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Split up lines that were longer than 100 characters.
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@ -17,18 +17,35 @@ using OpenTK.OpenGL;
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namespace OpenTK
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namespace OpenTK
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{
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{
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/// <summary>
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/// <summary>
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/// The GameWindow class contains cross-platform methods to create and render on an OpenGL window, handle input and load resources.
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/// The GameWindow class contains cross-platform methods to create and render on an OpenGL
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/// window, handle input and load resources.
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/// </summary>
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/// </summary>
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/// <remarks>
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/// <remarks>
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/// GameWindow contains several events you can hook or override to add your custom logic:
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/// GameWindow contains several events you can hook or override to add your custom logic:
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/// <list>
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/// <list>
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/// <item>OnLoad: Occurs after creating the OpenGL context, but before entering the main loop. Override to load resources.</item>
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/// <item>
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/// <item>OnUnload: Occurs after exiting the main loop, but before deleting the OpenGL context. Override to unload resources.</item>
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/// OnLoad: Occurs after creating the OpenGL context, but before entering the main loop.
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/// <item>OnResize: Occurs whenever GameWindow is resized. You should update the OpenGL Viewport and Projection Matrix here.</item>
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/// Override to load resources.
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/// <item>OnUpdateFrame: Occurs at the specified logic update rate. Override to add your game logic.</item>
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/// </item>
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/// <item>OnRenderFrame: Occurs at the specified frame render rate. Override to add your rendering code.</item>
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/// <item>
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/// OnUnload: Occurs after exiting the main loop, but before deleting the OpenGL context.
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/// Override to unload resources.
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/// </item>
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/// <item>
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/// OnResize: Occurs whenever GameWindow is resized. You should update the OpenGL Viewport
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/// and Projection Matrix here.
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/// </item>
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/// <item>
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/// OnUpdateFrame: Occurs at the specified logic update rate. Override to add your game
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/// logic.
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/// </item>
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/// <item>
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/// OnRenderFrame: Occurs at the specified frame render rate. Override to add your
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/// rendering code.
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/// </item>
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/// </list>
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/// </list>
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/// Call the Run() method to start the application's main loop. Run(double, double) takes two parameters that
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/// Call the Run() method to start the application's main loop. Run(double, double) takes two
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/// parameters that
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/// specify the logic update rate, and the render update rate.
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/// specify the logic update rate, and the render update rate.
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/// </remarks>
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/// </remarks>
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public class GameWindow : INativeGLWindow
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public class GameWindow : INativeGLWindow
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@ -69,7 +86,8 @@ namespace OpenTK
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/// <summary>
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/// <summary>
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/// Constructs a new GameWindow using a safe DisplayMode.
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/// Constructs a new GameWindow using a safe DisplayMode.
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/// </summary>
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/// </summary>
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public GameWindow() : this(new DisplayMode(640, 480, 0, 16, false), "OpenTK game window") { }
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public GameWindow() : this(new DisplayMode(640, 480, 0, 16, false), "OpenTK game window")
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{ }
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/// <summary>
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/// <summary>
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/// Constructs a new GameWindow, and opens a render window with the specified DisplayMode.
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/// Constructs a new GameWindow, and opens a render window with the specified DisplayMode.
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@ -78,7 +96,8 @@ namespace OpenTK
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public GameWindow(DisplayMode mode) : this(mode, "OpenTK game window") { }
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public GameWindow(DisplayMode mode) : this(mode, "OpenTK game window") { }
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/// <summary>
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/// <summary>
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/// Constructs a new GameWindow with the specified title, and opens a render window with the specified DisplayMode.
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/// Constructs a new GameWindow with the specified title, and opens a render window with the
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/// specified DisplayMode.
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/// </summary>
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/// </summary>
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/// <param name="mode">The DisplayMode of the GameWindow.</param>
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/// <param name="mode">The DisplayMode of the GameWindow.</param>
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/// <param name="title">The Title of the GameWindow.</param>
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/// <param name="title">The Title of the GameWindow.</param>
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