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Added mathematical constants used by XNA (Pi, E, logarithms).
Removed unused code.
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@ -15,10 +15,80 @@ using System.Text;
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namespace OpenTK
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{
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/// <summary>
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/// Contains mathematical functions for the OpenTK.Math toolkit.
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/// Contains common mathematical functions and constants.
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/// </summary>
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public static class MathHelper
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{
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#region Fields
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/// <summary>
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/// Defines the value of Pi as a <see cref="System.Single"/>.
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/// </summary>
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public const float Pi = 3.141592653589793238462643383279502884197169399375105820974944592307816406286208998628034825342117067982148086513282306647093844609550582231725359408128481117450284102701938521105559644622948954930382f;
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/// <summary>
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/// Defines the value of Pi divided by two as a <see cref="System.Single"/>.
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/// </summary>
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public const float PiOver2 = Pi / 2;
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/// <summary>
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/// Defines the value of Pi divided by three as a <see cref="System.Single"/>.
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/// </summary>
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public const float PiOver3 = Pi / 3;
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/// <summary>
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/// Definesthe value of Pi divided by four as a <see cref="System.Single"/>.
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/// </summary>
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public const float PiOver4 = Pi / 4;
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/// <summary>
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/// Defines the value of Pi divided by six as a <see cref="System.Single"/>.
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/// </summary>
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public const float PiOver6 = Pi / 6;
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/// <summary>
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/// Defines the value of Pi multiplied by two as a <see cref="System.Single"/>.
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/// </summary>
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public const float TwoPi = 2 * Pi;
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/// <summary>
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/// Defines the value of Pi multiplied by 3 and divided by two as a <see cref="System.Single"/>.
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/// </summary>
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public const float ThreePiOver2 = 3 * Pi / 2;
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/// <summary>
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/// Defines the value of E as a <see cref="System.Single"/>.
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/// </summary>
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public const float E = 2.71828182845904523536f;
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/// <summary>
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/// Defines the base-10 logarithm of E.
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/// </summary>
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public const float Log10E = 0.434294482f;
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/// <summary>
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/// Defines the base-2 logarithm of E.
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/// </summary>
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public const float Log2E = 1.442695041f;
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[Obsolete]
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public static readonly float PIF = 3.141592653589793238462643383279502884197169399375105820974944592307816406286208998628034825342117067982148086513282306647093844609550582231725359408128481117450284102701938521105559644622948954930382f;
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[Obsolete]
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public static readonly float RTODF = 180.0f / PIF;
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[Obsolete]
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public static readonly float DTORF = PIF / 180.0f;
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[Obsolete]
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public static readonly double PI = 3.141592653589793238462643383279502884197169399375105820974944592307816406286208998628034825342117067982148086513282306647093844609550582231725359408128481117450284102701938521105559644622948954930382d;
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[Obsolete]
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public static readonly double RTOD = 180.0d / PIF;
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[Obsolete]
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public static readonly double DTOR = PIF / 180.0d;
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#endregion
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#region Public Members
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#region NextPowerOfTwo
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/// <summary>
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@ -182,16 +252,13 @@ namespace OpenTK
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#endregion
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public static readonly float PIF = 3.141592653589793238462643383279502884197169399375105820974944592307816406286208998628034825342117067982148086513282306647093844609550582231725359408128481117450284102701938521105559644622948954930382f;
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public static readonly float RTODF = 180.0f / PIF;
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public static readonly float DTORF = PIF / 180.0f;
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public static readonly double PI = 3.141592653589793238462643383279502884197169399375105820974944592307816406286208998628034825342117067982148086513282306647093844609550582231725359408128481117450284102701938521105559644622948954930382d;
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public static readonly double RTOD = 180.0d / PIF;
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public static readonly double DTOR = PIF / 180.0d;
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#region Swap
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/// <summary>
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/// Swaps two double values.
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/// </summary>
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/// <param name="a">The first value.</param>
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/// <param name="b">The second value.</param>
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public static void Swap(ref double a, ref double b)
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{
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double temp = a;
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@ -199,6 +266,11 @@ namespace OpenTK
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b = temp;
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}
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/// <summary>
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/// Swaps two float values.
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/// </summary>
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/// <param name="a">The first value.</param>
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/// <param name="b">The second value.</param>
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public static void Swap(ref float a, ref float b)
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{
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float temp = a;
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@ -207,128 +279,7 @@ namespace OpenTK
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}
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#endregion
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}
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#if false
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public static partial class Math
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{
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#region --- Vectors ---
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#region --- Addition ---
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/// <summary>
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/// Adds the given Vector2 to the current Vector3.
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/// </summary>
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/// <param name="right">The right operand of the addition.</param>
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/// <returns>A new Vector3 containing the result of the addition.</returns>
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public static Vector2 Add(Vector2 left, Vector2 right)
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{
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return new Vector2(left).Add(right);
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}
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/// <summary>
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/// Adds the given Vector3 to the current Vector3.
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/// </summary>
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/// <param name="right">The right operand of the addition.</param>
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/// <returns>A new Vector3 containing the result of the addition.</returns>
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public static Vector3 Add(Vector2 left, Vector3 right)
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{
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return new Vector3(left).Add(right);
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}
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/// <summary>
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/// Adds the given Vector4 to the current Vector3. W-coordinate remains unaffected.
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/// </summary>
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/// <param name="right">The right operand of the addition.</param>
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/// <returns>A new Vector4 containing the result of the addition.</returns>
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public static Vector4 Add(Vector2 left, Vector4 right)
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{
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return new Vector4(left).Add(right);
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}
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/// <summary>
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/// Adds the given Vector2 to the current Vector3.
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/// </summary>
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/// <param name="right">The right operand of the addition.</param>
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/// <returns>A new Vector3 containing the result of the addition.</returns>
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public static Vector3 Add(Vector3 left, Vector2 right)
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{
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return new Vector3(left).Add(right);
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}
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/// <summary>
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/// Adds the given Vector3 to the current Vector3.
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/// </summary>
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/// <param name="right">The right operand of the addition.</param>
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/// <returns>A new Vector3 containing the result of the addition.</returns>
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public static Vector3 Add(Vector3 left, Vector3 right)
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{
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return new Vector3(left).Add(right);
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}
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/// <summary>
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/// Adds the given Vector4 to the current Vector3. W-coordinate remains unaffected.
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/// </summary>
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/// <param name="right">The right operand of the addition.</param>
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/// <returns>A new Vector4 containing the result of the addition.</returns>
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public static Vector4 Add(Vector3 left, Vector4 right)
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{
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return new Vector4(left).Add(right);
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}
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/// <summary>
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/// Adds the given Vector2 to the current Vector3.
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/// </summary>
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/// <param name="right">The right operand of the addition.</param>
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/// <returns>A new Vector3 containing the result of the addition.</returns>
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public static Vector4 Add(Vector4 left, Vector2 right)
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{
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return new Vector4(left).Add(right);
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}
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/// <summary>
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/// Adds the given Vector3 to the current Vector3.
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/// </summary>
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/// <param name="right">The right operand of the addition.</param>
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/// <returns>A new Vector3 containing the result of the addition.</returns>
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public static Vector4 Add(Vector4 left, Vector3 right)
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{
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return new Vector4(left).Add(right);
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}
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/// <summary>
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/// Adds the given Vector4 to the current Vector3. W-coordinate remains unaffected.
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/// </summary>
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/// <param name="right">The right operand of the addition.</param>
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/// <returns>A new Vector4 containing the result of the addition.</returns>
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public static Vector4 Add(Vector4 left, Vector4 right)
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{
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return new Vector4(left).Add(right);
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}
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#endregion
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#region --- Subtraction ---
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#endregion
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#region --- Cross ---
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/// <summary>
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/// Computes the cross product between the current and the given Vector3. The current Vector3 is set to the result of the computation.
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/// </summary>
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/// <param name="right">The right operand of the cross product</param>
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/// <returns>The current </returns>
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public static Vector3 Cross(Vector3 left, Vector3 right)
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{
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return new Vector3(left).Cross(right);
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}
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#endregion
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#endregion
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}
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#endif
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}
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