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[SDL2] Add compile-time check for SDL2 GameController vs MappedGamePadDriver
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@ -126,6 +126,7 @@ namespace OpenTK.Platform.SDL2
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driver.joystick_driver.ProcessJoystickEvent(ev.JoyHat);
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break;
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#if USE_SDL2_GAMECONTROLLER
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case EventType.CONTROLLERDEVICEADDED:
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case EventType.CONTROLLERDEVICEREMOVED:
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driver.joystick_driver.ProcessControllerEvent(ev.ControllerDevice);
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@ -139,6 +140,7 @@ namespace OpenTK.Platform.SDL2
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case EventType.CONTROLLERBUTTONUP:
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driver.joystick_driver.ProcessControllerEvent(ev.ControllerButton);
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break;
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#endif
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}
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}
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}
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@ -35,6 +35,8 @@ namespace OpenTK.Platform.SDL2
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class Sdl2JoystickDriver : IJoystickDriver, IJoystickDriver2, IGamePadDriver, IDisposable
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{
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const float RangeMultiplier = 1.0f / 32768.0f;
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readonly MappedGamePadDriver gamepad_driver = new MappedGamePadDriver();
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bool disposed;
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struct Sdl2JoystickDetails
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{
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@ -44,6 +46,15 @@ namespace OpenTK.Platform.SDL2
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public bool IsConnected { get; set; }
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}
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// For IJoystickDriver2 implementation
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int last_joystick_instance = 0;
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readonly List<JoystickDevice> joysticks = new List<JoystickDevice>(4);
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readonly Dictionary<int, int> sdl_instanceid_to_joysticks = new Dictionary<int, int>();
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// For IJoystickDriver implementation
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IList<JoystickDevice> joysticks_readonly;
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#if USE_SDL2_GAMECONTROLLER
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class Sdl2GamePad
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{
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public IntPtr Handle { get; private set; }
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@ -56,16 +67,11 @@ namespace OpenTK.Platform.SDL2
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}
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}
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int last_joystick_instance = 0;
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int last_controllers_instance = 0;
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readonly List<JoystickDevice> joysticks = new List<JoystickDevice>(4);
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readonly Dictionary<int, int> sdl_instanceid_to_joysticks = new Dictionary<int, int>();
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readonly List<Sdl2GamePad> controllers = new List<Sdl2GamePad>(4);
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readonly Dictionary<int, int> sdl_instanceid_to_controllers = new Dictionary<int, int>();
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#endif
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IList<JoystickDevice> joysticks_readonly;
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bool disposed;
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public Sdl2JoystickDriver()
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{
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@ -119,6 +125,7 @@ namespace OpenTK.Platform.SDL2
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return sdl_instanceid_to_joysticks.ContainsKey(instance_id);
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}
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#if USE_SDL2_GAMECONTROLLER
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bool IsControllerValid(int id)
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{
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return id >= 0 && id < controllers.Count;
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@ -258,6 +265,8 @@ namespace OpenTK.Platform.SDL2
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return 0;
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}
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}
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#endif
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#endregion
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#region Public Members
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@ -380,6 +389,7 @@ namespace OpenTK.Platform.SDL2
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}
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}
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#if USE_SDL2_GAMECONTROLLER
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public void ProcessControllerEvent(ControllerDeviceEvent ev)
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{
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int id = ev.Which;
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@ -490,6 +500,7 @@ namespace OpenTK.Platform.SDL2
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Debug.Print("[SDL2] Invalid game controller instance {0} in {1}", instance_id, ev.Type);
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}
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}
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#endif
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#endregion
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@ -512,6 +523,7 @@ namespace OpenTK.Platform.SDL2
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#region IGamePadDriver Members
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#if USE_SDL2_GAMECONTOLLER
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public GamePadCapabilities GetCapabilities(int index)
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{
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if (IsControllerValid(index))
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@ -534,6 +546,22 @@ namespace OpenTK.Platform.SDL2
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{
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return String.Empty;
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}
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#else
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public GamePadCapabilities GetCapabilities(int index)
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{
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return gamepad_driver.GetCapabilities(index);
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}
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public GamePadState GetState(int index)
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{
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return gamepad_driver.GetState(index);
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}
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public string GetName(int index)
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{
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return gamepad_driver.GetName(index);
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}
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#endif
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#endregion
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