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* Structures/Type.cs: Try to translate GLenum even if category is
unknown.
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parent
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@ -294,18 +294,26 @@ namespace Bind.Structures
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}
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}
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else if (Bind.Structures.Type.GLTypes.TryGetValue(CurrentType, out s))
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else if (Bind.Structures.Type.GLTypes.TryGetValue(CurrentType, out s))
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{
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{
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// Check if the parameter is a generic GLenum. If yes,
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// Check if the parameter is a generic GLenum. If it is, search for a better match,
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// check if a better match exists:
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// otherwise fallback to Settings.CompleteEnumName (named 'All' by default).
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if (s.Contains("GLenum") && !String.IsNullOrEmpty(category))
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if (s.Contains("GLenum") /*&& !String.IsNullOrEmpty(category)*/)
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{
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{
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if ((Settings.Compatibility & Settings.Legacy.ConstIntEnums) != Settings.Legacy.None)
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if ((Settings.Compatibility & Settings.Legacy.ConstIntEnums) != Settings.Legacy.None)
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{
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CurrentType = "int";
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CurrentType = "int";
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}
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else
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else
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{
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// Better match: enum.Name == function.Category (e.g. GL_VERSION_1_1 etc)
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// Better match: enum.Name == function.Category (e.g. GL_VERSION_1_1 etc)
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if (Enum.GLEnums.ContainsKey(category))
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if (Enum.GLEnums.ContainsKey(category))
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{
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CurrentType = String.Format("{0}.{1}", Settings.EnumsOutput, Enum.TranslateName(category));
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CurrentType = String.Format("{0}.{1}", Settings.EnumsOutput, Enum.TranslateName(category));
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}
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else
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else
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{
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CurrentType = String.Format("{0}.{1}", Settings.EnumsOutput, Settings.CompleteEnumName);
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CurrentType = String.Format("{0}.{1}", Settings.EnumsOutput, Settings.CompleteEnumName);
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}
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}
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}
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}
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else
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else
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{
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{
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