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218 lines
7.9 KiB
C#
218 lines
7.9 KiB
C#
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#region --- License ---
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/* Licensed under the MIT/X11 license.
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* Copyright (c) 2006-2008 the OpenTK Team.
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* This notice may not be removed from any source distribution.
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* See license.txt for licensing detailed licensing details.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenTK.Graphics
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{
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/// <summary>Defines the format for graphics operations.</summary>
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public class GraphicsFormat
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{
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private ColorMode color_format, auxilliary_color_format;
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int depth, stencil, buffers;
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bool stereo;
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#region --- Constructors ---
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/// <summary>Constructs a new GraphicsFormat from the given GraphicsFormat.</summary>
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/// <param name="mode"></param>
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#region public GraphicsFormat(GraphicsFormat mode)
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public GraphicsFormat(GraphicsFormat mode)
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: this(mode.ColorMode, mode.Depth, mode.Stencil, mode.AuxilliaryColorFormat, mode.Buffers, mode.Stereo) { }
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#endregion
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#region public GraphicsFormat()
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/// <summary>Constructs a new GraphicsFormat with sensible default parameters.</summary>
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public GraphicsFormat()
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: this(DisplayDevice.PrimaryDisplay.BitsPerPixel, 16, 0, 0, 2, false)
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{
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}
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#endregion
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#region public GraphicsFormat(ColorMode color)
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/// <summary>Constructs a new GraphicsFormat with the specified parameters.</summary>
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/// <param name="color">The ColorMode of the color buffer.</param>
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public GraphicsFormat(ColorMode color)
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: this(color, 16, 0, 0, 2, false) { }
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#endregion
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#region public GraphicsFormat(ColorMode color, int depth)
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/// <summary>Constructs a new GraphicsFormat with the specified parameters.</summary>
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/// <param name="color">The ColorMode of the color buffer.</param>
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/// <param name="depth">The number of bits in the depth buffer.</param>
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public GraphicsFormat(ColorMode color, int depth)
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: this(color, depth, 0, 0, 2, false) { }
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#endregion
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#region public GraphicsFormat(ColorMode color, int depth, int stencil)
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/// <summary>Constructs a new GraphicsFormat with the specified parameters.</summary>
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/// <param name="color">The ColorMode of the color buffer.</param>
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/// <param name="depth">The number of bits in the depth buffer.</param>
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/// <param name="stencil">The number of bits in the stencil buffer.</param>
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public GraphicsFormat(ColorMode color, int depth, int stencil)
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: this(color, depth, stencil, 0, 2, false) { }
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#endregion
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#region public GraphicsFormat(ColorMode color, int depth, int stencil, ColorMode aux)
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/// <summary>Constructs a new GraphicsFormat with the specified parameters.</summary>
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/// <param name="color">The ColorMode of the color buffer.</param>
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/// <param name="depth">The number of bits in the depth buffer.</param>
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/// <param name="stencil">The number of bits in the stencil buffer.</param>
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/// <param name="aux">The ColorMode of the auxilliary buffer.</param>
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public GraphicsFormat(ColorMode color, int depth, int stencil, ColorMode aux)
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: this(color, depth, stencil, aux, 2, false) { }
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#endregion
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#region public GraphicsFormat(ColorMode color, int depth, int stencil, ColorMode aux, int buffers)
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/// <summary>Constructs a new GraphicsFormat with the specified parameters.</summary>
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/// <param name="color">The ColorMode of the color buffer.</param>
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/// <param name="depth">The number of bits in the depth buffer.</param>
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/// <param name="stencil">The number of bits in the stencil buffer.</param>
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/// <param name="aux">The ColorMode of the auxilliary buffer.</param>
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/// <param name="buffers">The number of render buffers. Typical values include one (single-), two (double-) or three (triple-buffering).</param>
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public GraphicsFormat(ColorMode color, int depth, int stencil, ColorMode aux, int buffers)
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: this(color, depth, stencil, aux, buffers, false) { }
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#endregion
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#region public GraphicsFormat(ColorMode color, int depth, int stencil, ColorMode aux, int buffers, bool stereo)
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/// <summary>Constructs a new GraphicsFormat with the specified parameters.</summary>
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/// <param name="color">The ColorMode of the color buffer.</param>
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/// <param name="depth">The number of bits in the depth buffer.</param>
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/// <param name="stencil">The number of bits in the stencil buffer.</param>
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/// <param name="aux">The ColorMode of the auxilliary buffer.</param>
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/// <param name="stereo">Set to true for a GraphicsFormat with stereographic capabilities.</param>
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/// <param name="buffers">The number of render buffers. Typical values include one (single-), two (double-) or three (triple-buffering).</param>
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public GraphicsFormat(ColorMode color, int depth, int stencil, ColorMode aux, int buffers, bool stereo)
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{
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this.ColorMode = color;
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this.Depth = depth;
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this.Stencil = stencil;
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this.AuxilliaryColorFormat = aux;
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this.Buffers = buffers;
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this.Stereo = stereo;
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}
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#endregion
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#endregion
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#region --- Public Methods ---
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#region public int ColorMode
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/// <summary>
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/// Gets an OpenTK.Graphics.ColorMode that describes the color format of this DisplayMode.
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/// </summary>
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public ColorMode ColorMode
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{
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get { return color_format; }
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private set { color_format = value; }
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}
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#endregion
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#region public int AuxilliaryColorFormat
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/// <summary>
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/// Gets an OpenTK.Graphics.ColorMode that describes the color format of this DisplayMode.
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/// </summary>
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public ColorMode AuxilliaryColorFormat
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{
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get { return auxilliary_color_format; }
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private set { auxilliary_color_format = value; }
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}
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#endregion
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#region public int Depth
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/// <summary>
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/// Gets a System.Int32 that contains the bits per pixel for the depth buffer
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/// of this DisplayMode.
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/// </summary>
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public int Depth
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{
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get { return depth; }
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private set { depth = value; }
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}
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#endregion
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#region public int Stencil
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/// <summary>
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/// Gets a System.Int32 that contains the bits per pixel for the stencil buffer
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/// of this DisplayMode.
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/// </summary>
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public int Stencil
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{
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get { return stencil; }
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private set { stencil = value; }
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}
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#endregion
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#region public bool Stereo
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/// <summary>
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/// Gets a System.Boolean indicating whether this DisplayMode is stereoscopic.
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/// </summary>
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public bool Stereo
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{
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get { return this.stereo; }
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private set { this.stereo = value; }
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}
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#endregion
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#region public int Buffers
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/// <summary>
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/// Gets a System.Int32 containing the number of buffers associated with this
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/// DisplayMode.
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/// </summary>
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public int Buffers
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{
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get { return this.buffers; }
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private set { this.buffers = value; }
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}
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#endregion
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#region public static GraphicsFormat Default
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/// <summary>Returns an OpenTK.GraphicsFormat compatible with the underlying platform.</summary>
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public static GraphicsFormat Default
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{
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get { return new GraphicsFormat(DisplayDevice.PrimaryDisplay.BitsPerPixel, 16, 0, 0, 2, false); }
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}
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#endregion
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#endregion
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}
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}
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