos[2] - cos(listenerAngle)),
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0.0, 1.0, 0.0);
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// update OpenAL
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// place listener at camera
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alListener3f(AL_POSITION, listenerPos[0], listenerPos[1], listenerPos[2]);
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float directionvect[6];
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directionvect[0] = (float) sin(listenerAngle);
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directionvect[1] = 0;
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directionvect[2] = (float) cos(listenerAngle);
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directionvect[3] = 0;
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directionvect[4] = 1;
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directionvect[5] = 0;
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alListenerfv(AL_ORIENTATION, directionvect);
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}
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*/
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}
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}
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#endif
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}
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