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Possible fix for X11GLContext crash.
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@ -88,7 +88,7 @@ namespace OpenTK.Platform.X11
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visualAttributes.Add((int)0);
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visualAttributes.Add((int)0);
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}
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}
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visual = Glx.ChooseVisual(windowInfo.Display, windowInfo.Screen, visualAttributes.ToArray());
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visual = Glx.ChooseVisual(((X11.WindowInfo)info).Display, ((X11.WindowInfo)info).Screen, visualAttributes.ToArray());
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if (visual == IntPtr.Zero)
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if (visual == IntPtr.Zero)
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return false;
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return false;
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else
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else
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