* Structures/Type.cs: Try to translate GLenum even if category is

unknown.
This commit is contained in:
the_fiddler 2009-07-15 14:05:40 +00:00
parent 35dc431d4d
commit 165287fdd2

View file

@ -294,19 +294,27 @@ namespace Bind.Structures
}
else if (Bind.Structures.Type.GLTypes.TryGetValue(CurrentType, out s))
{
// Check if the parameter is a generic GLenum. If yes,
// check if a better match exists:
if (s.Contains("GLenum") && !String.IsNullOrEmpty(category))
// Check if the parameter is a generic GLenum. If it is, search for a better match,
// otherwise fallback to Settings.CompleteEnumName (named 'All' by default).
if (s.Contains("GLenum") /*&& !String.IsNullOrEmpty(category)*/)
{
if ((Settings.Compatibility & Settings.Legacy.ConstIntEnums) != Settings.Legacy.None)
{
CurrentType = "int";
}
else
{
// Better match: enum.Name == function.Category (e.g. GL_VERSION_1_1 etc)
if (Enum.GLEnums.ContainsKey(category))
{
CurrentType = String.Format("{0}.{1}", Settings.EnumsOutput, Enum.TranslateName(category));
}
else
{
CurrentType = String.Format("{0}.{1}", Settings.EnumsOutput, Settings.CompleteEnumName);
}
}
}
else
{
// This is not enum, default translation: