Implemented IEquatable<> interface

This commit is contained in:
Stefanos A 2013-12-22 22:01:04 +01:00 committed by thefiddler
parent 2bf024a912
commit 1acf8a807b
4 changed files with 155 additions and 4 deletions

View file

@ -107,9 +107,37 @@ namespace OpenTK.Input
return !left.Equals(right);
}
public override string ToString()
{
return String.Format(
"{{ABXYLR: {0}{1}{2}{3}{4}{5}; Back: {6}; BigButton: {7}; LStick: {8}; RStick: {9}}}",
A == ButtonState.Pressed ? "1" : "0",
B == ButtonState.Pressed ? "1" : "0",
X == ButtonState.Pressed ? "1" : "0",
Y == ButtonState.Pressed ? "1" : "0",
LeftShoulder == ButtonState.Pressed ? "1" : "0",
RightShoulder == ButtonState.Pressed ? "1" : "0",
Back == ButtonState.Pressed ? "1" : "0",
BigButton == ButtonState.Pressed ? "1" : "0",
LeftStick == ButtonState.Pressed ? "1" : "0",
RightStick == ButtonState.Pressed ? "1" : "0");
}
public override int GetHashCode()
{
return buttons.GetHashCode();
}
public override bool Equals(object obj)
{
return
obj is GamePadButtons &&
Equals((GamePadButtons)obj);
}
#endregion
#region IEquatable Members
#region IEquatable<GamePadButtons> Members
public bool Equals(GamePadButtons other)
{

View file

@ -32,7 +32,7 @@ using System;
namespace OpenTK.Input
{
public struct GamePadCapabilities
public struct GamePadCapabilities : IEquatable<GamePadCapabilities>
{
byte axis_count;
byte button_count;
@ -62,6 +62,50 @@ namespace OpenTK.Input
get { return trackball_count; }
internal set { trackball_count = (byte)value; }
}
public static bool operator ==(GamePadCapabilities left, GamePadCapabilities right)
{
return left.Equals(right);
}
public static bool operator !=(GamePadCapabilities left, GamePadCapabilities right)
{
return !left.Equals(right);
}
public override string ToString()
{
return String.Format(
"{{Axes: {0}; Buttons: {1}; DPads: {2}; Trackballs: {3}}}",
AxisCount, ButtonCount, DPadCount, TrackballCount);
}
public override int GetHashCode()
{
return
AxisCount.GetHashCode() ^ ButtonCount.GetHashCode() ^
DPadCount.GetHashCode() ^ TrackballCount.GetHashCode();
}
public override bool Equals(object obj)
{
return
obj is GamePadCapabilities &&
Equals((GamePadCapabilities)obj);
}
#region IEquatable<GamePadCapabilities> Members
public bool Equals(GamePadCapabilities other)
{
return
AxisCount == other.AxisCount &&
ButtonCount == other.ButtonCount &&
DPadCount == other.DPadCount &&
TrackballCount == other.TrackballCount;
}
#endregion
}
}

View file

@ -31,7 +31,7 @@ using System;
namespace OpenTK.Input
{
public struct GamePadDPad
public struct GamePadDPad : IEquatable<GamePadDPad>
{
[Flags]
enum DPadButtons : byte
@ -44,6 +44,8 @@ namespace OpenTK.Input
DPadButtons buttons;
#region Public Members
internal GamePadDPad(Buttons state)
{
// DPad butons are stored in the lower 4bits
@ -75,6 +77,42 @@ namespace OpenTK.Input
internal set { SetButton(DPadButtons.Right, value); }
}
public static bool operator ==(GamePadDPad left, GamePadDPad right)
{
return left.Equals(right);
}
public static bool operator !=(GamePadDPad left, GamePadDPad right)
{
return !left.Equals(right);
}
public override string ToString()
{
return String.Format(
"{{ULDR: {0}{1}{2}{3}}}",
IsUp ? "1" : "0",
IsLeft ? "1" : "0",
IsDown ? "1" : "0",
IsRight ? "1" : "0");
}
public override int GetHashCode()
{
return buttons.GetHashCode();
}
public override bool Equals(object obj)
{
return
obj is GamePadDPad &&
Equals((GamePadDPad)obj);
}
#endregion
#region Private Members
void SetButton(DPadButtons button, bool value)
{
if (value)
@ -86,5 +124,16 @@ namespace OpenTK.Input
buttons &= ~button;
}
}
#endregion
#region IEquatable<GamePadDPad> Members
public bool Equals(GamePadDPad other)
{
return buttons == other.buttons;
}
#endregion
}
}

View file

@ -32,7 +32,7 @@ namespace OpenTK.Input
/// <summary>
/// Encapsulates the state of a GamePad device.
/// </summary>
public struct GamePadState /*: IEquatable<GamePadState>*/
public struct GamePadState : IEquatable<GamePadState>
{
const float RangeMultiplier = 1.0f / (short.MaxValue + 1);
@ -62,6 +62,36 @@ namespace OpenTK.Input
get { return is_connected; }
}
public override string ToString()
{
return String.Format(
"{{Buttons: {0}; DPad: {1}; IsConnected: {2}",
Buttons, DPad, IsConnected);
}
public override int GetHashCode()
{
return Buttons.GetHashCode() ^ DPad.GetHashCode() ^ IsConnected.GetHashCode();
}
public override bool Equals(object obj)
{
return
obj is GamePadState &&
Equals((GamePadState)obj);
}
#endregion
#region IEquatable<GamePadState> Members
public bool Equals(GamePadState other)
{
return
Buttons == other.Buttons &&
DPad == other.DPad &&
IsConnected == other.IsConnected;
}
#endregion
#region Internal Members