Opentk/Source/Examples/OpenTK/Test/Multithreading.cs

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// This code was written for the OpenTK library and has been released
// to the Public Domain.
// It is provided "as is" without express or implied warranty of any kind.
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
namespace Examples.Tests
{
[Example("Multithreading Test", ExampleCategory.OpenTK, "Test")]
class Multithreading
{
public static void Main()
{
const int ThreadCount = 2;
List<Thread> threads = new List<Thread>();
// launch threads
for (int i = 0; i < ThreadCount; i++)
{
Thread t = new Thread(RunGame);
t.IsBackground = true;
t.Priority = ThreadPriority.BelowNormal;
t.Start();
threads.Add(t);
}
// wait for exit
foreach (Thread t in threads)
{
t.Join();
}
}
static void RunGame()
{
using (Tutorial.T03_Immediate_Mode_Cube game = new Examples.Tutorial.T03_Immediate_Mode_Cube())
{
Utilities.SetWindowTitle(game);
game.Keyboard.KeyUp += delegate(object sender, OpenTK.Input.KeyboardKeyEventArgs e)
{
if (e.Key == OpenTK.Input.Key.F11)
{
if (game.WindowState == OpenTK.WindowState.Fullscreen)
game.WindowState = OpenTK.WindowState.Normal;
else
game.WindowState = OpenTK.WindowState.Fullscreen;
}
};
game.Run(30.0);
}
}
}
}