2013-10-10 23:58:54 +00:00
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#version 120
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flat varying vec4 vColor; // must be flat, cannot have this interpolated in any way
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void main(void)
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{
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vColor = gl_Color;
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gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; // ftransform();
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2009-10-24 10:07:43 +00:00
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}
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