mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-23 17:55:38 +00:00
Directly expose the xyz and w fields of Quarternion and Quaterniond
This addresses github issue #501. They replace the Xyz and W properties, which breaks backwards binary compatibility.
This commit is contained in:
parent
c697eaed75
commit
2179625b3b
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@ -38,8 +38,15 @@ namespace OpenTK
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{
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{
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#region Fields
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#region Fields
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Vector3 xyz;
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/// <summary>
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float w;
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/// The X, Y and Z components of this instance.
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/// </summary>
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public Vector3 Xyz;
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/// <summary>
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/// The W component of this instance.
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/// </summary>
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public float W;
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#endregion
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#endregion
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@ -52,8 +59,8 @@ namespace OpenTK
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/// <param name="w">The w part</param>
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/// <param name="w">The w part</param>
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public Quaternion(Vector3 v, float w)
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public Quaternion(Vector3 v, float w)
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{
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{
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this.xyz = v;
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Xyz = v;
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this.w = w;
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W = w;
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}
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}
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/// <summary>
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/// <summary>
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@ -86,10 +93,10 @@ namespace OpenTK
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float s2 = (float)Math.Sin(pitch);
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float s2 = (float)Math.Sin(pitch);
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float s3 = (float)Math.Sin(roll);
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float s3 = (float)Math.Sin(roll);
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this.w = c1 * c2 * c3 - s1 * s2 * s3;
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W = c1 * c2 * c3 - s1 * s2 * s3;
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this.xyz.X = s1 * s2 * c3 + c1 * c2 * s3;
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Xyz.X = s1 * s2 * c3 + c1 * c2 * s3;
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this.xyz.Y = s1 * c2 * c3 + c1 * s2 * s3;
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Xyz.Y = s1 * c2 * c3 + c1 * s2 * s3;
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this.xyz.Z = c1 * s2 * c3 - s1 * c2 * s3;
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Xyz.Z = c1 * s2 * c3 - s1 * c2 * s3;
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}
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}
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/// <summary>
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/// <summary>
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@ -117,36 +124,25 @@ namespace OpenTK
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[CLSCompliant(false)]
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[CLSCompliant(false)]
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public Vector3 XYZ { get { return Xyz; } set { Xyz = value; } }
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public Vector3 XYZ { get { return Xyz; } set { Xyz = value; } }
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/// <summary>
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/// Gets or sets an OpenTK.Vector3 with the X, Y and Z components of this instance.
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/// </summary>
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[CLSCompliant(false)]
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public Vector3 Xyz { get { return xyz; } set { xyz = value; } }
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#pragma warning restore 3005
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#pragma warning restore 3005
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/// <summary>
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/// <summary>
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/// Gets or sets the X component of this instance.
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/// Gets or sets the X component of this instance.
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/// </summary>
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/// </summary>
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[XmlIgnore]
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[XmlIgnore]
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public float X { get { return xyz.X; } set { xyz.X = value; } }
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public float X { get { return Xyz.X; } set { Xyz.X = value; } }
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/// <summary>
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/// <summary>
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/// Gets or sets the Y component of this instance.
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/// Gets or sets the Y component of this instance.
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/// </summary>
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/// </summary>
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[XmlIgnore]
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[XmlIgnore]
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public float Y { get { return xyz.Y; } set { xyz.Y = value; } }
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public float Y { get { return Xyz.Y; } set { Xyz.Y = value; } }
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/// <summary>
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/// <summary>
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/// Gets or sets the Z component of this instance.
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/// Gets or sets the Z component of this instance.
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/// </summary>
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/// </summary>
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[XmlIgnore]
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[XmlIgnore]
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public float Z { get { return xyz.Z; } set { xyz.Z = value; } }
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public float Z { get { return Xyz.Z; } set { Xyz.Z = value; } }
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/// <summary>
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/// Gets or sets the W component of this instance.
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/// </summary>
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public float W { get { return w; } set { w = value; } }
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#endregion
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#endregion
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@ -583,10 +579,10 @@ namespace OpenTK
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float s2 = (float)Math.Sin(eulerAngles.X * 0.5f);
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float s2 = (float)Math.Sin(eulerAngles.X * 0.5f);
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float s3 = (float)Math.Sin(eulerAngles.Z * 0.5f);
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float s3 = (float)Math.Sin(eulerAngles.Z * 0.5f);
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result.w = c1 * c2 * c3 - s1 * s2 * s3;
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result.W = c1 * c2 * c3 - s1 * s2 * s3;
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result.xyz.X = s1 * s2 * c3 + c1 * c2 * s3;
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result.Xyz.X = s1 * s2 * c3 + c1 * c2 * s3;
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result.xyz.Y = s1 * c2 * c3 + c1 * s2 * s3;
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result.Xyz.Y = s1 * c2 * c3 + c1 * s2 * s3;
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result.xyz.Z = c1 * s2 * c3 - s1 * c2 * s3;
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result.Xyz.Z = c1 * s2 * c3 - s1 * c2 * s3;
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}
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}
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#endregion
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#endregion
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@ -619,10 +615,10 @@ namespace OpenTK
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float s = (float)Math.Sqrt(trace + 1) * 2;
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float s = (float)Math.Sqrt(trace + 1) * 2;
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float invS = 1f / s;
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float invS = 1f / s;
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result.w = s * 0.25f;
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result.W = s * 0.25f;
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result.xyz.X = (matrix.Row2.Y - matrix.Row1.Z) * invS;
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result.Xyz.X = (matrix.Row2.Y - matrix.Row1.Z) * invS;
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result.xyz.Y = (matrix.Row0.Z - matrix.Row2.X) * invS;
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result.Xyz.Y = (matrix.Row0.Z - matrix.Row2.X) * invS;
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result.xyz.Z = (matrix.Row1.X - matrix.Row0.Y) * invS;
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result.Xyz.Z = (matrix.Row1.X - matrix.Row0.Y) * invS;
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}
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}
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else
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else
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{
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{
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@ -633,30 +629,30 @@ namespace OpenTK
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float s = (float)Math.Sqrt(1 + m00 - m11 - m22) * 2;
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float s = (float)Math.Sqrt(1 + m00 - m11 - m22) * 2;
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float invS = 1f / s;
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float invS = 1f / s;
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result.w = (matrix.Row2.Y - matrix.Row1.Z) * invS;
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result.W = (matrix.Row2.Y - matrix.Row1.Z) * invS;
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result.xyz.X = s * 0.25f;
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result.Xyz.X = s * 0.25f;
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result.xyz.Y = (matrix.Row0.Y + matrix.Row1.X) * invS;
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result.Xyz.Y = (matrix.Row0.Y + matrix.Row1.X) * invS;
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result.xyz.Z = (matrix.Row0.Z + matrix.Row2.X) * invS;
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result.Xyz.Z = (matrix.Row0.Z + matrix.Row2.X) * invS;
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}
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}
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else if (m11 > m22)
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else if (m11 > m22)
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{
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{
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float s = (float)Math.Sqrt(1 + m11 - m00 - m22) * 2;
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float s = (float)Math.Sqrt(1 + m11 - m00 - m22) * 2;
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float invS = 1f / s;
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float invS = 1f / s;
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result.w = (matrix.Row0.Z - matrix.Row2.X) * invS;
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result.W = (matrix.Row0.Z - matrix.Row2.X) * invS;
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result.xyz.X = (matrix.Row0.Y + matrix.Row1.X) * invS;
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result.Xyz.X = (matrix.Row0.Y + matrix.Row1.X) * invS;
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result.xyz.Y = s * 0.25f;
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result.Xyz.Y = s * 0.25f;
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result.xyz.Z = (matrix.Row1.Z + matrix.Row2.Y) * invS;
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result.Xyz.Z = (matrix.Row1.Z + matrix.Row2.Y) * invS;
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}
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}
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else
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else
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{
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{
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float s = (float)Math.Sqrt(1 + m22 - m00 - m11) * 2;
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float s = (float)Math.Sqrt(1 + m22 - m00 - m11) * 2;
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float invS = 1f / s;
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float invS = 1f / s;
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result.w = (matrix.Row1.X - matrix.Row0.Y) * invS;
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result.W = (matrix.Row1.X - matrix.Row0.Y) * invS;
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result.xyz.X = (matrix.Row0.Z + matrix.Row2.X) * invS;
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result.Xyz.X = (matrix.Row0.Z + matrix.Row2.X) * invS;
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result.xyz.Y = (matrix.Row1.Z + matrix.Row2.Y) * invS;
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result.Xyz.Y = (matrix.Row1.Z + matrix.Row2.Y) * invS;
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result.xyz.Z = s * 0.25f;
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result.Xyz.Z = s * 0.25f;
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}
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}
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}
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}
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}
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}
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@ -859,7 +855,7 @@ namespace OpenTK
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{
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{
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unchecked
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unchecked
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{
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{
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return (this.xyz.GetHashCode() * 397) ^ this.w.GetHashCode();
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return (this.Xyz.GetHashCode() * 397) ^ this.W.GetHashCode();
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}
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}
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}
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}
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@ -38,8 +38,15 @@ namespace OpenTK
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{
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{
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#region Fields
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#region Fields
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Vector3d xyz;
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/// <summary>
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double w;
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/// The X, Y and Z components of this instance.
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/// </summary>
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public Vector3d Xyz;
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/// <summary>
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/// The W component of this instance.
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/// </summary>
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public double W;
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#endregion
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#endregion
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/// <param name="w">The w part</param>
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/// <param name="w">The w part</param>
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public Quaterniond(Vector3d v, double w)
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public Quaterniond(Vector3d v, double w)
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{
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{
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this.xyz = v;
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Xyz = v;
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this.w = w;
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W = w;
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}
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}
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/// <summary>
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/// <summary>
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@ -86,10 +93,10 @@ namespace OpenTK
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double s2 = Math.Sin(pitch);
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double s2 = Math.Sin(pitch);
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double s3 = Math.Sin(roll);
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double s3 = Math.Sin(roll);
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this.w = c1 * c2 * c3 - s1 * s2 * s3;
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W = c1 * c2 * c3 - s1 * s2 * s3;
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this.xyz.X = s1 * s2 * c3 + c1 * c2 * s3;
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Xyz.X = s1 * s2 * c3 + c1 * c2 * s3;
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this.xyz.Y = s1 * c2 * c3 + c1 * s2 * s3;
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Xyz.Y = s1 * c2 * c3 + c1 * s2 * s3;
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this.xyz.Z = c1 * s2 * c3 - s1 * c2 * s3;
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Xyz.Z = c1 * s2 * c3 - s1 * c2 * s3;
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}
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}
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/// <summary>
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/// <summary>
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@ -117,35 +124,25 @@ namespace OpenTK
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[XmlIgnore]
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[XmlIgnore]
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public Vector3d XYZ { get { return Xyz; } set { Xyz = value; } }
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public Vector3d XYZ { get { return Xyz; } set { Xyz = value; } }
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/// <summary>
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/// Gets or sets an OpenTK.Vector3d with the X, Y and Z components of this instance.
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/// </summary>
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public Vector3d Xyz { get { return xyz; } set { xyz = value; } }
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#pragma warning restore 3005
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#pragma warning restore 3005
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/// <summary>
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/// <summary>
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/// Gets or sets the X component of this instance.
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/// Gets or sets the X component of this instance.
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/// </summary>
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/// </summary>
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[XmlIgnore]
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[XmlIgnore]
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public double X { get { return xyz.X; } set { xyz.X = value; } }
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public double X { get { return Xyz.X; } set { Xyz.X = value; } }
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/// <summary>
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/// <summary>
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/// Gets or sets the Y component of this instance.
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/// Gets or sets the Y component of this instance.
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/// </summary>
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/// </summary>
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[XmlIgnore]
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[XmlIgnore]
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public double Y { get { return xyz.Y; } set { xyz.Y = value; } }
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public double Y { get { return Xyz.Y; } set { Xyz.Y = value; } }
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/// <summary>
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/// <summary>
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/// Gets or sets the Z component of this instance.
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/// Gets or sets the Z component of this instance.
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/// </summary>
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/// </summary>
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[XmlIgnore]
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[XmlIgnore]
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public double Z { get { return xyz.Z; } set { xyz.Z = value; } }
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public double Z { get { return Xyz.Z; } set { Xyz.Z = value; } }
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/// <summary>
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/// Gets or sets the W component of this instance.
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/// </summary>
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public double W { get { return w; } set { w = value; } }
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#endregion
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#endregion
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double s2 = Math.Sin(eulerAngles.X * 0.5);
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double s2 = Math.Sin(eulerAngles.X * 0.5);
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double s3 = Math.Sin(eulerAngles.Z * 0.5);
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double s3 = Math.Sin(eulerAngles.Z * 0.5);
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result.w = c1 * c2 * c3 - s1 * s2 * s3;
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result.W = c1 * c2 * c3 - s1 * s2 * s3;
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result.xyz.X = s1 * s2 * c3 + c1 * c2 * s3;
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result.Xyz.X = s1 * s2 * c3 + c1 * c2 * s3;
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result.xyz.Y = s1 * c2 * c3 + c1 * s2 * s3;
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result.Xyz.Y = s1 * c2 * c3 + c1 * s2 * s3;
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result.xyz.Z = c1 * s2 * c3 - s1 * c2 * s3;
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result.Xyz.Z = c1 * s2 * c3 - s1 * c2 * s3;
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}
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}
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#endregion
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#endregion
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@ -618,10 +615,10 @@ namespace OpenTK
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double s = Math.Sqrt(trace + 1) * 2;
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double s = Math.Sqrt(trace + 1) * 2;
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double invS = 1.0 / s;
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double invS = 1.0 / s;
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result.w = s * 0.25;
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result.W = s * 0.25;
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result.xyz.X = (matrix.Row2.Y - matrix.Row1.Z) * invS;
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result.Xyz.X = (matrix.Row2.Y - matrix.Row1.Z) * invS;
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result.xyz.Y = (matrix.Row0.Z - matrix.Row2.X) * invS;
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result.Xyz.Y = (matrix.Row0.Z - matrix.Row2.X) * invS;
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result.xyz.Z = (matrix.Row1.X - matrix.Row0.Y) * invS;
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result.Xyz.Z = (matrix.Row1.X - matrix.Row0.Y) * invS;
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}
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}
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else
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else
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{
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{
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@ -632,30 +629,30 @@ namespace OpenTK
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double s = Math.Sqrt(1 + m00 - m11 - m22) * 2;
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double s = Math.Sqrt(1 + m00 - m11 - m22) * 2;
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double invS = 1.0 / s;
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double invS = 1.0 / s;
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result.w = (matrix.Row2.Y - matrix.Row1.Z) * invS;
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result.W = (matrix.Row2.Y - matrix.Row1.Z) * invS;
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result.xyz.X = s * 0.25;
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result.Xyz.X = s * 0.25;
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result.xyz.Y = (matrix.Row0.Y + matrix.Row1.X) * invS;
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result.Xyz.Y = (matrix.Row0.Y + matrix.Row1.X) * invS;
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result.xyz.Z = (matrix.Row0.Z + matrix.Row2.X) * invS;
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result.Xyz.Z = (matrix.Row0.Z + matrix.Row2.X) * invS;
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}
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}
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else if (m11 > m22)
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else if (m11 > m22)
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{
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{
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double s = Math.Sqrt(1 + m11 - m00 - m22) * 2;
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double s = Math.Sqrt(1 + m11 - m00 - m22) * 2;
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double invS = 1.0 / s;
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double invS = 1.0 / s;
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result.w = (matrix.Row0.Z - matrix.Row2.X) * invS;
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result.W = (matrix.Row0.Z - matrix.Row2.X) * invS;
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result.xyz.X = (matrix.Row0.Y + matrix.Row1.X) * invS;
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result.Xyz.X = (matrix.Row0.Y + matrix.Row1.X) * invS;
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result.xyz.Y = s * 0.25;
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result.Xyz.Y = s * 0.25;
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result.xyz.Z = (matrix.Row1.Z + matrix.Row2.Y) * invS;
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result.Xyz.Z = (matrix.Row1.Z + matrix.Row2.Y) * invS;
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}
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}
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else
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else
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{
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{
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double s = Math.Sqrt(1 + m22 - m00 - m11) * 2;
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double s = Math.Sqrt(1 + m22 - m00 - m11) * 2;
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double invS = 1.0 / s;
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double invS = 1.0 / s;
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result.w = (matrix.Row1.X - matrix.Row0.Y) * invS;
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result.W = (matrix.Row1.X - matrix.Row0.Y) * invS;
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result.xyz.X = (matrix.Row0.Z + matrix.Row2.X) * invS;
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result.Xyz.X = (matrix.Row0.Z + matrix.Row2.X) * invS;
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result.xyz.Y = (matrix.Row1.Z + matrix.Row2.Y) * invS;
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result.Xyz.Y = (matrix.Row1.Z + matrix.Row2.Y) * invS;
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result.xyz.Z = s * 0.25;
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result.Xyz.Z = s * 0.25;
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}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -859,7 +856,7 @@ namespace OpenTK
|
||||||
{
|
{
|
||||||
unchecked
|
unchecked
|
||||||
{
|
{
|
||||||
return (this.xyz.GetHashCode() * 397) ^ this.w.GetHashCode();
|
return (this.Xyz.GetHashCode() * 397) ^ this.W.GetHashCode();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue