mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-23 18:45:34 +00:00
Merge branch 'sdl2' of https://github.com/thefiddler/opentk into sdl2
This commit is contained in:
commit
071daff564
|
@ -67,8 +67,8 @@ namespace OpenTK.Input
|
|||
/// Gets a <see cref="System.Boolean"/> indicating whether the specified
|
||||
/// <see cref="OpenTK.Input.Key"/> is pressed.
|
||||
/// </summary>
|
||||
/// <param name="key">The <see cref="OpenTK.Input.Key"/> to check.</param>
|
||||
/// <returns>True if key is pressed; false otherwise.</returns>
|
||||
/// <param name="code">The scancode to check.</param>
|
||||
/// <returns>True if code is pressed; false otherwise.</returns>
|
||||
public bool this[short code]
|
||||
{
|
||||
get { return IsKeyDown(code); }
|
||||
|
|
|
@ -790,7 +790,7 @@
|
|||
<Compile Include="Platform\SDL2\Sdl2Factory.cs" />
|
||||
<Compile Include="Platform\SDL2\Sdl2GraphicsContext.cs" />
|
||||
<Compile Include="Platform\SDL2\Sdl2GraphicsMode.cs" />
|
||||
<Compile Include="Platform\SDL2\Sdl2InputBase.cs" />
|
||||
<Compile Include="Platform\SDL2\Sdl2InputDriver.cs" />
|
||||
<Compile Include="Platform\SDL2\Sdl2Joystick.cs" />
|
||||
<Compile Include="Platform\SDL2\Sdl2KeyMap.cs" />
|
||||
<Compile Include="Platform\SDL2\Sdl2Keyboard.cs" />
|
||||
|
@ -806,7 +806,5 @@
|
|||
<PostBuildEvent>
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="Platform\SDL2\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
</Project>
|
|
@ -33,6 +33,8 @@ namespace OpenTK.Platform.SDL2
|
|||
{
|
||||
class Sdl2Factory : IPlatformFactory
|
||||
{
|
||||
readonly IInputDriver2 InputDriver = new Sdl2InputDriver();
|
||||
|
||||
public Sdl2Factory()
|
||||
{
|
||||
}
|
||||
|
@ -86,17 +88,17 @@ namespace OpenTK.Platform.SDL2
|
|||
|
||||
public IKeyboardDriver2 CreateKeyboardDriver()
|
||||
{
|
||||
return new Sdl2Keyboard();
|
||||
return InputDriver.KeyboardDriver;
|
||||
}
|
||||
|
||||
public IMouseDriver2 CreateMouseDriver()
|
||||
{
|
||||
return new Sdl2Mouse();
|
||||
return InputDriver.MouseDriver;
|
||||
}
|
||||
|
||||
public IGamePadDriver CreateGamePadDriver()
|
||||
{
|
||||
return new Sdl2Joystick();
|
||||
return InputDriver.GamePadDriver;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -27,33 +27,57 @@
|
|||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace OpenTK.Platform.SDL2
|
||||
{
|
||||
class Sdl2InputBase : IInputDriver2
|
||||
class Sdl2InputDriver : IInputDriver2
|
||||
{
|
||||
Sdl2WindowInfo window;
|
||||
readonly Thread thread;
|
||||
readonly AutoResetEvent ready = new AutoResetEvent(false);
|
||||
readonly Sdl2Keyboard keyboard_driver = new Sdl2Keyboard();
|
||||
readonly Sdl2Mouse mouse_driver = new Sdl2Mouse();
|
||||
readonly SDL.SDL_EventFilter EventFilterDelegate;
|
||||
|
||||
public Sdl2InputBase()
|
||||
public Sdl2InputDriver()
|
||||
{
|
||||
window = new Sdl2WindowInfo(
|
||||
SDL.SDL_CreateWindow("Hidden Input Window", 0, 0, 1, 1,
|
||||
SDL.SDL_WindowFlags.SDL_WINDOW_HIDDEN),
|
||||
null);
|
||||
EventFilterDelegate = FilterInputEvents;
|
||||
SDL.SDL_AddEventWatch(EventFilterDelegate, IntPtr.Zero);
|
||||
}
|
||||
|
||||
#region Private Members
|
||||
|
||||
void ProcessEvents()
|
||||
int FilterInputEvents(IntPtr user_data, IntPtr e)
|
||||
{
|
||||
SDL.SDL_Event e;
|
||||
while (SDL.SDL_WaitEvent(out e) != 0)
|
||||
SDL.SDL_Event ev;
|
||||
unsafe
|
||||
{
|
||||
ev = *(SDL.SDL_Event*)e;
|
||||
}
|
||||
|
||||
var type = (SDL.SDL_EventType)Marshal.ReadInt32(e);
|
||||
switch (type)
|
||||
{
|
||||
case SDL.SDL_EventType.SDL_KEYDOWN:
|
||||
case SDL.SDL_EventType.SDL_KEYUP:
|
||||
keyboard_driver.ProcessKeyboardEvent(ev.key);
|
||||
break;
|
||||
|
||||
case SDL.SDL_EventType.SDL_MOUSEBUTTONDOWN:
|
||||
case SDL.SDL_EventType.SDL_MOUSEBUTTONUP:
|
||||
mouse_driver.ProcessMouseEvent(ev.button);
|
||||
break;
|
||||
|
||||
case SDL.SDL_EventType.SDL_MOUSEMOTION:
|
||||
mouse_driver.ProcessMouseEvent(ev.motion);
|
||||
break;
|
||||
|
||||
case SDL.SDL_EventType.SDL_MOUSEWHEEL:
|
||||
mouse_driver.ProcessWheelEvent(ev.wheel);
|
||||
break;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -64,7 +88,7 @@ namespace OpenTK.Platform.SDL2
|
|||
{
|
||||
get
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
return mouse_driver;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -72,7 +96,7 @@ namespace OpenTK.Platform.SDL2
|
|||
{
|
||||
get
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
return keyboard_driver;
|
||||
}
|
||||
}
|
||||
|
|
@ -31,92 +31,93 @@ using OpenTK.Input;
|
|||
|
||||
namespace OpenTK.Platform.SDL2
|
||||
{
|
||||
using Code = SDL.SDL_Keycode;
|
||||
using Code = SDL.SDL_Scancode;
|
||||
|
||||
class Sdl2KeyMap : Dictionary<SDL.SDL_Keycode, Key>
|
||||
class Sdl2KeyMap : Dictionary<SDL.SDL_Scancode, Key>
|
||||
{
|
||||
public Sdl2KeyMap()
|
||||
{
|
||||
Add(Code.SDLK_ESCAPE, Key.Escape);
|
||||
Add(Code.SDL_SCANCODE_ESCAPE, Key.Escape);
|
||||
|
||||
// Function keys
|
||||
for (int i = 0; i < 12; i++)
|
||||
{
|
||||
Add(Code.SDLK_F1 + i, Key.F1 + i);
|
||||
Add(Code.SDL_SCANCODE_F1 + i, Key.F1 + i);
|
||||
}
|
||||
|
||||
// Number keys (0-9)
|
||||
for (int i = 0; i <= 9; i++)
|
||||
Add(Code.SDL_SCANCODE_0, Key.Number0);
|
||||
for (int i = 1; i < 9; i++)
|
||||
{
|
||||
Add(Code.SDLK_0 + i, Key.Number0 + i);
|
||||
Add(Code.SDL_SCANCODE_1 + i, Key.Number1 + i);
|
||||
}
|
||||
|
||||
// Letters (A-Z)
|
||||
for (int i = 0; i < 26; i++)
|
||||
{
|
||||
Add(Code.SDLK_a + i, Key.A + i);
|
||||
Add(Code.SDL_SCANCODE_A + i, Key.A + i);
|
||||
}
|
||||
|
||||
Add(Code.SDLK_TAB, Key.Tab);
|
||||
Add(Code.SDLK_CAPSLOCK, Key.CapsLock);
|
||||
Add(Code.SDLK_LCTRL, Key.ControlLeft);
|
||||
Add(Code.SDLK_LSHIFT, Key.ShiftLeft);
|
||||
Add(Code.SDLK_LALT, Key.WinLeft);
|
||||
Add(Code.SDLK_MENU, Key.AltLeft);
|
||||
Add(Code.SDLK_SPACE, Key.Space);
|
||||
Add(Code.SDLK_RALT, Key.AltRight);
|
||||
Add(Code.SDL_SCANCODE_TAB, Key.Tab);
|
||||
Add(Code.SDL_SCANCODE_CAPSLOCK, Key.CapsLock);
|
||||
Add(Code.SDL_SCANCODE_LCTRL, Key.ControlLeft);
|
||||
Add(Code.SDL_SCANCODE_LSHIFT, Key.ShiftLeft);
|
||||
Add(Code.SDL_SCANCODE_LALT, Key.WinLeft);
|
||||
Add(Code.SDL_SCANCODE_MENU, Key.AltLeft);
|
||||
Add(Code.SDL_SCANCODE_SPACE, Key.Space);
|
||||
Add(Code.SDL_SCANCODE_RALT, Key.AltRight);
|
||||
//Add(Code., Key.WinRight);
|
||||
Add(Code.SDLK_APPLICATION, Key.Menu);
|
||||
Add(Code.SDLK_RCTRL, Key.ControlRight);
|
||||
Add(Code.SDLK_RSHIFT, Key.ShiftRight);
|
||||
Add(Code.SDLK_RETURN, Key.Enter);
|
||||
Add(Code.SDLK_BACKSPACE, Key.BackSpace);
|
||||
Add(Code.SDL_SCANCODE_APPLICATION, Key.Menu);
|
||||
Add(Code.SDL_SCANCODE_RCTRL, Key.ControlRight);
|
||||
Add(Code.SDL_SCANCODE_RSHIFT, Key.ShiftRight);
|
||||
Add(Code.SDL_SCANCODE_RETURN, Key.Enter);
|
||||
Add(Code.SDL_SCANCODE_BACKSPACE, Key.BackSpace);
|
||||
|
||||
Add(Code.SDLK_SEMICOLON, Key.Semicolon); // Varies by keyboard, ;: on Win2K/US
|
||||
Add(Code.SDLK_SLASH, Key.Slash); // Varies by keyboard, /? on Win2K/US
|
||||
Add(Code.SDL_SCANCODE_SEMICOLON, Key.Semicolon); // Varies by keyboard, ;: on Win2K/US
|
||||
Add(Code.SDL_SCANCODE_SLASH, Key.Slash); // Varies by keyboard, /? on Win2K/US
|
||||
//Add(Code., Key.Tilde); // Varies by keyboard, `~ on Win2K/US
|
||||
Add(Code.SDLK_LEFTBRACKET, Key.BracketLeft); // Varies by keyboard, [{ on Win2K/US
|
||||
Add(Code.SDLK_BACKSLASH, Key.BackSlash); // Varies by keyboard, \| on Win2K/US
|
||||
Add(Code.SDLK_RIGHTBRACKET, Key.BracketRight); // Varies by keyboard, ]} on Win2K/US
|
||||
Add(Code.SDLK_QUOTE, Key.Quote); // Varies by keyboard, '" on Win2K/US
|
||||
Add(Code.SDLK_PLUS, Key.Plus); // Invariant: +
|
||||
Add(Code.SDLK_COMMA, Key.Comma); // Invariant: ,
|
||||
Add(Code.SDLK_MINUS, Key.Minus); // Invariant: -
|
||||
Add(Code.SDLK_PERIOD, Key.Period); // Invariant: .
|
||||
Add(Code.SDL_SCANCODE_LEFTBRACKET, Key.BracketLeft); // Varies by keyboard, [{ on Win2K/US
|
||||
Add(Code.SDL_SCANCODE_BACKSLASH, Key.BackSlash); // Varies by keyboard, \| on Win2K/US
|
||||
Add(Code.SDL_SCANCODE_RIGHTBRACKET, Key.BracketRight); // Varies by keyboard, ]} on Win2K/US
|
||||
Add(Code.SDL_SCANCODE_APOSTROPHE, Key.Quote); // Varies by keyboard, '" on Win2K/US
|
||||
Add(Code.SDL_SCANCODE_EQUALS, Key.Plus);
|
||||
Add(Code.SDL_SCANCODE_COMMA, Key.Comma); // Invariant: ,
|
||||
Add(Code.SDL_SCANCODE_MINUS, Key.Minus); // Invariant: -
|
||||
Add(Code.SDL_SCANCODE_PERIOD, Key.Period); // Invariant: .
|
||||
|
||||
Add(Code.SDLK_HOME, Key.Home);
|
||||
Add(Code.SDLK_END, Key.End);
|
||||
Add(Code.SDLK_DELETE, Key.Delete);
|
||||
Add(Code.SDLK_PAGEUP, Key.PageUp);
|
||||
Add(Code.SDLK_PAGEDOWN, Key.PageDown);
|
||||
Add(Code.SDLK_PAUSE, Key.Pause);
|
||||
Add(Code.SDLK_NUMLOCKCLEAR, Key.NumLock);
|
||||
Add(Code.SDL_SCANCODE_HOME, Key.Home);
|
||||
Add(Code.SDL_SCANCODE_END, Key.End);
|
||||
Add(Code.SDL_SCANCODE_DELETE, Key.Delete);
|
||||
Add(Code.SDL_SCANCODE_PAGEUP, Key.PageUp);
|
||||
Add(Code.SDL_SCANCODE_PAGEDOWN, Key.PageDown);
|
||||
Add(Code.SDL_SCANCODE_PAUSE, Key.Pause);
|
||||
Add(Code.SDL_SCANCODE_NUMLOCKCLEAR, Key.NumLock);
|
||||
|
||||
Add(Code.SDLK_SCROLLLOCK, Key.ScrollLock);
|
||||
Add(Code.SDLK_PRINTSCREEN, Key.PrintScreen);
|
||||
Add(Code.SDLK_CLEAR, Key.Clear);
|
||||
Add(Code.SDLK_INSERT, Key.Insert);
|
||||
Add(Code.SDL_SCANCODE_SCROLLLOCK, Key.ScrollLock);
|
||||
Add(Code.SDL_SCANCODE_PRINTSCREEN, Key.PrintScreen);
|
||||
Add(Code.SDL_SCANCODE_CLEAR, Key.Clear);
|
||||
Add(Code.SDL_SCANCODE_INSERT, Key.Insert);
|
||||
|
||||
Add(Code.SDLK_SLEEP, Key.Sleep);
|
||||
Add(Code.SDL_SCANCODE_SLEEP, Key.Sleep);
|
||||
|
||||
// Keypad
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
Add(Code.SDLK_KP_1 + i, Key.Keypad1 + i);
|
||||
Add(Code.SDL_SCANCODE_KP_1 + i, Key.Keypad1 + i);
|
||||
}
|
||||
Add(Code.SDLK_KP_0, Key.Keypad0); // Note: SDL2 goes KP_1..KP_9, then KP_0
|
||||
Add(Code.SDL_SCANCODE_KP_0, Key.Keypad0); // Note: SDL2 goes KP_1..KP_9, then KP_0
|
||||
|
||||
Add(Code.SDLK_KP_DECIMAL, Key.KeypadDecimal);
|
||||
Add(Code.SDLK_KP_PLUS, Key.KeypadAdd);
|
||||
Add(Code.SDLK_KP_MINUS, Key.KeypadSubtract);
|
||||
Add(Code.SDLK_KP_DIVIDE, Key.KeypadDivide);
|
||||
Add(Code.SDLK_KP_MULTIPLY, Key.KeypadMultiply);
|
||||
Add(Code.SDL_SCANCODE_KP_DECIMAL, Key.KeypadDecimal);
|
||||
Add(Code.SDL_SCANCODE_KP_PLUS, Key.KeypadAdd);
|
||||
Add(Code.SDL_SCANCODE_KP_MINUS, Key.KeypadSubtract);
|
||||
Add(Code.SDL_SCANCODE_KP_DIVIDE, Key.KeypadDivide);
|
||||
Add(Code.SDL_SCANCODE_KP_MULTIPLY, Key.KeypadMultiply);
|
||||
|
||||
// Navigation
|
||||
Add(Code.SDLK_UP, Key.Up);
|
||||
Add(Code.SDLK_DOWN, Key.Down);
|
||||
Add(Code.SDLK_LEFT, Key.Left);
|
||||
Add(Code.SDLK_RIGHT, Key.Right);
|
||||
Add(Code.SDL_SCANCODE_UP, Key.Up);
|
||||
Add(Code.SDL_SCANCODE_DOWN, Key.Down);
|
||||
Add(Code.SDL_SCANCODE_LEFT, Key.Left);
|
||||
Add(Code.SDL_SCANCODE_RIGHT, Key.Right);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -32,25 +32,76 @@ namespace OpenTK.Platform.SDL2
|
|||
{
|
||||
class Sdl2Keyboard : IKeyboardDriver2
|
||||
{
|
||||
static readonly Sdl2KeyMap KeyMap = new Sdl2KeyMap();
|
||||
KeyboardState state;
|
||||
|
||||
public Sdl2Keyboard()
|
||||
{
|
||||
state.IsConnected = true;
|
||||
}
|
||||
|
||||
#region Private Members
|
||||
|
||||
// Unfortunately, SDL does not report KeyDown events
|
||||
// when a modifier (e.g. shift, alt, etc) is first pressed.
|
||||
// It reports a keydown+keyup event pair when the modifier
|
||||
// is *released* - which means that we cannot use modifiers
|
||||
// for regular input (e.g. press control to fire a weapon.)
|
||||
// For that reason, we should also poll the keyboard directly
|
||||
// as necessary.
|
||||
// Fixme: this does not appear to work as expected.
|
||||
void UpdateModifiers()
|
||||
{
|
||||
SDL.SDL_Keymod mod = SDL.SDL_GetModState();
|
||||
|
||||
state.SetKeyState(Key.LAlt, (byte)SDL.SDL_Scancode.SDL_SCANCODE_LALT, (mod & SDL.SDL_Keymod.KMOD_LALT) != 0);
|
||||
state.SetKeyState(Key.RAlt, (byte)SDL.SDL_Scancode.SDL_SCANCODE_RALT, (mod & SDL.SDL_Keymod.KMOD_RALT) != 0);
|
||||
state.SetKeyState(Key.LControl, (byte)SDL.SDL_Scancode.SDL_SCANCODE_LCTRL, (mod & SDL.SDL_Keymod.KMOD_LCTRL) != 0);
|
||||
state.SetKeyState(Key.RControl, (byte)SDL.SDL_Scancode.SDL_SCANCODE_RCTRL, (mod & SDL.SDL_Keymod.KMOD_RCTRL) != 0);
|
||||
state.SetKeyState(Key.LShift, (byte)SDL.SDL_Scancode.SDL_SCANCODE_LSHIFT, (mod & SDL.SDL_Keymod.KMOD_LSHIFT) != 0);
|
||||
state.SetKeyState(Key.RShift, (byte)SDL.SDL_Scancode.SDL_SCANCODE_RSHIFT, (mod & SDL.SDL_Keymod.KMOD_RSHIFT) != 0);
|
||||
state.SetKeyState(Key.Menu, (byte)SDL.SDL_Scancode.SDL_SCANCODE_APPLICATION, (mod & SDL.SDL_Keymod.KMOD_GUI) != 0);
|
||||
state.SetKeyState(Key.CapsLock, (byte)SDL.SDL_Scancode.SDL_SCANCODE_CAPSLOCK, (mod & SDL.SDL_Keymod.KMOD_CAPS) != 0);
|
||||
state.SetKeyState(Key.NumLock, (byte)SDL.SDL_Scancode.SDL_SCANCODE_NUMLOCKCLEAR, (mod & SDL.SDL_Keymod.KMOD_NUM) != 0);
|
||||
//state.SetKeyState(Key., (byte)SDL.SDL_Scancode.SDL_SCANCODE_MODE, (mod & SDL.SDL_Keymod.KMOD_MODE) != 0);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Internal Members
|
||||
|
||||
internal void ProcessKeyboardEvent(SDL.SDL_KeyboardEvent e)
|
||||
{
|
||||
Key key;
|
||||
bool pressed = e.state != 0;
|
||||
if (KeyMap.TryGetValue(e.keysym.scancode, out key))
|
||||
{
|
||||
state.SetKeyState(key, (byte)e.keysym.scancode, pressed);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IKeyboardDriver2 Members
|
||||
|
||||
public KeyboardState GetState()
|
||||
{
|
||||
return new KeyboardState();
|
||||
//UpdateModifiers(); // Fixme
|
||||
return state;
|
||||
}
|
||||
|
||||
public KeyboardState GetState(int index)
|
||||
{
|
||||
return new KeyboardState();
|
||||
//UpdateModifiers(); // Fixme
|
||||
if (index == 0)
|
||||
return state;
|
||||
else
|
||||
return new KeyboardState();
|
||||
}
|
||||
|
||||
public string GetDeviceName(int index)
|
||||
{
|
||||
return String.Empty;
|
||||
return "SDL2 Default Keyboard";
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -26,33 +26,100 @@
|
|||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace OpenTK.Platform.SDL2
|
||||
{
|
||||
class Sdl2Mouse : IMouseDriver2
|
||||
{
|
||||
MouseState state;
|
||||
|
||||
public Sdl2Mouse()
|
||||
{
|
||||
state.IsConnected = true;
|
||||
}
|
||||
|
||||
#region Private Members
|
||||
|
||||
MouseButton TranslateButton(uint button)
|
||||
{
|
||||
switch (button)
|
||||
{
|
||||
case SDL.SDL_BUTTON_LEFT:
|
||||
return MouseButton.Left;
|
||||
|
||||
case SDL.SDL_BUTTON_RIGHT:
|
||||
return MouseButton.Right;
|
||||
|
||||
case SDL.SDL_BUTTON_MIDDLE:
|
||||
return MouseButton.Middle;
|
||||
|
||||
case SDL.SDL_BUTTON_X1:
|
||||
return MouseButton.Button1;
|
||||
|
||||
case SDL.SDL_BUTTON_X2:
|
||||
return MouseButton.Button2;
|
||||
|
||||
default:
|
||||
Debug.Print("SDL2 unknown button {0}", button);
|
||||
return MouseButton.Left;
|
||||
}
|
||||
}
|
||||
|
||||
void SetButtonState(MouseButton button, bool pressed)
|
||||
{
|
||||
if (pressed)
|
||||
{
|
||||
state.EnableBit((int)button);
|
||||
}
|
||||
else
|
||||
{
|
||||
state.DisableBit((int)button);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Public Members
|
||||
|
||||
public void ProcessWheelEvent(SDL.SDL_MouseWheelEvent wheel)
|
||||
{
|
||||
state.WheelPrecise += wheel.y;
|
||||
}
|
||||
|
||||
public void ProcessMouseEvent(SDL.SDL_MouseMotionEvent motion)
|
||||
{
|
||||
state.X += motion.xrel;
|
||||
state.Y += motion.yrel;
|
||||
}
|
||||
|
||||
public void ProcessMouseEvent(SDL.SDL_MouseButtonEvent button)
|
||||
{
|
||||
bool pressed = button.state == SDL.SDL_PRESSED;
|
||||
SetButtonState(TranslateButton(button.button), pressed);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IMouseDriver2 Members
|
||||
|
||||
public MouseState GetState()
|
||||
{
|
||||
int x, y;
|
||||
uint b = SDL.SDL_GetMouseState(out x, out y);
|
||||
return new MouseState();
|
||||
return state;
|
||||
}
|
||||
|
||||
public MouseState GetState(int index)
|
||||
{
|
||||
return new MouseState();
|
||||
if (index == 0)
|
||||
return state;
|
||||
else
|
||||
return new MouseState();
|
||||
}
|
||||
|
||||
public void SetPosition(double x, double y)
|
||||
{
|
||||
//SDL2.mouse
|
||||
SDL.SDL_WarpMouseInWindow(IntPtr.Zero, (int)x, (int)y);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -65,7 +65,7 @@ namespace OpenTK.Platform.SDL2
|
|||
static Sdl2NativeWindow()
|
||||
{
|
||||
// store the filter delegate to protect it from the GC
|
||||
SDL.SDL_SetEventFilter(EventFilterDelegate, IntPtr.Zero);
|
||||
SDL.SDL_AddEventWatch(EventFilterDelegate, IntPtr.Zero);
|
||||
}
|
||||
|
||||
public Sdl2NativeWindow(int x, int y, int width, int height,
|
||||
|
@ -114,16 +114,22 @@ namespace OpenTK.Platform.SDL2
|
|||
}
|
||||
}
|
||||
|
||||
static Key TranslateKey(SDL.SDL_Keycode key)
|
||||
static Key TranslateKey(SDL.SDL_Scancode scan)
|
||||
{
|
||||
Key result = Key.Unknown;
|
||||
if (map.ContainsKey(key))
|
||||
if (map.ContainsKey(scan))
|
||||
{
|
||||
result = map[key];
|
||||
result = map[scan];
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
static Key TranslateKey(SDL.SDL_Keycode key)
|
||||
{
|
||||
SDL.SDL_Scancode scan = SDL.SDL_GetScancodeFromKey(key);
|
||||
return TranslateKey(scan);
|
||||
}
|
||||
|
||||
static int FilterEvents(IntPtr user_data, IntPtr e)
|
||||
{
|
||||
var type = (SDL.SDL_EventType)Marshal.ReadInt32(e);
|
||||
|
@ -324,7 +330,7 @@ namespace OpenTK.Platform.SDL2
|
|||
case SDL.SDL_EventType.SDL_KEYUP:
|
||||
bool key_pressed = e.key.state == SDL.SDL_PRESSED;
|
||||
var key = e.key.keysym;
|
||||
keyboard.SetKey(TranslateKey(key.sym), (uint)key.scancode, key_pressed);
|
||||
keyboard.SetKey(TranslateKey(key.scancode), (uint)key.scancode, key_pressed);
|
||||
break;
|
||||
|
||||
case SDL.SDL_EventType.SDL_MOUSEBUTTONDOWN:
|
||||
|
|
|
@ -36,7 +36,7 @@ namespace OpenTK.Platform.SDL2
|
|||
/// <summary>
|
||||
/// Entry point for all SDL-related (non-extension) types and methods
|
||||
/// </summary>
|
||||
public static class SDL
|
||||
static class SDL
|
||||
{
|
||||
#region SDL2# Variables
|
||||
|
||||
|
@ -4047,11 +4047,11 @@ namespace OpenTK.Platform.SDL2
|
|||
* with the current keyboard layout.
|
||||
*/
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SDL_GetKeyFromScancode(SDL_Scancode scancode);
|
||||
public static extern SDL_Keycode SDL_GetKeyFromScancode(SDL_Scancode scancode);
|
||||
|
||||
/* Get the scancode for the given keycode */
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SDL_GetScancodeFromKey(SDL_Keycode key);
|
||||
public static extern SDL_Scancode SDL_GetScancodeFromKey(SDL_Keycode key);
|
||||
|
||||
/* Wrapper for SDL_GetScancodeName */
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
|
|
Loading…
Reference in a new issue