[Mac] Resource registration moved to the facades

This commit is contained in:
thefiddler 2014-07-23 14:36:09 +02:00
parent ac2ae4a4bb
commit 050a93d4af

View file

@ -43,35 +43,34 @@ namespace OpenTK.Platform.MacOS
internal const float ScrollFactor = 0.1f;
internal static bool ExclusiveFullscreen = false;
readonly IInputDriver2 InputDriver = new HIDInput();
readonly IInputDriver2 InputDriver;
public MacOSFactory()
{
NSApplication.Initialize();
InputDriver = new HIDInput();
}
#region IPlatformFactory Members
public override INativeWindow CreateNativeWindow(int x, int y, int width, int height, string title, GraphicsMode mode, GameWindowFlags options, DisplayDevice device)
{
INativeWindow window = new CocoaNativeWindow(x, y, width, height, title, mode, options, device);
RegisterResource(window);
return window;
return new CocoaNativeWindow(x, y, width, height, title, mode, options, device);
}
public override IDisplayDeviceDriver CreateDisplayDeviceDriver()
{
// Does not implement IDisposable
return new QuartzDisplayDeviceDriver();
}
public override IGraphicsContext CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
{
IGraphicsContext context = new CocoaContext(mode, window, shareContext, major, minor);
RegisterResource(context);
return context;
return new CocoaContext(mode, window, shareContext, major, minor);
}
public override IGraphicsContext CreateGLContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
{
IGraphicsContext context = new CocoaContext(handle, window, shareContext, major, minor);
RegisterResource(context);
return context;
return new CocoaContext(handle, window, shareContext, major, minor);
}
public override GraphicsContext.GetCurrentContextDelegate CreateGetCurrentGraphicsContext()