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Fixed enum comparison logic to compare the values of the relevant attributes instead of the attributes themselves.
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@ -36,7 +36,9 @@ namespace CHeaderToXML
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{
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public bool Equals (XNode a, XNode b)
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{
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return ((XElement) a).Attribute("name").Equals(((XElement) b).Attribute("name"));
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var a_attr = ((XElement)a).Attribute("name") ?? ((XElement)a).Attribute("token");
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var b_attr = ((XElement)b).Attribute("name") ?? ((XElement)b).Attribute("token");
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return a_attr.Value == b_attr.Value;
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}
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public int GetHashCode (XNode a)
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@ -44,11 +46,11 @@ namespace CHeaderToXML
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XElement e = (XElement)a;
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if (e.Name == "enum" || e.Name == "token")
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{
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return ((XElement)a).Attribute("name").GetHashCode();
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return ((XElement)a).Attribute("name").Value.GetHashCode();
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}
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else if (e.Name == "use")
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{
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return ((XElement)a).Attribute("token").GetHashCode();
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return ((XElement)a).Attribute("token").Value.GetHashCode();
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}
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else
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{
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@ -112,7 +114,7 @@ namespace CHeaderToXML
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type == HeaderType.Spec ? new GLParser { Prefix = prefix, Version = version } :
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(Parser)null;
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var sigs = headers.Select(h => parser.Parse(h));
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var sigs = headers.Select(h => parser.Parse(h)).ToList();
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// Merge any duplicate enum entries (in case an enum is declared
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// in multiple files with different entries in each file).
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