mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-24 16:35:36 +00:00
Removed obsolete Wgl, Glx and Glu generators.
This commit is contained in:
parent
794a146df8
commit
20dbff2b88
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@ -199,15 +199,6 @@
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<Compile Include="ES\ESGenerator.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Glx\Generator.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Glu\Generator.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Wgl\Generator.cs">
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<SubType>Code</SubType>
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</Compile>
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<None Include="..\..\OpenTK.snk">
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<Link>OpenTK.snk</Link>
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</None>
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@ -1,71 +0,0 @@
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#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Diagnostics;
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using Bind.Structures;
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namespace Bind.Glu
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{
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class Generator : GL2.Generator
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{
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string enumSpecAux = null;// = "GL2\\enum.spec";
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#region --- Constructors ---
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public Generator()
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: base()
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{
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glTypemap = "Glu\\glu.tm";
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csTypemap = "csharp.tm";
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enumSpec = "Glu\\enumglu.spec";
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enumSpecExt = "";
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glSpec = "Glu\\glu.spec";
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glSpecExt = "";
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importsFile = "GluCore.cs";
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delegatesFile = "GluDelegates.cs";
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enumsFile = "GluEnums.cs";
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wrappersFile = "Glu.cs";
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Settings.OutputClass = "Glu";
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Settings.FunctionPrefix = "glu";
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Settings.ConstantPrefix = "GLU_";
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if (Settings.Compatibility == Settings.Legacy.Tao)
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{
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Settings.OutputNamespace = "Tao.OpenGl";
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//Settings.WindowsGDI = "Tao.Platform.Windows.Gdi";
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}
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else
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{
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//Settings.OutputNamespace = "OpenTK.Graphics.OpenGL";
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}
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Settings.CompleteEnumName = "AllGlu";
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}
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#endregion
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public override void Process()
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{
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throw new NotSupportedException();
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//Type.Initialize(glTypemap, csTypemap);
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//Enum.Initialize(enumSpec, enumSpecExt, enumSpecAux);
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//Function.Initialize();
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//Delegate.Initialize(glSpec, glSpecExt);
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//// Process enums and delegates - create wrappers.
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//Trace.WriteLine("Processing specs, please wait...");
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////this.Translate();
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//WriteBindings(
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// Delegate.Delegates,
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// Function.Wrappers,
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// Enum.GLEnums);
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}
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}
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}
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@ -1,68 +0,0 @@
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#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Diagnostics;
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using Bind.Structures;
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namespace Bind.Glx
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{
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class Generator : GL2.Generator
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{
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#region --- Constructors ---
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public Generator()
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: base()
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{
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glTypemap = "Glx\\glx.tm";
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csTypemap = "csharp.tm";
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enumSpec = "Glx\\glxenum.spec";
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enumSpecExt = "Glx\\glxenumext.spec";
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glSpec = "Glx\\glx.spec";
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glSpecExt = "Glx\\glxext.spec";
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importsFile = "GlxCore.cs";
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delegatesFile = "GlxDelegates.cs";
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enumsFile = "GlxEnums.cs";
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wrappersFile = "Glx.cs";
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Settings.OutputClass = "Glx";
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Settings.FunctionPrefix = "glX";
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Settings.ConstantPrefix = "GLX_";
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if (Settings.Compatibility == Settings.Legacy.Tao)
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{
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Settings.OutputNamespace = "Tao.Platform.Glx";
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//Settings.WindowsGDI = "Tao.Platform.Windows.Gdi";
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}
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else
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{
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Settings.OutputNamespace = "OpenTK.Platform.X11";
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}
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}
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#endregion
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public override void Process()
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{
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throw new NotSupportedException();
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//Type.Initialize(glTypemap, csTypemap);
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//Enum.Initialize(enumSpec, enumSpecExt);
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//Function.Initialize();
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//Delegate.Initialize(glSpec, glSpecExt);
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//// Process enums and delegates - create wrappers.
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//Trace.WriteLine("Processing specs, please wait...");
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////this.Translate();
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//WriteBindings(
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// Delegate.Delegates,
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// Function.Wrappers,
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// Enum.GLEnums);
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}
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}
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}
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@ -25,9 +25,6 @@ namespace Bind
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ES11,
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ES20,
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CL10,
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[Obsolete] Wgl,
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[Obsolete] Glx,
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[Obsolete] Glu,
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}
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static class MainClass
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@ -157,18 +154,6 @@ namespace Bind
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Generator = new CLGenerator("CL10", dirName);
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break;
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case GeneratorMode.Wgl:
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Generator = new Wgl.Generator();
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break;
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case GeneratorMode.Glu:
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Generator = new Glu.Generator();
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break;
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case GeneratorMode.Glx:
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Generator = new Glx.Generator();
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break;
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case GeneratorMode.GL3:
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throw new NotImplementedException(String.Format("Mode {0} not implemented.", mode));
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@ -1,67 +0,0 @@
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#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Diagnostics;
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using Bind.Structures;
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namespace Bind.Wgl
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{
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class Generator : GL2.Generator
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{
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#region --- Constructors ---
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public Generator()
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: base()
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{
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glTypemap = "Wgl/wgl.tm";
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csTypemap = "csharp.tm";
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enumSpec = "Wgl/wglenum.spec";
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enumSpecExt = "Wgl/wglenumext.spec";
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glSpec = "Wgl/wgl.spec";
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glSpecExt = "Wgl/wglext.spec";
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importsFile = "WglCore.cs";
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delegatesFile = "WglDelegates.cs";
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enumsFile = "WglEnums.cs";
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wrappersFile = "Wgl.cs";
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Settings.OutputClass = "Wgl";
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Settings.FunctionPrefix = "wgl";
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Settings.ConstantPrefix = "WGL_";
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if (Settings.Compatibility == Settings.Legacy.Tao)
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{
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Settings.OutputNamespace = "Tao.Platform.Windows";
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Settings.WindowsGDI = "Tao.Platform.Windows.Gdi";
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}
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else
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{
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Settings.OutputNamespace = "OpenTK.Platform.Windows";
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}
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}
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#endregion
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public override void Process()
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{
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throw new NotSupportedException();
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//Type.Initialize(glTypemap, csTypemap);
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//Enum.Initialize(enumSpec, enumSpecExt);
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//Function.Initialize();
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//Delegate.Initialize(glSpec, glSpecExt);
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//// Process enums and delegates - create wrappers.
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//Trace.WriteLine("Processing specs, please wait...");
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////this.Translate();
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//WriteBindings(
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// Delegate.Delegates,
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// Function.Wrappers,
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// Enum.GLEnums);
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}
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}
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}
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