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* OpenTK/Test/Multithreading.cs: Replaced anonymous delegate by a private function for easier debugging.
Switch to/from fullscreen when Key.Space is pressed.
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@ -37,20 +37,13 @@ namespace Examples.Tests
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{
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{
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public static void Main()
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public static void Main()
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{
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{
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const int ThreadCount = 4;
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const int ThreadCount = 2;
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List<Thread> threads = new List<Thread>();
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List<Thread> threads = new List<Thread>();
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// launch threads
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// launch threads
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for (int i = 0; i < ThreadCount; i++)
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for (int i = 0; i < ThreadCount; i++)
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{
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{
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Thread t = new Thread(delegate()
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Thread t = new Thread(RunGame);
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{
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using (Tutorial.T03_Immediate_Mode_Cube game = new Examples.Tutorial.T03_Immediate_Mode_Cube())
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{
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Utilities.SetWindowTitle(game);
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game.Run(30.0);
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}
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});
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t.IsBackground = true;
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t.IsBackground = true;
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t.Priority = ThreadPriority.BelowNormal;
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t.Priority = ThreadPriority.BelowNormal;
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t.Start();
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t.Start();
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@ -63,5 +56,24 @@ namespace Examples.Tests
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t.Join();
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t.Join();
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}
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}
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}
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}
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static void RunGame()
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{
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using (Tutorial.T03_Immediate_Mode_Cube game = new Examples.Tutorial.T03_Immediate_Mode_Cube())
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{
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Utilities.SetWindowTitle(game);
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game.Keyboard.KeyUp += delegate(object sender, OpenTK.Input.KeyboardKeyEventArgs e)
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{
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if (e.Key == OpenTK.Input.Key.Space)
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{
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if (game.WindowState == OpenTK.WindowState.Fullscreen)
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game.WindowState = OpenTK.WindowState.Normal;
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else
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game.WindowState = OpenTK.WindowState.Fullscreen;
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}
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};
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game.Run(30.0);
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}
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}
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}
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}
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}
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}
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