[SDL2] Optimized Sdl2KeyCode translation

Also fixed Key.WinLeft, WinRight and Menu translation.
This commit is contained in:
thefiddler 2014-04-02 11:03:51 +02:00
parent 9f39aa1b88
commit 03a8a6da0e
3 changed files with 263 additions and 92 deletions

View file

@ -33,91 +33,270 @@ namespace OpenTK.Platform.SDL2
{
using Code = Scancode;
class Sdl2KeyMap : Dictionary<Scancode, Key>
class Sdl2KeyMap
{
public Sdl2KeyMap()
public static Key GetKey(Code code)
{
Add(Code.ESCAPE, Key.Escape);
switch (code)
{
case Code.ESCAPE:
return Key.Escape;
// Function keys
for (int i = 0; i < 12; i++)
{
Add(Code.F1 + i, Key.F1 + i);
}
case Code.F1:
return Key.F1;
case Code.F2:
return Key.F2;
case Code.F3:
return Key.F3;
case Code.F4:
return Key.F4;
case Code.F5:
return Key.F5;
case Code.F6:
return Key.F6;
case Code.F7:
return Key.F7;
case Code.F8:
return Key.F8;
case Code.F9:
return Key.F9;
case Code.F10:
return Key.F10;
case Code.F11:
return Key.F11;
case Code.F12:
return Key.F12;
case Code.F13:
return Key.F13;
case Code.F14:
return Key.F14;
case Code.F15:
return Key.F15;
case Code.F16:
return Key.F16;
case Code.F17:
return Key.F17;
case Code.F18:
return Key.F18;
case Code.F19:
return Key.F19;
case Code.F20:
return Key.F20;
case Code.F21:
return Key.F21;
case Code.F22:
return Key.F22;
case Code.F23:
return Key.F23;
case Code.F24:
return Key.F24;
// Number keys (0-9)
Add(Code.Num0, Key.Number0);
for (int i = 0; i < 9; i++)
{
Add(Code.Num1 + i, Key.Number1 + i);
}
case Code.Num0:
return Key.Number0;
case Code.Num1:
return Key.Number1;
case Code.Num2:
return Key.Number2;
case Code.Num3:
return Key.Number3;
case Code.Num4:
return Key.Number4;
case Code.Num5:
return Key.Number5;
case Code.Num6:
return Key.Number6;
case Code.Num7:
return Key.Number7;
case Code.Num8:
return Key.Number8;
case Code.Num9:
return Key.Number9;
// Letters (A-Z)
for (int i = 0; i < 26; i++)
{
Add(Code.A + i, Key.A + i);
}
case Code.A:
return Key.A;
case Code.B:
return Key.B;
case Code.C:
return Key.C;
case Code.D:
return Key.D;
case Code.E:
return Key.E;
case Code.F:
return Key.F;
case Code.G:
return Key.G;
case Code.H:
return Key.H;
case Code.I:
return Key.I;
case Code.J:
return Key.J;
case Code.K:
return Key.K;
case Code.L:
return Key.L;
case Code.M:
return Key.M;
case Code.N:
return Key.N;
case Code.O:
return Key.O;
case Code.P:
return Key.P;
case Code.Q:
return Key.Q;
case Code.R:
return Key.R;
case Code.S:
return Key.S;
case Code.T:
return Key.T;
case Code.U:
return Key.U;
case Code.V:
return Key.V;
case Code.W:
return Key.W;
case Code.X:
return Key.X;
case Code.Y:
return Key.Y;
case Code.Z:
return Key.Z;
Add(Code.TAB, Key.Tab);
Add(Code.CAPSLOCK, Key.CapsLock);
Add(Code.LCTRL, Key.ControlLeft);
Add(Code.LSHIFT, Key.ShiftLeft);
Add(Code.LALT, Key.AltLeft);
Add(Code.MENU, Key.WinLeft);
Add(Code.SPACE, Key.Space);
Add(Code.RALT, Key.AltRight);
//Add(Code., Key.WinRight);
Add(Code.APPLICATION, Key.Menu);
Add(Code.RCTRL, Key.ControlRight);
Add(Code.RSHIFT, Key.ShiftRight);
Add(Code.RETURN, Key.Enter);
Add(Code.BACKSPACE, Key.BackSpace);
case Code.TAB:
return Key.Tab;
case Code.CAPSLOCK:
return Key.CapsLock;
case Code.LCTRL:
return Key.ControlLeft;
case Code.LSHIFT:
return Key.ShiftLeft;
case Code.LALT:
return Key.AltLeft;
case Code.MENU:
return Key.Menu;
case Code.LGUI:
return Key.WinLeft;
case Code.RGUI:
return Key.WinRight;
case Code.SPACE:
return Key.Space;
case Code.RALT:
return Key.AltRight;
//case Code.:
// return Key.WinRight;
case Code.APPLICATION:
return Key.Menu;
case Code.RCTRL:
return Key.ControlRight;
case Code.RSHIFT:
return Key.ShiftRight;
case Code.RETURN:
return Key.Enter;
case Code.BACKSPACE:
return Key.BackSpace;
Add(Code.SEMICOLON, Key.Semicolon); // Varies by keyboard, ;: on Win2K/US
Add(Code.SLASH, Key.Slash); // Varies by keyboard, /? on Win2K/US
Add(Code.GRAVE, Key.Tilde); // Varies by keyboard, `~ on Win2K/US
Add(Code.LEFTBRACKET, Key.BracketLeft); // Varies by keyboard, [{ on Win2K/US
Add(Code.BACKSLASH, Key.BackSlash); // Varies by keyboard, \| on Win2K/US
Add(Code.RIGHTBRACKET, Key.BracketRight); // Varies by keyboard, ]} on Win2K/US
Add(Code.APOSTROPHE, Key.Quote); // Varies by keyboard, '" on Win2K/US
Add(Code.EQUALS, Key.Plus);
Add(Code.COMMA, Key.Comma); // Invariant: ,
Add(Code.MINUS, Key.Minus); // Invariant: -
Add(Code.PERIOD, Key.Period); // Invariant: .
case Code.SEMICOLON:
return Key.Semicolon; // Varies by keyboard: return ;: on Win2K/US
case Code.SLASH:
return Key.Slash; // Varies by keyboard: return /? on Win2K/US
case Code.GRAVE:
return Key.Tilde; // Varies by keyboard: return `~ on Win2K/US
case Code.LEFTBRACKET:
return Key.BracketLeft; // Varies by keyboard: return [{ on Win2K/US
case Code.BACKSLASH:
return Key.BackSlash; // Varies by keyboard: return \| on Win2K/US
case Code.RIGHTBRACKET:
return Key.BracketRight; // Varies by keyboard: return ]} on Win2K/US
case Code.APOSTROPHE:
return Key.Quote; // Varies by keyboard: return '" on Win2K/US
case Code.EQUALS:
return Key.Plus;
case Code.COMMA:
return Key.Comma; // Invariant: : return
case Code.MINUS:
return Key.Minus; // Invariant: -
case Code.PERIOD:
return Key.Period; // Invariant: .
Add(Code.HOME, Key.Home);
Add(Code.END, Key.End);
Add(Code.DELETE, Key.Delete);
Add(Code.PAGEUP, Key.PageUp);
Add(Code.PAGEDOWN, Key.PageDown);
Add(Code.PAUSE, Key.Pause);
Add(Code.NUMLOCKCLEAR, Key.NumLock);
case Code.HOME:
return Key.Home;
case Code.END:
return Key.End;
case Code.DELETE:
return Key.Delete;
case Code.PAGEUP:
return Key.PageUp;
case Code.PAGEDOWN:
return Key.PageDown;
case Code.PAUSE:
return Key.Pause;
case Code.NUMLOCKCLEAR:
return Key.NumLock;
Add(Code.SCROLLLOCK, Key.ScrollLock);
Add(Code.PRINTSCREEN, Key.PrintScreen);
Add(Code.CLEAR, Key.Clear);
Add(Code.INSERT, Key.Insert);
case Code.SCROLLLOCK:
return Key.ScrollLock;
case Code.PRINTSCREEN:
return Key.PrintScreen;
case Code.CLEAR:
return Key.Clear;
case Code.INSERT:
return Key.Insert;
Add(Code.SLEEP, Key.Sleep);
case Code.SLEEP:
return Key.Sleep;
// Keypad
for (int i = 0; i < 9; i++)
{
Add(Code.KP_1 + i, Key.Keypad1 + i);
}
Add(Code.KP_0, Key.Keypad0); // Note: SDL2 goes KP_1..KP_9, then KP_0
case Code.KP_0:
return Key.Keypad0;
case Code.KP_1:
return Key.Keypad1;
case Code.KP_2:
return Key.Keypad2;
case Code.KP_3:
return Key.Keypad3;
case Code.KP_4:
return Key.Keypad4;
case Code.KP_5:
return Key.Keypad5;
case Code.KP_6:
return Key.Keypad6;
case Code.KP_7:
return Key.Keypad7;
case Code.KP_8:
return Key.Keypad8;
case Code.KP_9:
return Key.Keypad9;
Add(Code.KP_DECIMAL, Key.KeypadDecimal);
Add(Code.KP_PLUS, Key.KeypadAdd);
Add(Code.KP_MINUS, Key.KeypadSubtract);
Add(Code.KP_DIVIDE, Key.KeypadDivide);
Add(Code.KP_MULTIPLY, Key.KeypadMultiply);
case Code.KP_DECIMAL:
return Key.KeypadDecimal;
case Code.KP_PLUS:
return Key.KeypadAdd;
case Code.KP_MINUS:
return Key.KeypadSubtract;
case Code.KP_DIVIDE:
return Key.KeypadDivide;
case Code.KP_MULTIPLY:
return Key.KeypadMultiply;
// Navigation
Add(Code.UP, Key.Up);
Add(Code.DOWN, Key.Down);
Add(Code.LEFT, Key.Left);
Add(Code.RIGHT, Key.Right);
case Code.UP:
return Key.Up;
case Code.DOWN:
return Key.Down;
case Code.LEFT:
return Key.Left;
case Code.RIGHT:
return Key.Right;
default:
return Key.Unknown;
}
}
}
}

View file

@ -33,7 +33,6 @@ namespace OpenTK.Platform.SDL2
{
class Sdl2Keyboard : IKeyboardDriver2, IKeyboardDriver
{
static readonly Sdl2KeyMap KeyMap = new Sdl2KeyMap();
KeyboardState state;
readonly List<KeyboardDevice> keyboards =
@ -84,10 +83,10 @@ namespace OpenTK.Platform.SDL2
internal void ProcessKeyboardEvent(KeyboardEvent e)
{
Key key;
bool pressed = e.State != 0;
var scancode = e.Keysym.Scancode;
if (KeyMap.TryGetValue(scancode, out key))
Key key = Sdl2KeyMap.GetKey(scancode);
if (key != Key.Unknown)
{
state.SetKeyState(key, (byte)scancode, pressed);
keyboards[0].SetKey(key, (byte)scancode, pressed);

View file

@ -75,8 +75,6 @@ namespace OpenTK.Platform.SDL2
static readonly Dictionary<uint, Sdl2NativeWindow> windows =
new Dictionary<uint, Sdl2NativeWindow>();
static readonly Sdl2KeyMap map = new Sdl2KeyMap();
public Sdl2NativeWindow(int x, int y, int width, int height,
string title, GameWindowFlags options, DisplayDevice device,
IInputDriver input_driver)
@ -132,12 +130,7 @@ namespace OpenTK.Platform.SDL2
static Key TranslateKey(Scancode scan)
{
Key result = Key.Unknown;
if (map.ContainsKey(scan))
{
result = map[scan];
}
return result;
return Sdl2KeyMap.GetKey(scan);
}
static Key TranslateKey(Keycode key)