X11/GameWindow context creation should be fixed.

This commit is contained in:
the_fiddler 2008-01-15 11:14:16 +00:00
parent c0ea86437c
commit 22d6e1a7a4

View file

@ -420,10 +420,9 @@ namespace OpenTK.Platform.X11
API.MapRaised(window.Display, window.Handle);
mapped = true;
driver = new X11Input(window);
glContext.CreateContext(true, null);
//GL.LoadAll();
//Glu.LoadAll();
driver = new X11Input(window);
Debug.Unindent();
Debug.WriteLine("GameWindow creation completed successfully!");