Updated to use the ExampleAttribute instead of the old IExample interface.

This commit is contained in:
the_fiddler 2009-02-20 18:04:01 +00:00
parent d443691b74
commit 12d81be831

View file

@ -12,13 +12,15 @@ using System.Drawing;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using Examples.Shapes; using Examples.Shapes;
using OpenTK.Math;
namespace Examples.Tutorial namespace Examples.Tutorial
{ {
/// <summary> /// <summary>
/// Demonstrates fixed-function OpenGL lighting. Example is incomplete (documentation). /// Demonstrates fixed-function OpenGL lighting. Example is incomplete (documentation).
/// </summary> /// </summary>
class T04_Vertex_Lighting : GameWindow, IExample [Example("Vertex Lighting", ExampleCategory.OpenGL)]
public class T04_Vertex_Lighting : GameWindow
{ {
float x_angle, zoom; float x_angle, zoom;
Shape shape = new Plane(16, 16, 4.0f, 4.0f); Shape shape = new Plane(16, 16, 4.0f, 4.0f);
@ -116,13 +118,11 @@ namespace Examples.Tutorial
WindowState = WindowState.Normal; WindowState = WindowState.Normal;
if (Mouse[OpenTK.Input.MouseButton.Left]) if (Mouse[OpenTK.Input.MouseButton.Left])
x_angle += Mouse.XDelta; x_angle = Mouse.X;
else else
x_angle += 0.5f; x_angle += 0.5f;
// zoom = Mouse.Wheel * 0.5f; // Mouse.Wheel is broken on both Linux and Windows. zoom = Mouse.Wheel * 0.5f; // Mouse.Wheel is broken on both Linux and Windows.
if (Mouse[OpenTK.Input.MouseButton.Right])
zoom += Mouse.YDelta;
// Do not leave x_angle drift too far away, as this will cause inaccuracies. // Do not leave x_angle drift too far away, as this will cause inaccuracies.
if (x_angle > 360.0f) if (x_angle > 360.0f)
@ -149,9 +149,13 @@ namespace Examples.Tutorial
0.0, 1.0, 0.0); 0.0, 1.0, 0.0);
GL.Rotate(x_angle, 0.0f, 1.0f, 0.0f); GL.Rotate(x_angle, 0.0f, 1.0f, 0.0f);
//GL.DrawElements(GL.Enums.BeginMode.TRIANGLES, shape.Indices.Length, GL.Begin(BeginMode.Triangles);
// GL.Enums.All.UNSIGNED_INT, shape.Indices); foreach (int index in shape.Indices)
GL.DrawArrays(BeginMode.Points, 0, shape.Vertices.Length); {
GL.Normal3(shape.Normals[index]);
GL.Vertex3(shape.Vertices[index]);
}
GL.End();
SwapBuffers(); SwapBuffers();
} }
@ -166,14 +170,15 @@ namespace Examples.Tutorial
/// <remarks> /// <remarks>
/// Provides a simple way for the example launcher to launch the examples. /// Provides a simple way for the example launcher to launch the examples.
/// </remarks> /// </remarks>
public void Launch() public static void Main()
{ {
// Lock UpdateFrame and RenderFrame at 60Hz. using (T04_Vertex_Lighting example = new T04_Vertex_Lighting())
Run(60.0, 60.0); {
Utilities.SetWindowTitle(example);
example.Run(30.0, 0.0);
}
} }
#endregion #endregion
public static readonly int order = 4;
} }
} }