Initialize threads before calling any other X methods.

This commit is contained in:
the_fiddler 2009-11-04 10:04:16 +00:00
parent e5469f38d1
commit 11dc8fc4cd

View file

@ -1,13 +1,48 @@
#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2009 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System; using System;
using System.Collections.Generic; using System.Diagnostics;
using System.Text; using OpenTK.Graphics;
namespace OpenTK.Platform.X11 namespace OpenTK.Platform.X11
{ {
using Graphics;
class X11Factory : IPlatformFactory class X11Factory : IPlatformFactory
{ {
#region Constructors
public X11Factory()
{
int result = Functions.XInitThreads();
Debug.Print("Initializing threaded X: {0}.", result != 0 ? "success" : "failed");
}
#endregion
#region IPlatformFactory Members #region IPlatformFactory Members
public virtual INativeWindow CreateNativeWindow(int x, int y, int width, int height, string title, GraphicsMode mode, GameWindowFlags options, DisplayDevice device) public virtual INativeWindow CreateNativeWindow(int x, int y, int width, int height, string title, GraphicsMode mode, GameWindowFlags options, DisplayDevice device)