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Reuse Sdl2Factory.InputDriver in Sdl2NativeWindow
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@ -34,7 +34,7 @@ namespace OpenTK.Platform.SDL2
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{
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class Sdl2Factory : IPlatformFactory
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{
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readonly IInputDriver2 InputDriver = new Sdl2InputDriver();
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readonly Sdl2InputDriver InputDriver = new Sdl2InputDriver();
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bool disposed;
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/// <summary>
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@ -58,7 +58,7 @@ namespace OpenTK.Platform.SDL2
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public INativeWindow CreateNativeWindow(int x, int y, int width, int height, string title, GraphicsMode mode, GameWindowFlags options, DisplayDevice device)
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{
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return new Sdl2NativeWindow(x, y, width, height, title, options, device);
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return new Sdl2NativeWindow(x, y, width, height, title, options, device, InputDriver);
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}
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public IDisplayDeviceDriver CreateDisplayDeviceDriver()
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@ -70,7 +70,7 @@ namespace OpenTK.Platform.SDL2
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// Argument for KeyDown and KeyUp events (allocated once to avoid runtime allocations)
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readonly KeyboardKeyEventArgs key_args = new KeyboardKeyEventArgs();
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readonly IInputDriver input_driver = new Sdl2InputDriver();
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readonly IInputDriver input_driver;
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readonly EventFilter EventFilterDelegate_GCUnsafe = FilterEvents;
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readonly IntPtr EventFilterDelegate;
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@ -81,10 +81,13 @@ namespace OpenTK.Platform.SDL2
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static readonly Sdl2KeyMap map = new Sdl2KeyMap();
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public Sdl2NativeWindow(int x, int y, int width, int height,
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string title, GameWindowFlags options, DisplayDevice device)
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string title, GameWindowFlags options, DisplayDevice device,
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IInputDriver input_driver)
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{
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lock (sync)
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{
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this.input_driver = input_driver;
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var bounds = device.Bounds;
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var flags = TranslateFlags(options);
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flags |= WindowFlags.OPENGL;
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