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Removed bundled GLXAttribute enum.
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parent
2f1e49c667
commit
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@ -143,7 +143,6 @@
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</Compile>
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</Compile>
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<Compile Include="GLWidget.cs" />
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<Compile Include="GLWidget.cs" />
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<Compile Include="Win\WinWindowsInfoInitializer.cs" />
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<Compile Include="Win\WinWindowsInfoInitializer.cs" />
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<Compile Include="X11\GLXAttribute.cs" />
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<Compile Include="X11\XWindowInfoInitializer.cs" />
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<Compile Include="X11\XWindowInfoInitializer.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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@ -1,24 +0,0 @@
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namespace OpenTK.X11
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{
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public enum GLXAttribute
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{
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None = 0,
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UseGL = 1,
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BufferSize = 2,
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Level = 3,
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RGBA = 4,
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DoubleBuffer = 5,
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Stereo = 6,
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AuxBuffers = 7,
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RedSize = 8,
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GreenSize = 9,
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BlueSize = 10,
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AlphaSize = 11,
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DepthSize = 12,
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StencilSize = 13,
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AccumRedSize = 14,
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AccumGreenSize = 15,
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AccumBlueSize = 16,
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AccumAlphaSize = 17
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}
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}
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@ -95,48 +95,48 @@ namespace OpenTK.X11
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if (mode.Buffers > 1)
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if (mode.Buffers > 1)
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{
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{
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attributeList.Add((int)GLXAttribute.DoubleBuffer);
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attributeList.Add((int)GLXAttribute.DOUBLEBUFFER);
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}
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}
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if (mode.Stereo)
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if (mode.Stereo)
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{
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{
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attributeList.Add((int)GLXAttribute.Stereo);
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attributeList.Add((int)GLXAttribute.STEREO);
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}
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}
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attributeList.Add((int)GLXAttribute.RedSize);
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attributeList.Add((int)GLXAttribute.RED_SIZE);
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attributeList.Add(mode.ColorFormat.Red / 4); // TODO support 16-bit
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attributeList.Add(mode.ColorFormat.Red / 4); // TODO support 16-bit
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attributeList.Add((int)GLXAttribute.GreenSize);
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attributeList.Add((int)GLXAttribute.GREEN_SIZE);
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attributeList.Add(mode.ColorFormat.Green / 4); // TODO support 16-bit
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attributeList.Add(mode.ColorFormat.Green / 4); // TODO support 16-bit
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attributeList.Add((int)GLXAttribute.BlueSize);
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attributeList.Add((int)GLXAttribute.BLUE_SIZE);
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attributeList.Add(mode.ColorFormat.Blue / 4); // TODO support 16-bit
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attributeList.Add(mode.ColorFormat.Blue / 4); // TODO support 16-bit
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attributeList.Add((int)GLXAttribute.AlphaSize);
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attributeList.Add((int)GLXAttribute.ALPHA_SIZE);
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attributeList.Add(mode.ColorFormat.Alpha / 4); // TODO support 16-bit
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attributeList.Add(mode.ColorFormat.Alpha / 4); // TODO support 16-bit
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attributeList.Add((int)GLXAttribute.DepthSize);
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attributeList.Add((int)GLXAttribute.DEPTH_SIZE);
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attributeList.Add(mode.Depth);
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attributeList.Add(mode.Depth);
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attributeList.Add((int)GLXAttribute.StencilSize);
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attributeList.Add((int)GLXAttribute.STENCIL_SIZE);
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attributeList.Add(mode.Stencil);
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attributeList.Add(mode.Stencil);
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//attributeList.Add(GLX_AUX_BUFFERS);
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//attributeList.Add(GLX_AUX_BUFFERS);
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//attributeList.Add(Buffers);
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//attributeList.Add(Buffers);
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attributeList.Add((int)GLXAttribute.AccumRedSize);
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attributeList.Add((int)GLXAttribute.ACCUM_RED_SIZE);
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attributeList.Add(mode.AccumulatorFormat.Red / 4);// TODO support 16-bit
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attributeList.Add(mode.AccumulatorFormat.Red / 4);// TODO support 16-bit
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attributeList.Add((int)GLXAttribute.AccumGreenSize);
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attributeList.Add((int)GLXAttribute.ACCUM_GREEN_SIZE);
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attributeList.Add(mode.AccumulatorFormat.Green / 4);// TODO support 16-bit
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attributeList.Add(mode.AccumulatorFormat.Green / 4);// TODO support 16-bit
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attributeList.Add((int)GLXAttribute.AccumBlueSize);
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attributeList.Add((int)GLXAttribute.ACCUM_BLUE_SIZE);
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attributeList.Add(mode.AccumulatorFormat.Blue / 4);// TODO support 16-bit
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attributeList.Add(mode.AccumulatorFormat.Blue / 4);// TODO support 16-bit
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attributeList.Add((int)GLXAttribute.AccumAlphaSize);
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attributeList.Add((int)GLXAttribute.ACCUM_ALPHA_SIZE);
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attributeList.Add(mode.AccumulatorFormat.Alpha / 4);// TODO support 16-bit
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attributeList.Add(mode.AccumulatorFormat.Alpha / 4);// TODO support 16-bit
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attributeList.Add((int)GLXAttribute.None);
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attributeList.Add((int)GLXAttribute.NONE);
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return attributeList;
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return attributeList;
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}
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}
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