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Fixed source code resources for all examples.
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@ -14,7 +14,7 @@ using OpenTK.Audio;
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namespace Examples
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{
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[Example("Playback", ExampleCategory.OpenAL, "1.1")]
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[Example("Playback", ExampleCategory.OpenAL, "1.1", Documentation="Playback")]
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public class Playback
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{
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static readonly string filename = Path.Combine(Path.Combine("Data", "Audio"), "the_ring_that_fell.wav");
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@ -32,7 +32,7 @@ using OpenTK.Audio;
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namespace Examples
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{
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[Example("EFX: Reverb", ExampleCategory.OpenAL, "EFX")]
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[Example("EFX: Reverb", ExampleCategory.OpenAL, "EFX", Documentation="EFXReverb")]
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public class ReverbExample
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{
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static readonly string filename = Path.Combine(Path.Combine("Data", "Audio"), "the_ring_that_fell.wav");
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@ -21,20 +21,18 @@ using OpenTK.Math;
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namespace Examples.Tutorial
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{
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[Example("Vertex Buffer Objects", ExampleCategory.OpenGL, "1.5", Documentation="VertexBufferObjects")]
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[Example("Vertex Buffer Objects", ExampleCategory.OpenGL, "1.5", false, Documentation="VertexBufferObject")]
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public class T08_VBO : GameWindow
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{
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#region --- Private Fields ---
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Shapes.Shape cube = new Examples.Shapes.Cube();
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//Shapes.Shape plane = new Examples.Shapes.Plane(16, 16, 2.0f, 2.0f);
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struct Vbo
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{
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public int VboID, EboID, NumElements;
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}
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Vbo[] vbo = new Vbo[2];
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//float angle;
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public static readonly int order = 8;
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@ -26,7 +26,7 @@ namespace Examples.Tutorial
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/// One more major optimization could be applied (exploit the symmetry of the image with RTT), but
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/// that would make the program alot more complicated to follow. You can do this as an exercise.
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/// </summary>
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[Example("GLSL Animated Julia Set", ExampleCategory.OpenGL, "GLSL", Documentation="JuliaSetFractal.cs")]
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[Example("Julia Set Fractal", ExampleCategory.OpenGL, "GLSL", Documentation="JuliaSetFractal")]
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public class JuliaSetFractal : GameWindow
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{
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public JuliaSetFractal()
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@ -11,7 +11,7 @@ using OpenTK.Graphics.OpenGL;
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namespace Examples.WinForms
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{
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[Example("Multiple GLControls", ExampleCategory.OpenTK, "GLControl", 3, Documentation="MultipleGLControls.cs")]
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[Example("Multiple GLControls", ExampleCategory.OpenTK, "GLControl", 3, Documentation="MultipleGLControls")]
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public partial class MultipleGLControlsForm : Form
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{
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public MultipleGLControlsForm()
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@ -32,7 +32,7 @@ using OpenTK.Graphics;
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namespace Examples.Tests
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{
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[Example("Color4 Serialization", ExampleCategory.OpenTK, "Test")]
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[Example("Color4 Serialization", ExampleCategory.OpenTK, "Test", Documentation="Color4Serialization")]
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public class Color4Serialization
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{
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public static void Main()
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@ -22,7 +22,7 @@ using System.Text.RegularExpressions;
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namespace Examples.WinForms
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{
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[Example("OpenGL Extensions", ExampleCategory.OpenTK, "Test")]
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[Example("OpenGL Extensions", ExampleCategory.OpenTK, "Test", Documentation="Extensions")]
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public partial class Extensions : Form
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{
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#region Fields
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@ -17,7 +17,7 @@ using OpenTK.Input;
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namespace Examples.Tests
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{
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[Example("GameWindow states", ExampleCategory.OpenTK, "Test")]
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[Example("GameWindow states", ExampleCategory.OpenTK, "Test", Documentation="GameWindowStates")]
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public class GameWindowStates : GameWindow
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{
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Font font = new Font(FontFamily.GenericSansSerif, 16.0f);
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@ -23,7 +23,7 @@ using OpenTK.Graphics.OpenGL;
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namespace Examples.Tests
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{
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[Example("Input Logger", ExampleCategory.OpenTK, "Test")]
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[Example("Input Logger", ExampleCategory.OpenTK, "Test", Documentation="InputLogger")]
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public partial class InputLogger : Form
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{
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#region Fields
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@ -17,7 +17,7 @@ using System.Threading;
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namespace Examples.Tests
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{
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[Example("Test Resolution Changes", ExampleCategory.OpenTK, "Test")]
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[Example("Test Resolution Changes", ExampleCategory.OpenTK, "Test", Documentation="TestResolutionChanges")]
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public class TestResolutionChanges
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{
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public static void Main()
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